
Scythe
- DPS
- 32.5
- Combo damage
- 78
- Attacks
- 3
- Reach
- 3.5 blocks
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Fit only for toiling warriors, the scythe truly separates the wheat from the chaff.
- DPS
- 32.5#12 of 22 · Medium
- Combo damage
- 783 attacks · 2.4 s
- Reach
- 3.5 blocks180° swing
- Jump attack
- 242.5 blocks splash radius
- Unique version
- Soul Reaper5% of drops
Scythe quick verdict
Scythe ranks #12 of 22 Medium weapons by measured DPS (32.5), which puts it in C tier on our tier list.
- DPS rank
- #12 / 22Medium · 32.5 DPS
- Final hits per second
- 0.42A combo finisher every 2.4 s · #21 of 22 in its class
- Reach
- 3.5 blocksWidest swing arc: 180°
- Unique version
- Soul Reaper5% of regular Scythe drops roll this Unique
Where to find Scythe
Game dataScythe is in the item loot pool of these areas. The share is its weight among all items that area can drop.
| Area | Rec. level | Share of item drops |
|---|---|---|
| 14 | 3.6% | |
| 36 | 2.6% | |
| 42 | 4.2% |
Share = this item's weight ÷ the total weight of the area's item pool. Chests and bosses then roll rarity separately.
- Quest rewardWading Rainy Plains
Scythe combo breakdown
CalculatedEach attack's damage (× hits), time to chain, reach and arc. The strip below shows how the 2.4 s combo is spent.
Jump attack
- Damage
- 24
- Stagger
- 37
- Splash damage
- 30%
- Splash radius
- 2.5 blocks
Times are measured to the frame the next attack can start (the fastest chain), at the weapon's attack-speed multiplier. Enchantments and gear effects that change attack speed or damage are not included.
Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this
Scythe reach and swing arcs
Game dataA top-down view of every attack in the combo: how far it reaches and how wide it sweeps.
- 12Attacks 1, 23 blocks · 60° arc
- 3Attack 33.5 blocks · 180° arc
- Each square is one block. You stand at the dot, facing up.
Scythe vs mobs: hits to stagger and defeat
CalculatedPick a boss, miniboss or mob to see how many hits of the looping combo it takes to stagger it and to defeat it.
Calculated from base values in the game files: the combo loops, each hit counts at the end of its swing, stagger builds hit by hit until it passes the mob's poise, and resistances to each damage type apply. Item power, enchantments and area threat level are not applied, so use it to compare weapons rather than as an exact count.
Keep the Scythe stats open while you play
Combo DPS, reach and swing arc for every melee and ranged weapon, a hit-count matchup against each mob, and one click to compare it, add it to a build or find where it drops.
- Combo DPS & timings
- Reach & swing arc
- Matchup against every mob

How Scythe compares
Bars show where Scythe sits among the 24 weapons of its class (Medium): a full bar beats them all.
- DPS
- 32.5
- Combo damage
- 78
- Reach
- 3.5 blocks
- Arc
- 180°
- Combo time
- 2.4 s
- Jump attack
- 24
Unique version: Soul Reaper
Scythe has a Unique version, Soul Reaper: Increases souls gained by 60%.

Scythe drop rarity odds
CalculatedWhen Scythe drops, the game rolls its rarity. A Unique roll turns it into Soul Reaper.
| Rarity | Regular drop | Boss drop | Effect slots |
|---|---|---|---|
| Common | 50% | 0% | 0 |
| Rare | 25% | 50% | 1 |
| Special | 20% | 33.3% | 2 |
| Unique | 5% | 16.7% | 2 |
Odds come from the game's rarity-chance table (bosses drop no Commons). Effect slots = random effects the rarity rolls; Unique adds its fixed effect.
