The Minecraft Dungeons II hub in MetaBot Desktop
MetaBot Desktop

Take This Guide Into Your Next Run

MetaBot Desktop keeps the whole Minecraft Dungeons II database a click away while you play: gear and enchantments, the build planner, an interactive map, a Farm Finder and a collection tracker.

  • Gear & enchantment database
  • Build planner & saved builds
  • Collection & boss tracker
Download for WindowsMore InfoFree · Windows 10 & 11
How to Enchant in Minecraft Dungeons 2

How to Enchant in Minecraft Dungeons 2

How enchanting works in Minecraft Dungeons II: the Enchantsmith, Enchantment Points, Echo Shards, full cost table, where every book drops and the best picks.

15 min read
EnchantingEcho ShardsEnchantment Points

Enchanting in Minecraft Dungeons II works nothing like the first game. Items no longer drop with a random set of enchantments you have to live with. Instead you collect enchantment books, keep them forever, and stamp them onto your gear at an Enchantsmith using two currencies: Enchantment Points and Echo Shards. Once you understand those three pieces, enchanting stops being a gamble and becomes a planning decision.

This guide explains how the system works, what every enchantment costs, where each of the 32 books comes from, and which enchantments have the strongest numbers. All values come from the game's own files (build 1.1.1.0) and its in-game tutorial log, the same data behind our enchantments database. Where we calculated something from the raw tables, we say so.

34Enchantments32 with books, 2 Unique-only
IIIMax levelplus Unique-only versions
1Points per level upcapped at 99
100Echo Shard capyou cannot carry more

How does enchanting work in Minecraft Dungeons 2?

The Enchantsmith's own tutorial text sums up the loop: you enchant and improve items using the enchantment books you've collected, you can use the same book on multiple items, and if you disenchant an item your Enchantment Points are refunded. Salvaging an enchanted item refunds them as well.

  1. 1
    Collect an enchantment book

    Books come from quests, Dungeons and Rifts, and from area loot. Picking one up adds it to your personal library permanently. Your first three come from the quest Training with the Enchantsmith in Howling Woods.

  2. 2
    Find an Enchantsmith

    There are five Enchantsmiths across four settlements: Brave Haven, Howling Woods (two), Rainy Plains and Frozen Highlands. You can teleport to Brave Haven from anywhere. See them all on the merchants page.

  3. 3
    Pick the item

    Enchantments go on your melee weapon, your ranged weapon and your four armor pieces. Each enchantment only fits certain slots: a melee "wave" enchantment will not show up for a bow.

  4. 4
    Choose the book and pay

    The cost depends on the item's rarity and the enchantment level. You pay Enchantment Points plus Echo Shards.

  5. 5
    Upgrade it later

    Once the Enchantsmith is levelled up with Echo Shards, you can raise enchantments you already applied to level II and III for more Echo Shards and Enchantment Points.

How much does it cost to enchant? (Enchantment Points and Echo Shards)

The game's enchant cost table has one row per item rarity. Level I costs a base number of points, and each higher level costs more than the one before. Rarer items cost more to enchant, which is the trade-off for their extra effects and higher item power.

Item rarityLevel ILevel II (total)Level III (total)Echo Shards
Common1361
Rare1491
Special26121
Unique38151
Enchantment Point cost by item rarity (calculated from the game's cost table)

How we read the table: Common items start at 1 point and add 1 more per level (1, then 2, then 3, for a running total of 6 at level III). Rare items start at 1 and add 2 per level, Special items start at 2 and add 2, and Unique items start at 3 and add 2. The base Echo Shard cost is 1 in every row, with no per-level Echo Shard increase listed. The per-level totals are our calculation; the base values are the game's.

Every enchantment in Minecraft Dungeons 2 (with level values)

There are 34 enchantments in the game files. 32 have books you can collect, and two, Primed Enchantment and Ichor Blast, only exist as the fixed effect of a Unique weapon. Here is every one, grouped by the slot it fits, with its level I, II and III values.

