
DefendSkill
Gain 5 Block.
Is Defend good in Slay the Spire 2?
Defend is a basic Regent skill in Slay the Spire 2. In combat it resolves as: Gain 5 Block. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 166 recorded runs, decks running it win 11.2% of the time, trailing the 12.6% average by 1.4%. It’s a popular draft, appearing in 32.0% of eligible decks. Regent players keep it in 100.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 3.9 times in the decks that take it.
It performs best next to Mad Science — together they post a +88.8% swing in win rate. It also has strong chemistry with the relic Fragrant Mushroom, which moves its win rate by +88.8%. At 1 energy, it’s upgraded in 4.0% of runs and usually joins the deck around floor 1.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 16 wins, 127 deaths, and 23 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Terror Eel Elite, which closes out 7.2% of its appearances. Read on for Defend’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Defend Win Rate & Pick Rate
Defend’s 11.2% win rate trails the 12.6% all-deck average by 1.4%, the gap charted below.
Run Outcomes with Defend
Defend has 16 wins and 150 losses over 166 tracked runs (9.6% won); abandoned runs count as losses.
- Wins 9.6%
- Losses 90.4%
Best Cards to Pair with Defend
Ranked by win-rate lift, Defend performs best alongside Mad Science (+88.8%), Mayhem (+63.8%), and Stratagem (+55.5%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Win Rate by Class
Defend is drafted only by the Regent, where it holds a 11.2% win rate across 166 runs.
Best Relics for Defend
Defend pairs best with the relics Fragrant Mushroom (+88.8%), Daughter of the Wind (+88.8%), and Ornamental Fan (+88.8%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Card Details
Defend is a basic skill costing 1 energy; it’s upgraded in 4.0% of runs and usually picked up by floor 1.
Gain 5 Block.
Upgrade: +3 Block
What Ends Runs with Defend
Defend’s most common run-enders are Terror Eel Elite (7.2%), Vantom Boss (7.2%), and Skulking Colony Elite (6.0%).
- Terror Eel Elite7.2% of runs
- Vantom Boss7.2% of runs
- Skulking Colony Elite6.0% of runs
- Waterfall Giant Boss4.8% of runs
- Ceremonial Beast Boss4.2% of runs
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Defend – Frequently Asked Questions
Is Defend good in Slay the Spire 2?
Across 166 tracked runs, Defend has a 11.2% win rate — +1.4% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Defend do in Slay the Spire 2?
Defend costs 1 energy. Gain 5 Block.
What class is Defend in Slay the Spire 2?
Defend is a Basic Regent Skill.
Is Defend worth upgrading in Slay the Spire 2?
Players upgrade Defend in 4.0% of runs. Upgrading it grants +3 Block.
What is the best relic for Defend?
In tracked runs, Defend has performed best alongside Fragrant Mushroom, which lifts its win rate by +88.8% over 3 runs together.
See Also
Compare Defend with the rest of the best Slay the Spire 2 cards, relics, and classes below.