Zoe - League of Legends Champion
Win Rate
50.8%
Pick Rate
1.6%
Ban Rate
2.0%

Zoevs Naafiri

Zoe B TierMage
Patch26.19
Games1,437
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Zoe vs Naafiri is a decisive matchup in LoL patch 26.19. Naafiri wins with a 100.0% win rate (+100.0%) over Zoe based on 6 games. Naafiri holds the advantage in both the early and late game. Below you'll find the best Zoe build, runes, laning stats, and strategies for the Zoe vs Naafiri matchup.

Zoe Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Zoe performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Zoe
Zoe
10.0%
VS
Naafiri
90.0%
Naafiri

Who wins Zoe vs Naafiri?

Naafiri favoredLow confidence

Zoe wins 10.0% of these games. With this many games the true rate is most likely between 2.8% and 30.1% (95% range).

Expected
48.2%
From both champions' overall Mid win rates
Matchup effect
−38.2 pts
Observed minus expected
Sample
20 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Naafiri is favored in this matchup: Zoe wins 10.0% of 20 games, and the whole 95% range (2.8–30.1%) is on the same side of 50%.
  • That is 38.2 points worse for Zoe than both champions' overall Mid win rates predict (48.2%), so the matchup itself works against this pick.
  • Zoe players pick Malignance far more often against Naafiri: under 0.5% of their other Mid games, 5.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Zoe and Naafiri played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Zoe's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Zoe vs Naafiri Laning Stats

ZoeNaafiri

Only 20 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

5.5
CS / min
6.8
736
DMG / min
860
10,489
Gold / game
12,727
84
Heal / min
221
305
DMG Mitigated / min
545
1.0
CC / min
0.0

Zoe vs Naafiri Win Rate by Game Length

Zoe's win rate against Naafiri by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
2 games
Too few games
25–30 min
6 games
Too few games
30–35 min
4 games
Too few games
35+ min
5 games
Zoe vs Naafiri95% rangeZoe usual (Mid)

No game length stands out: Zoe's results against Naafiri in short and long games are within the margin of error of each other.

Zoe vs Naafiri Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Zoe Changes Against Naafiri

Choices Zoe players make noticeably more or less often in this matchup than in their other Mid games.

  • Malignance
    Usually
    under 0.5%
    vs Naafiri
    5.0%
    +5.0 pts
  • Armored Advance
    Usually
    under 0.5%
    vs Naafiri
    5.0%
    +5.0 pts
  • Amplifying TomeHealth PotionHealth PotionStealth Ward
    Amplifying Tome + Health Potion + Health Potion + Stealth WardStarting items
    Usually
    under 0.5%
    vs Naafiri
    5.0%
    +5.0 pts
  • Amplifying TomeDoran's RingHealth PotionHealth PotionStealth Ward
    Amplifying Tome + Doran's Ring + Health Potion + Health Potion + Stealth WardStarting items
    Usually
    under 0.5%
    vs Naafiri
    5.0%
    +5.0 pts
  • Hail of Blades
    Usually
    under 0.5%
    vs Naafiri
    5.0%
    +5.0 pts
  • Overgrowth
    Usually
    0.7%
    vs Naafiri
    5.0%
    +4.3 pts

Best Zoe Build vs Naafiri

Usual Zoe build (Mid)

82.4% win rate · 17 games

Against Naafiri

Not enough matchup-specific build data: only 2 of 10 Zoe games against Naafiri carried a complete build, which is too few to recommend an item path from. Use Zoe's standard build instead.

  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Zoe Runes vs Naafiri

Usual Zoe runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Sorcery
Nimbus CloakTranscendence
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

47.8% win rate · 855 games

Against Naafiri

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Zoe draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Zoe matchup data for League of Legends patch 26.19. The table below shows Zoe's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Zoe build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Zoe Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Zoe vs Naafiri FAQ - Patch 26.19

Who wins Zoe vs Naafiri?

Naafiri is favored in this matchup: Zoe wins 10.0% of 20 games, and the whole 95% range (2.8–30.1%) is on the same side of 50%.

What is Zoe's win rate against Naafiri?

Zoe wins 10.0% of 20 Mid games against Naafiri on patch 26.19 (95% range 2.8–30.1%). Based on both champions' overall Mid win rates, 48.2% would be expected.

Does Zoe counter Naafiri?

No — it is the other way around: Zoe wins only 10.0% of 20 games against Naafiri, and the whole 95% range is below 50%.

Who wins lane, Zoe or Naafiri?

There are not enough games with a 15-minute snapshot yet (20) to say who wins lane.

Does Zoe outscale Naafiri?

There are too few games of each length to tell yet.

When is Naafiri strongest against Zoe?

On current data there is no stage of the game where Naafiri is ahead of Zoe beyond the margin of error.

What should Zoe build against Naafiri?

There are not enough games for a matchup-specific core, so use Zoe's usual Mid core: Luden's Echo, Lich Bane, Mejai's Soulstealer. The biggest change against Naafiri: Malignance (under 0.5% usually, 5.0% here).

What runes should Zoe use against Naafiri?

Use Zoe's usual Electrocute page (Domination + Sorcery); there are too few games for a matchup-specific page. The biggest change against Naafiri: Hail of Blades (under 0.5% usually, 5.0% here).