
Knockback
- Category
- Attack
- III
- 30%
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Tier I: Attacks do 15% more knockback. Tier III: Attacks do 30% more knockback.
- Tier I → III
- 15% → 30%Unique: 40%
- Category
- Attack
- Gear pools
- Any weapon
- Items with it fixed
- 1Dauntless Horns
Knockback values by tier
Game dataThe game's own tooltip text for each tier.
| Tier | Value | Effect |
|---|---|---|
| I | 15% | Attacks do 15% more knockback. |
| II | 20% | Attacks do 20% more knockback. |
| III | 30% | Attacks do 30% more knockback. |
| Unique | 40% | Attacks do 40% more knockback. |
Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this
Where Knockback can roll
Any item in one of these pools can roll Knockback as a random effect.
Limited to weapons.
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Items with Knockback
Unique items that carry Knockback fixed, and talismans that grant it.
| Item | Type | Tier |
|---|---|---|
| Armor | Unique |
Knockback goes from "Attacks do 15% more knockback." at tier I to "Attacks do 30% more knockback." at tier III. It can roll as a random effect from: Any weapon. 1 items come with it fixed, including Dauntless Horns.
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Knockback FAQ
What does Knockback do?
Knockback goes from "Attacks do 15% more knockback." at tier I to "Attacks do 30% more knockback." at tier III.
What gear can roll Knockback?
It can roll as a random effect from: Any weapon.
Which items have Knockback fixed?
1 items come with it fixed, including Dauntless Horns.
How strong is Knockback on Unique items?
The Unique tier reads: Attacks do 40% more knockback. Tier III is 30%.
