
- Win Rate
- 50.1%
- Pick Rate
- 8.8%
Unflinching vs Overgrowth vs Revitalize
- Patch
- 26.19
- Games with rune
- 39,765
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 6, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
- Rune tree
- Resolve · Row 3
- Win Rate
- 50.1%−0.3 vs row avg
- Pick Rate
- 8.8%
- Best champion
- Gangplank · 57.5%
- Most played by
- Thresh
- Main lane
- Support · 46%
Unflinching vs alternatives
Patch 26.19 · All ranksYou can take only one rune per row. Here is Unflinching against its 2 row alternatives, on the same champions and overall.
Head to head on shared champions it is close: Unflinching and Overgrowth are 0.2 points apart over 103 champion-lanes. Unflinching and Overgrowth share a row, so it is a straight either-or choice.
Unflinching vs Overgrowth on the same champions
| Champion | Unflinching | Overgrowth | Δ WR |
|---|---|---|---|
| 51.3% 3,203 | 51.9% 4,332 | −0.6 | |
| 51.6% 4,193 | 50.1% 1,548 | +1.5 | |
| 49.9% 1,412 | 49.6% 1,536 | +0.3 | |
| 50.8% 8,949 | 49.3% 779 | +1.5 | |
| 47.3% 1,139 | 50.8% 1,333 | −3.5 | |
| 49.0% 3,816 | 51.1% 657 | −2.2 | |
| 51.8% 4,043 | 51.9% 617 | −0.1 | |
| 48.2% 5,255 | 47.9% 509 | +0.3 | |
| 49.9% 890 | 50.7% 887 | −0.8 | |
| 49.1% 844 | 50.6% 798 | −1.6 | |
| 51.8% 1,540 | 54.4% 509 | −2.7 | |
| 51.0% 1,037 | 48.3% 534 | +2.7 |
By lane
| Lane | Unflinching | Overgrowth |
|---|---|---|
| Top | 50.0% 13,099 | 50.3% 28,999 |
| Jungle | 51.1% 3,146 | 49.9% 3,713 |
| Mid | 49.9% 4,464 | 49.8% 14,946 |
| ADC | 50.4% 569 | 51.7% 4,599 |
| Support | 50.0% 18,466 | 49.5% 6,775 |
By game length
Per-minute stats
| Stat | Unflinching | Overgrowth |
|---|---|---|
| Damage to champions | 592 | 797 |
| Healing | 255 | 261 |
| Damage mitigated | 1,233 | 1,213 |
| Objective damage | 298 | 402 |
| Kills | 0.153 | 0.199 |
| Deaths | 0.220 | 0.215 |
Head to head on shared champions it is close: Unflinching and Revitalize are 0.1 points apart over 69 champion-lanes. Unflinching and Revitalize share a row, so it is a straight either-or choice.
Unflinching vs Revitalize on the same champions
| Champion | Unflinching | Revitalize | Δ WR |
|---|---|---|---|
| 48.2% 5,255 | 49.8% 2,625 | −1.6 | |
| 49.2% 1,956 | 48.7% 952 | +0.5 | |
| 49.0% 1,252 | 51.9% 865 | −2.9 | |
| 49.1% 1,614 | 48.8% 703 | +0.3 | |
| 51.3% 618 | 51.0% 641 | +0.3 | |
| 51.8% 4,043 | 48.6% 255 | +3.1 | |
| 52.1% 2,993 | 48.3% 238 | +3.8 | |
| 51.6% 4,193 | 50.9% 232 | +0.7 | |
| 52.7% 224 | 49.1% 2,687 | +3.6 | |
| 47.8% 1,186 | 46.1% 193 | +1.7 | |
| 49.8% 2,264 | 52.8% 178 | −3.0 | |
| 45.8% 1,772 | 41.9% 179 | +3.9 |
By lane
| Lane | Unflinching | Revitalize |
|---|---|---|
| Top | 50.0% 13,099 | 50.4% 10,245 |
| Jungle | 51.1% 3,146 | 51.6% 2,077 |
| Mid | 49.9% 4,464 | 50.0% 2,220 |
| ADC | 50.4% 569 | 46.4% 884 |
| Support | 50.0% 18,466 | 51.7% 21,732 |
By game length
Per-minute stats
| Stat | Unflinching | Revitalize |
|---|---|---|
| Damage to champions | 592 | 512 |
| Healing | 255 | 431 |
| Damage mitigated | 1,233 | 821 |
| Objective damage | 298 | 246 |
| Kills | 0.153 | 0.127 |
| Deaths | 0.220 | 0.203 |
Same-champion difference: for every champion and lane with 30+ games on both runes, the win-rate gap, weighted by the smaller sample. This removes the bias of each rune's champion mix.
Unflinching and its alternatives
All candidates at a glance. The same-champion column shows how each alternative does against Unflinching on the champions that take both.
| Rune | Win Rate | Pick Rate | vs this rune (same champions) | Shared champions |
|---|---|---|---|---|
| 50.1% | 8.8% | — | — | |
| 50.1% | 13.0% | +0.2 | 103 | |
| 51.1% | 8.2% | +0.1 | 69 |
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Unflinching vs other runes – Patch 26.19
Unflinching vs Overgrowth: which is better?
On the same champions, Unflinching and Overgrowth are within 0.2 points of each other (103 shared champion-lanes), so pick by playstyle. Across all games: Unflinching 50.1%, Overgrowth 50.1%. Unflinching and Overgrowth share a row, so it is a straight either-or choice.
Unflinching vs Revitalize: which is better?
On the same champions, Unflinching and Revitalize are within 0.1 points of each other (69 shared champion-lanes), so pick by playstyle. Across all games: Unflinching 50.1%, Revitalize 51.1%. Unflinching and Revitalize share a row, so it is a straight either-or choice.