Where The Supreme Evoker fits in the story
The Supreme Evoker is fight 9 of 10 in the main story, in The Final Souldown.
- Story questThe Final Souldown
- Previous boss
Redstone Monstrosity - Next boss
Monstrous Opus

Written from The Supreme Evoker's attack data, hazards, resistances and co-op health.
Every attack The Supreme Evoker can use, with base damage, reach and cooldown from its ability data.
| Attack | Combo damage | Type | Reach | Cooldown | On hit |
|---|---|---|---|---|---|
| Enchanted Projectiles | 8 × 6 | Ranged | 10 blocks | 3 s | — |
Other abilities: Summon Illagers, Summon Vexes, Teleport Away, Shield, Fang Trap.
Attacks, weaknesses and guaranteed drops for every boss, what to bring and what to avoid, and a checklist to tick off each boss you beat.

The Supreme Evoker takes normal damage from every type.
No damage-type weaknesses or resistances.
The game multiplies The Supreme Evoker's health by party size (MultiplayerScalingDefinitions). Base health before level and difficulty scaling.
| Players | Health | Multiplier |
|---|---|---|
| 1 | 1,000 | ×1 |
| 2 | 2,000 | ×2 |
| 3 | 3,000 | ×3 |
| 4 | 4,000 | ×4 |
Party size also grows enemy groups outside boss arenas: ×1.2 with 2 players, ×1.5 with 3 and ×1.9 with 4. Boss-arena waves stay the same size whatever the party size.
The Supreme Evoker is fight 9 of 10 in the main story, in The Final Souldown.
Items from the quests where you fight The Supreme Evoker.
| Item | Source |
|---|---|
| Repeat runs | |
| First completion | |
| First completion | |
| First completion | |
| First completion | |
| First completion | |
| Repeat runs | |
| First completion | |
| First completion | |
| First completion | |
| First completion | |
| First completion | |
| First completion | |
| First completion |
How to fight The Supreme Evoker again and what each kill can drop.
Odds for any one Unique: Drop calculator
The Supreme Evoker spawns in 3 areas.
| Area | Rec. level | Spawns as |
|---|---|---|
| 21 | Quest fight | |
| 36 | Quest fight | |
| 42 | Quest fight |
Health and damage here are the base values in the game data; the game multiplies them for your level and the difficulty, so use them to compare mobs. Poise is the stagger a mob absorbs before it is interrupted, and weakness multipliers change the damage it takes from each type.
Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this
The Supreme Evoker (Boss) has 1,000 base health, 650 poise and a hardest hit of 8. You fight it in Wading Rainy Plains, The Final Souldown, The Final Souldown Encore. Quest rewards include Scythe, Emerald Hammer, Humbler Antenna, Humbler Carapace.
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Enchanted Projectiles fire 6 at a time (8 each) every 3 seconds out to 10 blocks: move sideways between volleys. Its Fang Traps deal 15 and apply Slowed, and getting slowed in a trap is how the volleys land. It summons Illagers and Vexes, raises a Shield and teleports away when pressed; ranged damage keeps the pressure on. It has no resistances and the lowest health of the main bosses: 1,000 solo, 4,000 with four players.
1,000 base health in the game data, before level and difficulty scaling.
In the quest Wading Rainy Plains, The Final Souldown, The Final Souldown Encore.
1,000 solo, 2,000 with 2 players and 4,000 with 4 players (×4). The game multiplies its health by party size.
The Supreme Evoker is fight 9 of 10 in the main story, during The Final Souldown. The next story boss is Monstrous Opus.
Its quests reward Scythe, Emerald Hammer, Humbler Antenna, Humbler Carapace. Its item drops have no Commons and roll Unique 16.7% of the time.
Yes. The Supreme Evoker is boss 9 of 10 in the Minecraft Dungeons II story, fought during The Final Souldown.
Replay The Final Souldown Encore to fight it again. Each item it drops has a 16.7% chance to be Unique.