
- Win Rate
- 50.1%
- Pick Rate
- 13.0%
Overgrowth vs Unflinching vs Revitalize
- Patch
- 26.19
- Games with rune
- 59,060
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
- Rune tree
- Resolve · Row 3
- Win Rate
- 50.1%−0.2 vs row avg
- Pick Rate
- 13.0%
- Best champion
- Kog'Maw · 55.4%
- Most played by
- Yasuo
- Main lane
- Top · 49%
Overgrowth vs alternatives
Patch 26.19 · All ranksYou can take only one rune per row. Here is Overgrowth against its 2 row alternatives, on the same champions and overall.
Head to head on shared champions it is close: Overgrowth and Unflinching are 0.2 points apart over 103 champion-lanes. Overgrowth and Unflinching share a row, so it is a straight either-or choice.
Overgrowth vs Unflinching on the same champions
| Champion | Overgrowth | Unflinching | Δ WR |
|---|---|---|---|
| 51.9% 4,332 | 51.3% 3,203 | +0.6 | |
| 50.1% 1,548 | 51.6% 4,193 | −1.5 | |
| 49.6% 1,536 | 49.9% 1,412 | −0.3 | |
| 49.3% 779 | 50.8% 8,949 | −1.5 | |
| 50.8% 1,333 | 47.3% 1,139 | +3.5 | |
| 51.1% 657 | 49.0% 3,816 | +2.2 | |
| 51.9% 617 | 51.8% 4,043 | +0.1 | |
| 47.9% 509 | 48.2% 5,255 | −0.3 | |
| 50.7% 887 | 49.9% 890 | +0.8 | |
| 50.6% 798 | 49.1% 844 | +1.6 | |
| 54.4% 509 | 51.8% 1,540 | +2.7 | |
| 48.3% 534 | 51.0% 1,037 | −2.7 |
By lane
| Lane | Overgrowth | Unflinching |
|---|---|---|
| Top | 50.3% 28,999 | 50.0% 13,099 |
| Jungle | 49.9% 3,713 | 51.1% 3,146 |
| Mid | 49.8% 14,946 | 49.9% 4,464 |
| ADC | 51.7% 4,599 | 50.4% 569 |
| Support | 49.5% 6,775 | 50.0% 18,466 |
By game length
Per-minute stats
| Stat | Overgrowth | Unflinching |
|---|---|---|
| Damage to champions | 797 | 592 |
| Healing | 261 | 255 |
| Damage mitigated | 1,213 | 1,233 |
| Objective damage | 402 | 298 |
| Kills | 0.199 | 0.153 |
| Deaths | 0.215 | 0.220 |
Played by the same champions, Overgrowth comes out 0.7 points ahead of Revitalize (86 shared champion-lanes). Overgrowth and Revitalize share a row, so it is a straight either-or choice.
Overgrowth vs Revitalize on the same champions
| Champion | Overgrowth | Revitalize | Δ WR |
|---|---|---|---|
| 52.5% 1,850 | 49.6% 1,396 | +2.9 | |
| 47.9% 509 | 49.8% 2,625 | −1.9 | |
| 56.8% 447 | 49.1% 2,687 | +7.7 | |
| 54.0% 441 | 48.8% 703 | +5.2 | |
| 49.7% 7,490 | 55.8% 267 | −6.2 | |
| 51.3% 7,267 | 51.5% 262 | −0.2 | |
| 53.6% 235 | 50.6% 3,843 | +3.0 | |
| 53.1% 260 | 48.7% 952 | +4.3 | |
| 50.1% 1,548 | 50.9% 232 | −0.8 | |
| 40.7% 189 | 50.9% 5,135 | −10.2 | |
| 48.1% 441 | 50.0% 310 | −1.9 | |
| 49.8% 2,622 | 62.9% 194 | −13.1 |
By lane
| Lane | Overgrowth | Revitalize |
|---|---|---|
| Top | 50.3% 28,999 | 50.4% 10,245 |
| Jungle | 49.9% 3,713 | 51.6% 2,077 |
| Mid | 49.8% 14,946 | 50.0% 2,220 |
| ADC | 51.7% 4,599 | 46.4% 884 |
| Support | 49.5% 6,775 | 51.7% 21,732 |
By game length
Per-minute stats
| Stat | Overgrowth | Revitalize |
|---|---|---|
| Damage to champions | 797 | 512 |
| Healing | 261 | 431 |
| Damage mitigated | 1,213 | 821 |
| Objective damage | 402 | 246 |
| Kills | 0.199 | 0.127 |
| Deaths | 0.215 | 0.203 |
Same-champion difference: for every champion and lane with 30+ games on both runes, the win-rate gap, weighted by the smaller sample. This removes the bias of each rune's champion mix.
Overgrowth and its alternatives
All candidates at a glance. The same-champion column shows how each alternative does against Overgrowth on the champions that take both.
| Rune | Win Rate | Pick Rate | vs this rune (same champions) | Shared champions |
|---|---|---|---|---|
| 50.1% | 13.0% | — | — | |
| 50.1% | 8.8% | −0.2 | 103 | |
| 51.1% | 8.2% | −0.7 | 86 |
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Overgrowth vs other runes – Patch 26.19
Overgrowth vs Unflinching: which is better?
On the same champions, Overgrowth and Unflinching are within 0.2 points of each other (103 shared champion-lanes), so pick by playstyle. Across all games: Overgrowth 50.1%, Unflinching 50.1%. Overgrowth and Unflinching share a row, so it is a straight either-or choice.
Overgrowth vs Revitalize: which is better?
On the same champions, Overgrowth wins 0.7 points more often than Revitalize across 86 champion-lane pairs. Across all games: Overgrowth 50.1%, Revitalize 51.1%. Overgrowth and Revitalize share a row, so it is a straight either-or choice.