Melee weapon enchantments

Most melee enchantments create a wave that fires on your combo's final hit and on jump attacks. The wave deals a percentage of your weapon damage and applies an element. Pick them on the melee weapon you hit hardest with.

EnchantmentEffectI / II / III
Lightning SurgeWave that zaps mobs: weaker but faster60% / 75% / 90% weapon damage
Soul BlastWave plus soul damage over time50% / 60% / 75% weapon damage
Fire AspectWave that sets mobs on fire35% / 45% / 50% weapon damage
Poison FogWave that poisons mobs10% / 20% / 30% weapon damage
Frost CrescentWave that freezes (slows attacks and movement)10% / 15% / 20% weapon damage
ShockwaveShockwave with extra knockback20% / 35% / 50% damage, +25% / 50% / 75% knockback
Crash LandingJump-attack landings hit harder+5% damage, +25% / 75% / 100% knockback
Primed EnchantmentJump attacks create lightning and ice wavesUnique-only (Prime Enchanter's Gauntlets)
Ichor BlastWave with 90% weapon damage plus soul damageUnique-only (Spectral Spear)
Melee-only enchantments

Melee and ranged weapon enchantments

EnchantmentEffectI / II / III
SwirlingSwirl hits nearby enemies for extra damage50% / 75% / 100% weapon damage
ThunderingChance for damage to spread as lightning25% chance for 15% / 33% for 30% / 50% for 50%
Ender MinesAttacks deploy mines2 / 3 / 4 mines
Healing SmiteKills can create a Regenerating well20% / 35% / 50% chance
Shielding SmiteKills can create a Fortifying well10% / 20% / 40% chance
Tempo TheftKills can grant movement speed30% / 40% / 50% chance
ShadowcloakKills can grant Shadowcloaking15% / 20% / 35% chance
Enchantments that fit either weapon

Ranged weapon enchantments

EnchantmentEffectI / II / III
Chain ReactionProjectiles can split into more projectiles20% for 4 / 30% for 6 / 40% for 8
PiercingProjectiles pierce enemies1 / 3 / 5 enemies
RicochetProjectiles bounce1 / 2 / 3 bounces
Ranged-only enchantments

Armor enchantments

Armor enchantments are where most of the build-defining effects live. They trigger on rolls, artifact use or potions rather than on hits.

EnchantmentEffectI / II / III
DynamoRolling amplifies your next attack20% / 30% / 40%
Power AmplifierArtifact use amplifies your next attack20% / 30% / 40%
Health SynergyArtifact use heals you15% / 25% / 35% of max health
Artifact AmplifierArtifact use boosts artifact cooldown and damage6 / 7.5 / 9 seconds
SpringloadArtifact use grants Hurrying (movement speed)4 / 5 / 6 seconds
Gravity PulseArtifact use pulls enemies in5 blocks at every level
SomersaultExtra rolls+1 / +2 / +3 rolls
Cow StampedeRolling into enemies damages and knocks them backSame text at every level
TumbleshotRolling fires a barrage of arrows at nearby enemiesSame text at every level
Bottomless BrewExtra health potions+1 / +2 / +3 potions
Buddy BrewPotions create a Regenerating well2 / 4 / 6 seconds
Barrier BrewPotions create a Fortifying well2 / 4 / 6 seconds
Ancient AlchemyPotions grant souls30 / 45 / 60 souls
Ender QuiverExtra arrows+2 / +3 / +4 arrows
Critical QuiverCritical hits restore arrows1 / 3 / 5 arrows
Armor enchantments

Every enchantment has its own page with the full text, the items that can carry it and the Unique items that come with it built in. Start from the enchantments list.

Where do you get enchantment books in Minecraft Dungeons 2?

The in-game guide says books come from completing quests and exploring Dungeons and Rifts. The loot tables are more specific: books are split into one shared pool and three regional pools, plus a few quest rewards.

