
AfterlifeSkill
Summon 6.
Is Afterlife good in Slay the Spire 2?
Afterlife is a common Necrobinder skill in Slay the Spire 2. In combat it resolves as: Summon 6. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.
Across 29 recorded runs, decks running it win 37.5% of the time, comfortably clear of the 12.6% average, by 24.9%. It’s a more selective pick, turning up in just 5.6% of decks that could run it. Necrobinder players keep it in 16.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Hang — together they post a +62.5% swing in win rate. It also has strong chemistry with the relic Unceasing Top, which moves its win rate by +62.5%. At 1 energy, it’s upgraded in 27.0% of runs and usually joins the deck around floor 12.
Upgraded, it gains +3 Summon, which is why so many decks invest a rest-site upgrade in it. That’s 9 wins, 15 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Terror Eel Elite, which closes out 6.9% of its appearances. Read on for Afterlife’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Afterlife Win Rate & Pick Rate
Afterlife’s 37.5% win rate clears the 12.6% all-deck average by 24.9%, the gap charted below.
Run Outcomes with Afterlife
Afterlife has 9 wins and 20 losses over 29 tracked runs (31.0% won); abandoned runs count as losses.
- Wins 31.0%
- Losses 69.0%
Afterlife Win Rate by Class
Afterlife is drafted only by the Necrobinder, where it holds a 37.5% win rate across 29 runs.
Best Relics for Afterlife
Afterlife pairs best with the relics Unceasing Top (+62.5%), Sparkling Rouge (+62.5%), and Fragrant Mushroom (+62.5%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Afterlife Card Details
Afterlife is a common skill costing 1 energy; it’s upgraded in 27.0% of runs and usually picked up by floor 12.
Summon 6.
Upgrade: +3 Summon
What Ends Runs with Afterlife
Afterlife’s most common run-enders are Terror Eel Elite (6.9%), Bygone Effigy Elite (6.9%), and Doormaker Boss (6.9%).
- Terror Eel Elite6.9% of runs
- Bygone Effigy Elite6.9% of runs
- Doormaker Boss6.9% of runs
- Infested Prisms Elite6.9% of runs
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Afterlife – Frequently Asked Questions
Is Afterlife good in Slay the Spire 2?
Across 29 tracked runs, Afterlife has a 37.5% win rate — +24.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Afterlife do in Slay the Spire 2?
Afterlife costs 1 energy. Summon 6.
What class is Afterlife in Slay the Spire 2?
Afterlife is a Common Necrobinder Skill.
Is Afterlife worth upgrading in Slay the Spire 2?
Players upgrade Afterlife in 27.0% of runs. Upgrading it grants +3 Summon.
What is the best relic for Afterlife?
In tracked runs, Afterlife has performed best alongside Unceasing Top, which lifts its win rate by +62.5% over 4 runs together.
See Also
Compare Afterlife with the rest of the best Slay the Spire 2 cards, relics, and classes below.