
ClashAttack
Can only be played if every card in your Hand is an Attack. Deal 14 damage.
Is Clash good in Slay the Spire 2?
In Slay the Spire 2, Clash is an event attack from the Event card pool. Its effect: Can only be played if every card in your Hand is an Attack. Deal 14 damage. The data flags it as a weaker pick, settling at F tier — usually one to pass on unless your deck specifically wants it.
Over 14 tracked runs its win rate sits at 10.0%, 8.9% short of the 18.9% all-deck baseline. It sees niche play, included in only 0.4% of eligible runs. Within Silent runs it’s drafted 0.4% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Leading Strike, which lifts its win rate by +5.4% when the two share a deck. On the relic side, Pantograph is its standout companion, worth a +6.7% win-rate swing alongside it. It costs 0 energy, gets upgraded 7.1% of the time, and tends to be picked up near floor 10.
Upgrading the card adds +4 Damage to its stat line. Of the runs that drafted it, 1 ended in victory against 9 deaths and 4 abandons. Its most common run-ender is Lagavulin Matriarch Boss, finishing 21.4% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Clash fits a Event deck.
Clash Win Rate & Pick Rate
At a 10.0% win rate, Clash runs 8.9% behind the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Clash
Across the 14 tracked runs that drafted Clash, 1 ended in a win and 13 in a loss — a 7.1% win share, counting abandons as losses.
- Wins 7.1%
- Losses 92.9%
Best Cards to Pair with Clash
Clash’s strongest card pairings so far are Leading Strike (+5.4%), Backflip (+5.4%), and Survivor (+4.3%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Clash Win Rate by Class
Of the 5 classes that draft Clash, it performs best with Silent (25.0%), Defect (0.0%), and Necrobinder (0.0%).
Best Relics for Clash
The relics that swing Clash’s win rate the most are Pantograph (+6.7%), Ring of the Snake (+4.3%), and Anchor (+4.3%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Clash Card Details
A 0-energy event attack, Clash is upgraded 7.1% of the time and tends to enter the deck around floor 10.
Can only be played if every card in your Hand is an Attack. Deal 14 damage.
Upgrade: +4 Damage
What Ends Runs with Clash
Runs holding Clash end most often against Lagavulin Matriarch Boss (21.4%) — the share of its runs each accounts for is shown.
- Lagavulin Matriarch Boss21.4% of runs
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Clash – Frequently Asked Questions
Is Clash good in Slay the Spire 2?
Across 14 tracked runs, Clash has a 10.0% win rate — +8.9% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Clash do in Slay the Spire 2?
Clash costs 0 energy. Can only be played if every card in your Hand is an Attack. Deal 14 damage.
What class is Clash in Slay the Spire 2?
Clash is an Event Event Attack.
Is Clash worth upgrading in Slay the Spire 2?
Players upgrade Clash in 7.1% of runs. Upgrading it grants +4 Damage.
What is the best relic for Clash?
In tracked runs, Clash has performed best alongside Pantograph, which lifts its win rate by +6.7% over 3 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.