
AfterlifeSkill
Summon 6.
Is Afterlife good in Slay the Spire 2?
Afterlife is a common Necrobinder skill in Slay the Spire 2. In combat it resolves as: Summon 6. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 122 recorded runs, decks running it win 37.5% of the time, comfortably clear of the 18.9% average, by 18.6%. It’s a more selective pick, turning up in just 3.2% of decks that could run it. Defect players keep it in 0.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Borrowed Time — together they post a +19.8% swing in win rate. It also has strong chemistry with the relic Unceasing Top, which moves its win rate by +24.3%. At 1 energy, it’s upgraded in 31.3% of runs and usually joins the deck around floor 12.
Upgraded, it gains +3 Summon, which is why so many decks invest a rest-site upgrade in it. That’s 36 wins, 60 deaths, and 26 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 4.1% of its appearances. Read on for Afterlife’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Afterlife Win Rate & Pick Rate
Afterlife’s 37.5% win rate clears the 18.9% all-deck average by 18.6%, the gap charted below.
Run Outcomes with Afterlife
Afterlife has 36 wins and 86 losses over 122 tracked runs (29.5% won); abandoned runs count as losses.
- Wins 29.5%
- Losses 70.5%
Best Cards to Pair with Afterlife
Ranked by win-rate lift, Afterlife performs best alongside Borrowed Time (+19.8%), Mad Science (+16.7%), and Spur (+16.3%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Afterlife Win Rate by Class
Afterlife is played across 2 classes, led by Defect (100.0%) and Necrobinder (36.8%) by win rate.
Best Relics for Afterlife
Afterlife pairs best with the relics Unceasing Top (+24.3%), Fragrant Mushroom (+23.4%), and Tiny Mailbox (+22.2%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Afterlife Card Details
Afterlife is a common skill costing 1 energy; it’s upgraded in 31.3% of runs and usually picked up by floor 12.
Summon 6.
Upgrade: +3 Summon
What Ends Runs with Afterlife
Afterlife’s most common run-enders are Decimillipede Elite (4.1%), Kaiser Crab Boss (3.3%), and Knowledge Demon Boss (3.3%).
- Decimillipede Elite4.1% of runs
- Kaiser Crab Boss3.3% of runs
- Knowledge Demon Boss3.3% of runs
- Terror Eel Elite2.5% of runs
- Bygone Effigy Elite2.5% of runs
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Afterlife – Frequently Asked Questions
Is Afterlife good in Slay the Spire 2?
Across 122 tracked runs, Afterlife has a 37.5% win rate — +18.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Afterlife do in Slay the Spire 2?
Afterlife costs 1 energy. Summon 6.
What class is Afterlife in Slay the Spire 2?
Afterlife is a Common Necrobinder Skill.
Is Afterlife worth upgrading in Slay the Spire 2?
Players upgrade Afterlife in 31.3% of runs. Upgrading it grants +3 Summon.
What is the best relic for Afterlife?
In tracked runs, Afterlife has performed best alongside Unceasing Top, which lifts its win rate by +24.3% over 9 runs together.
See Also
Compare Afterlife with the rest of the best Slay the Spire 2 cards, relics, and classes below.