SourceBooksOdds per book drop
Any area (shared pool)Fire Aspect, Poison Fog, Frost Crescent, Lightning Surge, Crash Landing, Buddy Brew, Cow Stampede, Ender Mines, Thundering, Dynamo, Ender Quiver1 in 11
The Deep Dark dungeonsSomersault, Shockwave, Tempo Theft, Shadowcloak, Springload, Ricochet1 in 6
RavinesSoul Blast, Artifact Amplifier, Gravity Pulse, Health Synergy, Bottomless Brew, Chain Reaction1 in 6
The SiftSwirling, Barrier Brew, Power Amplifier, Shielding Smite, Critical Quiver, Tumbleshot1 in 6
Quest: Training with the EnchantsmithPiercing, Healing Smite, Ancient AlchemyQuest reward
Unique items onlyPrimed Enchantment, Ichor BlastNo book
Enchantment book sources (game loot tables)

So if you want Dynamo or Lightning Surge, any area can give it. If you want Health Synergy or Chain Reaction, you need to be in the Ravines. Swirling, Power Amplifier and Tumbleshot only come from The Sift, and Shadowcloak, Somersault and Ricochet from the dungeons of The Deep Dark.

Enchantsmith vs Blacksmith: which one do you need?

EnchantsmithApplies and upgrades enchantments
  • Applies books from your library to weapons and armor
  • Costs Enchantment Points plus Echo Shards
  • Levelling it up with Echo Shards unlocks enchantment upgrades
  • Disenchanting refunds your points
BlacksmithUpgrades and re-rolls items
  • Raises an item to your current character level for emeralds
  • Re-rolls item effects (not enchantments) for Echo Shards
  • Level 1 re-rolls Rare items, level 2 Special, level 3 Unique
  • Rarer items cost more emeralds to upgrade

VerdictUse the Enchantsmith to choose what your gear does, and the Blacksmith to keep that gear at your level and fix bad effect rolls. Both run on Echo Shards, which is why the 100-shard cap matters so much.

The level 15 vendor upgrade

At player level 15 you can upgrade the Brave Haven vendors for the first time. It costs 300 emeralds, 50 Echo Shards and 4 enchantment books, and raises the Merchant and the Enchantsmith to level 2. Plan for it: 50 Echo Shards is half your carrying cap, so start saving a few levels early. The progression page lists the requirements.

What are the best enchantments in Minecraft Dungeons 2?

There is no settled meta yet, so these picks are reasoned from the numbers, not from win rates. The rule of thumb: at level III, look for enchantments that either scale with your weapon's damage or trigger on something you do constantly.

Best melee enchantments

  • Lightning Surge has the biggest wave in the game at 90% of weapon damage at level III. The zap makes mobs weaker but also faster, so it suits builds that kill quickly.
  • Soul Blast deals 75% at level III plus soul damage over time, with no speed trade-off. Its book comes from the Ravines.
  • Swirling adds 100% of weapon damage to nearby enemies at level III and also fires on projectiles, so it works on either weapon.
  • Thundering triggers on any hit rather than the final hit: a 50% chance to spread 50% of the damage at level III.

Best ranged enchantments

  • Chain Reaction gives each projectile a 40% chance to spawn 8 more at level III, the strongest crowd option for bows.
  • Piercing (5 enemies at level III) is free from the tutorial quest and makes lines of mobs trivial.
  • Ricochet (3 bounces) is the pick for scattered enemies where piercing has nothing to line up.

Best armor enchantments

  • Dynamo amplifies your next attack by 40% at level III every time you roll, and it drops from any area.
  • Power Amplifier does the same on artifact use, a natural fit for artifact builds.
  • Health Synergy heals 35% of your max health per artifact use at level III, one of the strongest sustain effects in the game.
  • Bottomless Brew (+3 potions) and Somersault (+3 rolls) are simple, always-useful defensive picks.

