Evoker – Minecraft Dungeons II boss

Evoker

MinibossWeak: Melee
Health
430
Methodology
Data Methodology
Evoker has 430 base health.
Health
430base, before scaling
Weak to
Melee
Health, 4 players
1,075×2.5 the solo value
Unique chance
10%per item drop, no Commons
Strategy guideMinecraft Dungeons 2 mini-bossesMinecraft Dungeons 2 Bosses in Order & Final Boss

How to beat Evoker

Written from Evoker's attack data, hazards, resistances and co-op health.

  • Melee does +25% and Elemental 20% less: close in and hit it directly.
  • It fights through summons: Fang Traps (fast, slowing and around you) deal 15 and apply Slowed, and it calls Vexes.
  • With only 430 health solo (1,075 for four players), focus the Evoker rather than its Vexes.

Evoker attacks

Game data

Every attack Evoker can use, with base damage, reach and cooldown from its ability data.

Other abilities: Fang Trap, Fang Trap (fast), Summon Vexes, Fang Trap (around you).

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Get ready for Evoker before the fight

Attacks, weaknesses and guaranteed drops for every boss, what to bring and what to avoid, and a checklist to tick off each boss you beat.

  • Attacks & weaknesses
  • Beaten checklist
  • Guaranteed drops
Minecraft Dungeons II bosses with fight prep in MetaBot Desktop

Evoker hazards & ground effects

Game data

Puddles, mines and explosions Evoker leaves behind, from the game's prop data: stay out of the radius.

Evoker hazards & ground effects
HazardDamageRadiusLastsApplies
Fang Trap151.4 blocks—Slowed – Minecraft Dungeons II status effectSlowed
Slowing Fang Trap151.4 blocks—Slowed – Minecraft Dungeons II status effectSlowed

Evoker weaknesses and resistances

Evoker takes extra damage from Melee: bring it.

Takes extra damage from
  • Melee+25%
Resists
  • Elemental−20%

Evoker health in co-op

Game data

The game multiplies Evoker's health by party size (MultiplayerScalingDefinitions). Base health before level and difficulty scaling.

PlayersHealthMultiplier
1430×1
2645×1.5
3860×2
41,075×2.5

Party size also grows enemy groups outside boss arenas: ×1.2 with 2 players, ×1.5 with 3 and ×1.9 with 4. Boss-arena waves stay the same size whatever the party size.

Evoker quest rewards

Items from the quests where you fight Evoker.

ItemSource
Scythe – Minecraft Dungeons II itemScytheRepeat runs
Emerald Hammer – Minecraft Dungeons II itemEmerald HammerFirst completion
Humbler Antenna – Minecraft Dungeons II itemHumbler AntennaFirst completion
Humbler Carapace – Minecraft Dungeons II itemHumbler CarapaceFirst completion
Humbler Greaves – Minecraft Dungeons II itemHumbler GreavesFirst completion
Humbler Tarsi – Minecraft Dungeons II itemHumbler TarsiFirst completion
Golem Kit – Minecraft Dungeons II itemGolem KitRepeat runs
Sift Sickles – Minecraft Dungeons II itemSift SicklesFirst completion
Soul Corruptor Sandals – Minecraft Dungeons II itemSoul Corruptor SandalsFirst completion
Soul Corruptor Duster – Minecraft Dungeons II itemSoul Corruptor DusterFirst completion
Soul Corruptor Mask – Minecraft Dungeons II itemSoul Corruptor MaskFirst completion
Soul Corruptor Sash – Minecraft Dungeons II itemSoul Corruptor SashFirst completion
Harp Crossbow – Minecraft Dungeons II itemHarp CrossbowFirst completion
Soul Harvester – Minecraft Dungeons II itemSoul HarvesterFirst completion

Farm Evoker

Calculated

How to fight Evoker again and what each kill can drop.

  • The Final Souldown Encore — a replayable quest with this fight. First-clear rewards: 7. Repeat clears add area loot rolls (1).
  • Each item it drops has a 10% chance to be Unique. On Easy, nothing rolls Unique.

Odds for any one Unique: Drop calculator

Quests with Evoker

Where to find Evoker

Game data

Evoker spawns in 3 areas.

AreaRec. levelSpawns as
Rainy Plains – Minecraft Dungeons II areaRainy Plains21Quest fight
Humbler Huskland – Minecraft Dungeons II areaHumbler Huskland36Quest fight
Lullaby Hills – Minecraft Dungeons II areaLullaby Hills42Quest fight

How mob stats work

Health and damage here are the base values in the game data; the game multiplies them for your level and the difficulty, so use them to compare mobs. Poise is the stagger a mob absorbs before it is interrupted, and weakness multipliers change the damage it takes from each type.

How We Source Data

Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this

Evoker (Miniboss) has 430 base health; the game files list no damage values for its attacks. It takes extra damage from Melee (+25%). You fight it in Wading Rainy Plains, The Final Souldown, The Final Souldown Encore. Quest rewards include Scythe, Emerald Hammer, Humbler Antenna, Humbler Carapace.

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Evoker FAQ

How do you beat Evoker?

Melee does +25% and Elemental 20% less: close in and hit it directly. It fights through summons: Fang Traps (fast, slowing and around you) deal 15 and apply Slowed, and it calls Vexes. With only 430 health solo (1,075 for four players), focus the Evoker rather than its Vexes.

How much health does Evoker have?

430 base health in the game data, before level and difficulty scaling.

What is Evoker weak to?

Evoker takes extra damage from Melee (+25%).

Where do you fight Evoker?

In the quest Wading Rainy Plains, The Final Souldown, The Final Souldown Encore.

How much health does Evoker have in co-op?

430 solo, 645 with 2 players and 1,075 with 4 players (×2.5). The game multiplies its health by party size.

What does Evoker drop?

Its quests reward Scythe, Emerald Hammer, Humbler Antenna, Humbler Carapace. Its item drops have no Commons and roll Unique 10% of the time.

Is Evoker in Minecraft Dungeons 2?

Yes. Evoker is a Miniboss you fight in Wading Rainy Plains, The Final Souldown, The Final Souldown Encore.

How do you farm Evoker?

Replay The Final Souldown Encore to fight it again. Each item it drops has a 10% chance to be Unique.