
Charge BatterySkill
Gain 7 Block. Next turn, gain Energy.
Is Charge Battery good in Slay the Spire 2?
Charge Battery is a common Defect skill in Slay the Spire 2. In combat it resolves as: Gain 7 Block. Next turn, gain Energy. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 9 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 1.7% of decks that could run it. Defect players keep it in 32.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Beam Cell — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Cracked Core, which moves its win rate by 0.0%. At 1 energy, it’s upgraded in 10.0% of runs and usually joins the deck around floor 17.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 9 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 22.2% of its appearances. Read on for Charge Battery’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Charge Battery Win Rate & Pick Rate
Charge Battery’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.
Run Outcomes with Charge Battery
Charge Battery has 0 wins and 9 losses over 9 tracked runs (0.0% won); abandoned runs count as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Charge Battery
Ranked by win-rate lift, Charge Battery performs best alongside Beam Cell (0.0%), Bulk Up (0.0%), and Creative AI (0.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Charge Battery Win Rate by Class
Charge Battery is drafted only by the Defect, where it holds a 0.0% win rate across 9 runs.
Best Relics for Charge Battery
Charge Battery pairs best with the relics Cracked Core (0.0%), Anchor (0.0%), and Permafrost (0.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Charge Battery Card Details
Charge Battery is a common skill costing 1 energy; it’s upgraded in 10.0% of runs and usually picked up by floor 17.
Gain 7 Block. Next turn, gain Energy.
Upgrade: +3 Block
What Ends Runs with Charge Battery
Charge Battery’s most common run-enders are The Insatiable Boss (22.2%) and Kaiser Crab Boss (22.2%).
- The Insatiable Boss22.2% of runs
- Kaiser Crab Boss22.2% of runs
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Charge Battery – Frequently Asked Questions
Is Charge Battery good in Slay the Spire 2?
Across 9 tracked runs, Charge Battery has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Charge Battery do in Slay the Spire 2?
Charge Battery costs 1 energy. Gain 7 Block. Next turn, gain Energy.
What class is Charge Battery in Slay the Spire 2?
Charge Battery is a Common Defect Skill.
Is Charge Battery worth upgrading in Slay the Spire 2?
Players upgrade Charge Battery in 10.0% of runs. Upgrading it grants +3 Block.
What is the best relic for Charge Battery?
In tracked runs, Charge Battery has performed best alongside Cracked Core, which lifts its win rate by 0.0% over 8 runs together.
See Also
Compare Charge Battery with the rest of the best Slay the Spire 2 cards, relics, and classes below.