Afterlife
Win Rate
23.7%
Pick Rate
2.6%
Δ vs Avg
+9.4

Afterlife Skill

Common
Type
Skill
Rarity
Common
Cost
1
Class
Necrobinder
Methodology
Data Methodology

Summon 6.

Is Afterlife good in Slay the Spire 2?

Afterlife is a common Necrobinder skill in Slay the Spire 2. In combat it resolves as: Summon 6. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 710 recorded runs, decks running it win 23.7% of the time, comfortably clear of the 14.3% average, by 9.4%. It’s a more selective pick, turning up in just 2.6% of decks that could run it. Offer data is close to a wash — 16.4% of offers taken, 24.7% for runs that picked it against 25.0% for runs that skipped, a pick lift of just -0.3% over 587 decided runs. Necrobinder players keep it in 15.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Mad Science — together they post a +34.4% swing in win rate. It also has strong chemistry with the relic Unceasing Top, which moves its win rate by +31.6%. At 1 energy, it’s upgraded in 25.0% of runs and usually joins the deck around floor 12.

Upgraded, it gains +3 Summon, which is why so many decks invest a rest-site upgrade in it. That’s 167 wins, 538 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 5.6% of its appearances. Read on for Afterlife’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.

Afterlife Win Rate & Pick Rate

Afterlife’s 23.7% win rate clears the 14.3% all-deck average by 9.4%, the gap charted below.

Win rate23.7%
Average deck14.3%
+9.4% vs averagePick rate: 2.6%710 runs

Run Outcomes with Afterlife

Afterlife has 167 wins and 543 losses over 710 tracked runs (23.5% won); abandoned runs count as losses.

  • Wins 23.5%
  • Losses 76.5%

Pick or Skip: Afterlife

Out of 4401 recorded offers Afterlife is taken 16.4% of the time, and taking it is worth -0.3% in pick lift — 24.7% for runs that picked it against 25.0% for runs that skipped, across 587 decided runs.

Pick rate when offered16.4%4401 offers

Taken 720 times out of 4401 offers.

Win rate when picked24.7%587 runs
Win rate when skipped25.0%1688 runs
-0.3% vs skippingPick lift: -0.3%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Afterlife

Afterlife is strongest when it joins the deck in Act 3, where runs win 61.4% across 44 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—7 runs
Act 120.3%494 runs
Act 224.9%165 runs
Act 361.4%44 runs

Win rate of runs by the act Afterlife entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Afterlife

Ranked by win-rate lift, Afterlife performs best alongside Mad Science (+34.4%), Glimpse Beyond (+22.8%), and Legion of Bone (+22.4%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Afterlife Win Rate by Class

Afterlife is drafted only by the Necrobinder, where it holds a 23.6% win rate across 699 runs.

The NecrobinderThe Necrobinderappears in 15.1% of its runs (699 tracked)

Best Relics for Afterlife

Afterlife pairs best with the relics Unceasing Top (+31.6%), Signet Ring (+31.2%), and Throwing Axe (+29.8%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Afterlife Card Details

Afterlife is a common skill costing 1 energy; it’s upgraded in 25.0% of runs and usually picked up by floor 12.

Summon 6.

Cost1
TypeSkill
RarityCommon
ClassNecrobinder
Avg copies / deck1.3
Upgraded25.0%
Typical pickup floor12

Upgrade: +3 Summon

What Ends Runs with Afterlife

Afterlife’s most common run-enders are Knowledge Demon Boss (5.6%), Test Subject Boss (5.1%), and Kaiser Crab Boss (4.5%).

  • Knowledge Demon Boss5.6% of runs
  • Test Subject Boss5.1% of runs
  • Kaiser Crab Boss4.5% of runs
  • Infested Prisms Elite4.5% of runs
  • Aeonglass Boss4.5% of runs
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Afterlife – Frequently Asked Questions

Is Afterlife good in Slay the Spire 2?

Across 710 tracked runs, Afterlife has a 23.7% win rate — +9.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Afterlife do in Slay the Spire 2?

Afterlife costs 1 energy. Summon 6.

What class is Afterlife in Slay the Spire 2?

Afterlife is a Common Necrobinder Skill.

Is Afterlife worth upgrading in Slay the Spire 2?

Players upgrade Afterlife in 25.0% of runs. Upgrading it grants +3 Summon.

What is the best relic for Afterlife?

In tracked runs, Afterlife has performed best alongside Unceasing Top, which lifts its win rate by +31.6% over 25 runs together.

Should I take Afterlife when it is offered?

Players take Afterlife in 16.4% of its 4401 recorded offers. Runs that picked it win 24.7% (587 decided runs) against 25.0% for runs that skipped it (1688 decided runs) — a -0.3% difference, and a -0.3% pick lift once sample size is accounted for.

See Also

Compare Afterlife with the rest of the best Slay the Spire 2 cards, relics, and classes below.