Effects Scythe can roll
Game data9 random effects can roll on Scythe, drawn from its archetype and element pools. Rare items get 1 effect, Special items 2. Values by tier:
| Effect | Category | I | II | III |
|---|---|---|---|---|
| Attack | 10% | 20% | 30% | |
| Attack | 5% | 10% | 15% | |
| Attack | 10% | 20% | 30% | |
| Attack | 15% | 20% | 30% | |
| Utility | 20% | 40% | 60% | |
| Attack | 10% | 15% | 20% | |
| Utility | 1% | 2% | 3% | |
| Utility | 25% | 35% | 45% | |
| Attack | 10% | 20% | 30% |
Enchantments for Scythe
16 enchantments fit Scythe's slot. Apply them with enchantment books at the Enchantsmith.
Final-hit enchantments such as Ender Mines, Fire Aspect, Frost Crescent fire on every combo finisher: about 0.42 times per second on Scythe, #21 of 22 in its class.
| Enchantment | Triggers on | At tier III |
|---|---|---|
| Jump attack | Jump attack landings deal 5% additional damage and increases knockback by 100%. | |
| Final combo hit, Jump attack, Projectiles | Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time. | |
| Final combo hit, Jump attack | Wave deals 50% of weapon damage and sets mobs on fire for a short time. | |
| Final combo hit, Jump attack | Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement. | |
| Defeating an enemy | Defeating an enemy has a 50% chance to create a Regenerating well for allies. | |
| Final combo hit | Wave deals 90% of weapon damage and deals additional soul damage for a short time. | |
| Final combo hit, Jump attack | Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster. | |
| Final combo hit, Jump attack | Wave deals 30% of weapon damage and poisons mobs for a time. | |
| Jump attack | Jump attacks create waves of lightning and ice that damages enemies. | |
| Defeating an enemy | Grants a 35% chance to enter Shadowcloaking when defeating enemies. | |
| Defeating an enemy | Defeating an enemy has a 40% chance to create a Fortifying well for allies. | |
| Final combo hit, Jump attack | Shockwave deals 50% of weapon damage and increases knockback by 75%. | |
| Final combo hit, Jump attack | Wave deals 75% of weapon damage and deals additional soul damage over time. | |
| Final combo hit, Jump attack, Projectiles | Swirl deals an additional 100% of weapon damage to nearby enemies. | |
| Defeating an enemy | Grants a 50% chance to increase movement speed when defeating enemies. | |
| Dealing damage | Grants a 50% chance for 50% of weapon damage to spread as lightning damage. |
Similar to Scythe
Closest by numbers, weight class and archetype.
Scythe is a Medium melee weapon whose 3-attack combo deals 78 damage in 2.4 s, or 32.5 DPS. That ranks #12 of 22 in its class (Medium). Its Unique version, Soul Reaper, adds a fixed effect and drops on 5% of Scythe drops. Look for it in Lullaby Hills, The Deep Dark, Humbler Huskland. 16 enchantments fit its slot.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Scythe FAQ
What is the DPS of Scythe in Minecraft Dungeons II?
32.5 DPS against a single target: its 3-attack combo deals 78 damage and takes 2.4 s when chained as fast as the animation allows. Enchantments and gear effects come on top.
Is Scythe good?
On damage per second it ranks #12 of 22 in its class (Medium) with 32.5 DPS. The tier list ranks every weapon in its class on the same measurement.
Where do you find Scythe?
Scythe is in the item loot pool of 3 areas, including Lullaby Hills, The Deep Dark, Humbler Huskland. Enemies and chests there can drop it; bosses never drop it at Common rarity.
Does Scythe have a Unique version?
Yes: Soul Reaper. It drops instead of Scythe on a Unique rarity roll (5% of regular drops) and adds a fixed effect.
What enchantments can go on Scythe?
16 enchantments fit its slot, including Crash Landing, Ender Mines, Fire Aspect, Frost Crescent, Healing Smite. Each has tiers I–III and some have a Unique tier; the enchantment pages list the exact values.




