Devour Life
Win Rate
27.2%
Pick Rate
1.2%
Δ vs Avg
+13.4

Devour Life Power

Rare
Type
Power
Rarity
Rare
Cost
1
Class
Necrobinder
Methodology
Data Methodology

Whenever you play a Soul, Summon 1.

Is Devour Life good in Slay the Spire 2?

Devour Life is a rare Necrobinder power in Slay the Spire 2. In combat it resolves as: Whenever you play a Soul, Summon 1. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 243 recorded runs, decks running it win 27.2% of the time, comfortably clear of the 13.8% average, by 13.4%. It’s a more selective pick, turning up in just 1.2% of decks that could run it. Taken in 28.6% of its offers, it still trails on the pick-versus-skip split: 27.6% for runs that took it against 34.6% for runs that left it, a -6.7% pick lift over 196 decided runs. Necrobinder players keep it in 6.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Oblivion — together they post a +22.1% swing in win rate. It also has strong chemistry with the relic Oddly Smooth Stone, which moves its win rate by +26.5%. At 1 energy, it’s upgraded in 33.0% of runs and usually joins the deck around floor 17.

That’s 65 wins, 174 deaths, and 4 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 6.2% of its appearances. Read on for Devour Life’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.

Devour Life Win Rate & Pick Rate

Devour Life’s 27.2% win rate clears the 13.8% all-deck average by 13.4%, the gap charted below.

Win rate27.2%
Average deck13.8%
+13.4% vs averagePick rate: 1.2%243 runs

Run Outcomes with Devour Life

Devour Life has 65 wins and 178 losses over 243 tracked runs (26.7% won); abandoned runs count as losses.

  • Wins 26.7%
  • Losses 73.3%

Pick or Skip: Devour Life

Out of 731 recorded offers Devour Life is taken 28.6% of the time, and taking it is worth -6.7% in pick lift — 27.6% for runs that picked it against 34.6% for runs that skipped, across 196 decided runs.

Pick rate when offered28.6%731 offers

Taken 209 times out of 731 offers.

Win rate when picked27.6%196 runs
Win rate when skipped34.6%436 runs
-7.1% vs skippingPick lift: -6.7%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Devour Life

Devour Life is strongest when it joins the deck in Act 3, where runs win 60.0% across 15 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—6 runs
Act 120.0%153 runs
Act 236.8%69 runs
Act 360.0%15 runs

Win rate of runs by the act Devour Life entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Devour Life

Ranked by win-rate lift, Devour Life performs best alongside Oblivion (+22.1%), Neurosurge (+21.9%), and Transfigure (+21.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Devour Life Win Rate by Class

Devour Life is drafted only by the Necrobinder, where it holds a 26.9% win rate across 242 runs.

The NecrobinderThe Necrobinderappears in 6.7% of its runs (242 tracked)

Best Relics for Devour Life

Devour Life pairs best with the relics Oddly Smooth Stone (+26.5%), Tuning Fork (+26.5%), and Gorget (+25.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Devour Life Card Details

Devour Life is a rare power costing 1 energy; it’s upgraded in 33.0% of runs and usually picked up by floor 17.

Whenever you play a Soul, Summon 1.

Cost1
TypePower
RarityRare
ClassNecrobinder
Avg copies / deck1.1
Upgraded33.0%
Typical pickup floor17

What Ends Runs with Devour Life

Devour Life’s most common run-enders are Knowledge Demon Boss (6.2%), Decimillipede Elite (5.3%), and Test Subject Boss (4.9%).

  • Knowledge Demon Boss6.2% of runs
  • Decimillipede Elite5.3% of runs
  • Test Subject Boss4.9% of runs
  • Infested Prisms Elite4.5% of runs
  • Queen Boss3.3% of runs
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Devour Life – Frequently Asked Questions

Is Devour Life good in Slay the Spire 2?

Across 243 tracked runs, Devour Life has a 27.2% win rate — +13.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Devour Life do in Slay the Spire 2?

Devour Life costs 1 energy. Whenever you play a Soul, Summon 1.

What class is Devour Life in Slay the Spire 2?

Devour Life is a Rare Necrobinder Power.

Is Devour Life worth upgrading in Slay the Spire 2?

Devour Life can be upgraded at a rest site to improve its effect.

What is the best relic for Devour Life?

In tracked runs, Devour Life has performed best alongside Oddly Smooth Stone, which lifts its win rate by +26.5% over 36 runs together.

Should I take Devour Life when it is offered?

Players take Devour Life in 28.6% of its 731 recorded offers. Runs that picked it win 27.6% (196 decided runs) against 34.6% for runs that skipped it (436 decided runs) — a -7.1% difference, and a -6.7% pick lift once sample size is accounted for.

See Also

Compare Devour Life with the rest of the best Slay the Spire 2 cards, relics, and classes below.