Enchantment synergies: build around one trigger

Enchantments share triggers, and stacking several on the same trigger is how builds come together. Our database groups them by what makes them fire:

TriggerEnchantments
Final hit and jump attack (waves)Fire Aspect, Poison Fog, Shockwave, Frost Crescent, Lightning Surge, Soul Blast, Crash Landing
Defeating an enemyHealing Smite, Shielding Smite, Tempo Theft, Shadowcloak
RollingDynamo, Somersault, Cow Stampede, Tumbleshot
Using an artifactPower Amplifier, Health Synergy, Artifact Amplifier, Springload, Gravity Pulse
Drinking a potionBottomless Brew, Buddy Brew, Barrier Brew, Ancient Alchemy
ProjectilesChain Reaction, Piercing, Ricochet, Ender Quiver, Swirling, Ender Mines, Tumbleshot
Enchantments by trigger
  • Roll build: Somersault gives you up to three extra rolls, and every roll feeds Dynamo's 40% amplification. Pair it with the Armadillo Amulet talisman (up to 45% shorter roll cooldown) or Rascal's Razor (40% shorter roll cooldown).
  • Artifact build: Power Amplifier, Health Synergy and Artifact Amplifier all fire on artifact use. Essence of Efficiency cuts artifact cooldowns by up to 14%, so you trigger them more often.
  • Potion build: Bottomless Brew for more potions, then Ancient Alchemy (up to 60 souls per potion) to fuel artifacts. Glowstone Flask shortens the potion cooldown by up to 25%.

Want to test a combination before spending points? Load it into the build planner, which totals the Enchantment Points and lists every effect. For finished loadouts, see our best builds guide.

Common enchanting mistakes

Do this, not that
Pros
  • Enchanting your current gear right away (points come back on disenchant)
  • Farming a regional pool when you need one of its six books
  • Saving level III upgrades for Special and Unique pieces you will keep
  • Stacking enchantments that share a trigger
Cons
  • Hoarding Enchantment Points for a future build
  • Entering a Rift or Soul Storm near the 100 Echo Shard cap
  • Putting level III on a Common item you will replace in five levels
  • Mixing roll, artifact and potion triggers with nothing to fuel them
  • Finish Training with the Enchantsmith for Piercing, Healing Smite and Ancient Alchemy
  • Enchant every weapon and armor slot at level I as soon as you have points
  • Save 50 Echo Shards, 300 emeralds and 4 books for the level 15 vendor upgrade
  • Visit the Ravines, The Sift and The Deep Dark dungeons for their regional books
  • Re-check your enchantments every time you replace a piece of gear
MetaBot Desktop

Get the Winning Edge

Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.

  • In-game overlays
  • Automatic match tracking
  • Desktop-exclusive tools
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Guide FAQ

How do you enchant items in Minecraft Dungeons 2?

Take a weapon or armor piece to an Enchantsmith, choose an enchantment book from your collection and pay the Enchantment Points and Echo Shards. The book stays in your library, so you can use it again on other items.

Where is the Enchantsmith in Minecraft Dungeons 2?

There are Enchantsmiths in Brave Haven, Howling Woods (two), Rainy Plains and Frozen Highlands. Brave Haven is the easiest to reach because you can teleport there from anywhere.

How do you get Enchantment Points?

You earn one Enchantment Point each time you level up, up to a cap of 99. Disenchanting or salvaging an item refunds the points spent on it.

How do you get Echo Shards in Minecraft Dungeons 2?

By completing Dungeons and Rifts, defeating bosses and taking part in Soul Storms. You can carry at most 100 at a time.

Are enchantment books used up?

No. Once collected, a book stays in your library and can be applied to as many items as you like.

How do you upgrade enchantments to level III?

Level up the Enchantsmith with Echo Shards (the first vendor upgrade opens at player level 15), then upgrade an applied enchantment for more Enchantment Points and Echo Shards.