
Quiver
- Category
- Utility
- III
- 20%
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Tier I: Carry 10% more ammo. Tier III: Carry 20% more ammo.
- Tier I → III
- 10% → 20%Unique: 45%
- Category
- Utility
- Archetype
- Ranger gear
- Items with it fixed
- 2Sharpshooter Spurs
Quiver values by tier
Game dataThe game's own tooltip text for each tier.
| Tier | Value | Effect |
|---|---|---|
| I | 10% | Carry 10% more ammo. |
| II | 15% | Carry 15% more ammo. |
| III | 20% | Carry 20% more ammo. |
| Unique | 45% | Carry 45% more ammo. |
Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this
Where Quiver can roll
Any item in one of these pools can roll Quiver as a random effect.
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Items with Quiver
Unique items that carry Quiver fixed, and talismans that grant it.
| Item | Type | Tier |
|---|---|---|
| Armor | Unique | |
| Talisman | 1–3 |
Quiver goes from "Carry 10% more ammo." at tier I to "Carry 20% more ammo." at tier III. It can roll as a random effect from: Ranger gear. 2 items come with it fixed, including Sharpshooter Spurs, Twig of Dark Oak.
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Quiver FAQ
What does Quiver do?
Quiver goes from "Carry 10% more ammo." at tier I to "Carry 20% more ammo." at tier III.
What gear can roll Quiver?
It can roll as a random effect from: Ranger gear.
Which items have Quiver fixed?
2 items come with it fixed, including Sharpshooter Spurs, Twig of Dark Oak.
How strong is Quiver on Unique items?
The Unique tier reads: Carry 45% more ammo. Tier III is 20%.
