
- Win Rate
- 10.4%
- Pick Rate
- 0.2%
- Δ vs Avg
- -3.4
Clash Attack
- Type
- Attack
- Rarity
- Event
- Cost
- 0
- Class
- Event
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Can only be played if every card in your Hand is an Attack. Deal 14 damage.
Is Clash good in Slay the Spire 2?
In Slay the Spire 2, Clash is an event attack from the Event card pool. Its effect: Can only be played if every card in your Hand is an Attack. Deal 14 damage. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 49 tracked runs its win rate sits at 10.4%, 3.4% short of the 13.8% all-deck baseline. It sees niche play, included in only 0.2% of eligible runs. Within Necrobinder runs it’s drafted 0.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Ascender's Bane, which lifts its win rate by -6.2% when the two share a deck. It costs 0 energy, gets upgraded 6.1% of the time, and tends to be picked up near floor 9.
Upgrading the card adds +4 Damage to its stat line. Of the runs that drafted it, 5 ended in victory against 43 deaths and 1 abandons. Its most common run-ender is Lagavulin Matriarch Boss, finishing 8.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Clash fits a Event deck.
Clash Win Rate & Pick Rate
At a 10.4% win rate, Clash runs 3.4% behind the 13.8% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Clash
Across the 49 tracked runs that drafted Clash, 5 ended in a win and 44 in a loss — a 10.2% win share, counting abandons as losses.
- Wins 10.2%
- Losses 89.8%
When to Pick Up Clash
Of the 1 pickup windows recorded for Clash, Act 1 is the best: 10.4% across 49 runs.
Win rate of runs by the act Clash entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Clash
Clash’s strongest card pairings so far are Ascender's Bane (-6.2%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Clash Win Rate by Class
Of the 3 classes that draft Clash, it performs best with Necrobinder (20.0%), Regent (20.0%), and Defect (0.0%).
Clash Card Details
A 0-energy event attack, Clash is upgraded 6.1% of the time and tends to enter the deck around floor 9.
Can only be played if every card in your Hand is an Attack. Deal 14 damage.
Upgrade: +4 Damage
What Ends Runs with Clash
Runs holding Clash end most often against Lagavulin Matriarch Boss (8.2%), Kaiser Crab Boss (8.2%), and Entomancer Elite (6.1%) — the share of its runs each accounts for is shown.
- Lagavulin Matriarch Boss8.2% of runs
- Kaiser Crab Boss8.2% of runs
- Entomancer Elite6.1% of runs
- Waterfall Giant Boss6.1% of runs
- Slumbering Beetle Normal6.1% of runs
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Clash – Frequently Asked Questions
Is Clash good in Slay the Spire 2?
Across 49 tracked runs, Clash has a 10.4% win rate — +3.4% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Clash do in Slay the Spire 2?
Clash costs 0 energy. Can only be played if every card in your Hand is an Attack. Deal 14 damage.
What class is Clash in Slay the Spire 2?
Clash is an Event Event Attack.
Is Clash worth upgrading in Slay the Spire 2?
Players upgrade Clash in 6.1% of runs. Upgrading it grants +4 Damage.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.