
- Win Rate
- 14.6%
- Pick Rate
- 14.9%
- Δ vs Avg
- +0.8
Defend Skill
- Type
- Skill
- Rarity
- Basic
- Cost
- 1
- Class
- Regent
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Gain 5 Block.
Is Defend good in Slay the Spire 2?
Defend is a basic Regent skill in Slay the Spire 2. In combat it resolves as: Gain 5 Block. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 3126 recorded runs, decks running it win 14.6% of the time, right in line with the typical deck. It’s a popular draft, appearing in 14.9% of eligible decks. Regent players keep it in 95.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 3.8 times in the decks that take it.
It performs best next to Mad Science — together they post a +43.8% swing in win rate. It also has strong chemistry with the relic History Course, which moves its win rate by +49.6%. At 1 energy, it’s upgraded in 6.3% of runs and usually joins the deck around floor 1.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 445 wins, 2606 deaths, and 75 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 3.8% of its appearances. Read on for Defend’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Defend Win Rate & Pick Rate
At 14.6%, Defend performs almost exactly at the 13.8% all-deck average (0.8% off), as charted below.
Run Outcomes with Defend
Defend has 445 wins and 2681 losses over 3126 tracked runs (14.2% won); abandoned runs count as losses.
- Wins 14.2%
- Losses 85.8%
When to Pick Up Defend
Defend is strongest when it joins the deck in Starting deck, where runs win 14.6% across 3118 runs — one of 2 recorded pickup windows.
Win rate of runs by the act Defend entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Defend
Ranked by win-rate lift, Defend performs best alongside Mad Science (+43.8%), Apotheosis (+39.5%), and Folly (+33.9%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Win Rate by Class
Defend is drafted only by the Regent, where it holds a 14.6% win rate across 3126 runs.
Best Relics for Defend
Defend pairs best with the relics History Course (+49.6%), Crossbow (+49.3%), and Sword of Jade (+46.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Card Details
Defend is a basic skill costing 1 energy; it’s upgraded in 6.3% of runs and usually picked up by floor 1.
Gain 5 Block.
Upgrade: +3 Block
What Ends Runs with Defend
Defend’s most common run-enders are Knowledge Demon Boss (3.8%), Decimillipede Elite (3.5%), and Phrog Parasite Elite (3.1%).
- Knowledge Demon Boss3.8% of runs
- Decimillipede Elite3.5% of runs
- Phrog Parasite Elite3.1% of runs
- Infested Prisms Elite2.9% of runs
- The Insatiable Boss2.7% of runs
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Defend – Frequently Asked Questions
Is Defend good in Slay the Spire 2?
Across 3126 tracked runs, Defend has a 14.6% win rate — +0.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Defend do in Slay the Spire 2?
Defend costs 1 energy. Gain 5 Block.
What class is Defend in Slay the Spire 2?
Defend is a Basic Regent Skill.
Is Defend worth upgrading in Slay the Spire 2?
Players upgrade Defend in 6.3% of runs. Upgrading it grants +3 Block.
What is the best relic for Defend?
In tracked runs, Defend has performed best alongside History Course, which lifts its win rate by +49.6% over 25 runs together.
See Also
Compare Defend with the rest of the best Slay the Spire 2 cards, relics, and classes below.