
AnticipateSkill
Gain 2 Dexterity this turn.
Is Anticipate good in Slay the Spire 2?
Anticipate is a common Silent skill in Slay the Spire 2. In combat it resolves as: Gain 2 Dexterity this turn. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 175 recorded runs, decks running it win 21.6% of the time, comfortably clear of the 18.9% average, by 2.6%. It’s a more selective pick, turning up in just 4.6% of decks that could run it. Necrobinder players keep it in 0.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Blade of Ink — together they post a +26.9% swing in win rate. It also has strong chemistry with the relic Bag of Marbles, which moves its win rate by +29.0%. At 0 energy, it’s upgraded in 19.0% of runs and usually joins the deck around floor 13.
Upgraded, it gains +1 Dexterity, which is why so many decks invest a rest-site upgrade in it. That’s 36 wins, 131 deaths, and 8 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 5.7% of its appearances. Read on for Anticipate’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Anticipate Win Rate & Pick Rate
Anticipate’s 21.6% win rate clears the 18.9% all-deck average by 2.6%, the gap charted below.
Run Outcomes with Anticipate
Anticipate has 36 wins and 139 losses over 175 tracked runs (20.6% won); abandoned runs count as losses.
- Wins 20.6%
- Losses 79.4%
Best Cards to Pair with Anticipate
Ranked by win-rate lift, Anticipate performs best alongside Blade of Ink (+26.9%), Expose (+22.3%), and Knife Trap (+19.8%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Anticipate Win Rate by Class
Anticipate is played across 3 classes, led by Necrobinder (100.0%), Silent (21.2%), and Defect (0.0%) by win rate.
Best Relics for Anticipate
Anticipate pairs best with the relics Bag of Marbles (+29.0%), Lantern (+28.9%), and Signet Ring (+26.1%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Anticipate Card Details
Anticipate is a common skill costing 0 energy; it’s upgraded in 19.0% of runs and usually picked up by floor 13.
Gain 2 Dexterity this turn.
Upgrade: +1 Dexterity
What Ends Runs with Anticipate
Anticipate’s most common run-enders are Knowledge Demon Boss (5.7%), Queen Boss (4.6%), and Hunter Killer Normal (4.6%).
- Knowledge Demon Boss5.7% of runs
- Queen Boss4.6% of runs
- Hunter Killer Normal4.6% of runs
- Test Subject Boss4.0% of runs
- Doormaker Boss3.4% of runs
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Anticipate – Frequently Asked Questions
Is Anticipate good in Slay the Spire 2?
Across 175 tracked runs, Anticipate has a 21.6% win rate — +2.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Anticipate do in Slay the Spire 2?
Anticipate costs 0 energy. Gain 2 Dexterity this turn.
What class is Anticipate in Slay the Spire 2?
Anticipate is a Common Silent Skill.
Is Anticipate worth upgrading in Slay the Spire 2?
Players upgrade Anticipate in 19.0% of runs. Upgrading it grants +1 Dexterity.
What is the best relic for Anticipate?
In tracked runs, Anticipate has performed best alongside Bag of Marbles, which lifts its win rate by +29.0% over 20 runs together.
See Also
Compare Anticipate with the rest of the best Slay the Spire 2 cards, relics, and classes below.