Enfeebling Touch
Win Rate
32.4%
Pick Rate
3.1%
Δ vs Avg
+18.6

Enfeebling Touch Skill

Uncommon
Type
Skill
Rarity
Uncommon
Cost
1
Class
Necrobinder
Methodology
Data Methodology

Enemy loses Strength this turn.

Is Enfeebling Touch good in Slay the Spire 2?

In Slay the Spire 2, Enfeebling Touch is an uncommon skill from the Necrobinder card pool. Its effect: Enemy loses Strength this turn. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 786 tracked runs its win rate sits at 32.4%, 18.6% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 3.1% of eligible runs. When it is actually offered players take it 44.0% of the time, and that looks correct: those runs win 32.8% against 24.3% for runs that passed, a +8.3% pick lift over 644 decided runs. Within Necrobinder runs it’s drafted 17.7% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is Mad Science, which lifts its win rate by +29.2% when the two share a deck. On the relic side, Ice Cream is its standout companion, worth a +34.8% win-rate swing alongside it. It costs 1 energy, gets upgraded 34.4% of the time, and tends to be picked up near floor 15.

Of the runs that drafted it, 253 ended in victory against 527 deaths and 6 abandons. Its most common run-ender is Test Subject Boss, finishing 5.5% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Enfeebling Touch fits a Necrobinder deck.

Enfeebling Touch Win Rate & Pick Rate

At a 32.4% win rate, Enfeebling Touch runs 18.6% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate32.4%
Average deck13.8%
+18.6% vs averagePick rate: 3.1%786 runs

Run Outcomes with Enfeebling Touch

Across the 786 tracked runs that drafted Enfeebling Touch, 253 ended in a win and 533 in a loss — a 32.2% win share, counting abandons as losses.

  • Wins 32.2%
  • Losses 67.8%

Pick or Skip: Enfeebling Touch

Players take Enfeebling Touch in 44.0% of the 1630 offers it appears in; those runs win 32.8% against 24.3% for runs that passed, a pick lift of +8.3% over 644 decided runs.

Pick rate when offered44.0%1630 offers

Taken 717 times out of 1630 offers.

Win rate when picked32.8%644 runs
Win rate when skipped24.3%597 runs
+8.5% vs skippingPick lift: +8.3%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Enfeebling Touch

Of the 4 pickup windows recorded for Enfeebling Touch, Act 3 is the best: 67.9% across 84 runs.

Starting deckNot enough data—5 runs
Act 126.8%446 runs
Act 230.4%251 runs
Act 367.9%84 runs

Win rate of runs by the act Enfeebling Touch entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Enfeebling Touch

Enfeebling Touch’s strongest card pairings so far are Mad Science (+29.2%), Glimpse Beyond (+24.6%), and Misery (+23.0%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Enfeebling Touch Win Rate by Class

Exclusive to the Necrobinder, Enfeebling Touch posts a 32.2% win rate over 762 tracked runs.

The NecrobinderThe Necrobinderappears in 17.7% of its runs (762 tracked)

Best Relics for Enfeebling Touch

The relics that swing Enfeebling Touch’s win rate the most are Ice Cream (+34.8%), Ornamental Fan (+31.0%), and Forgotten Soul (+30.7%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Enfeebling Touch Card Details

A 1-energy uncommon skill, Enfeebling Touch is upgraded 34.4% of the time and tends to enter the deck around floor 15.

Enemy loses Strength this turn.

Cost1
TypeSkill
RarityUncommon
ClassNecrobinder
Avg copies / deck1.2
Upgraded34.4%
Typical pickup floor15

What Ends Runs with Enfeebling Touch

Runs holding Enfeebling Touch end most often against Test Subject Boss (5.5%), Knowledge Demon Boss (4.3%), and Aeonglass Boss (4.3%) — the share of its runs each accounts for is shown.

  • Test Subject Boss5.5% of runs
  • Knowledge Demon Boss4.3% of runs
  • Aeonglass Boss4.3% of runs
  • Decimillipede Elite4.2% of runs
  • The Insatiable Boss3.7% of runs
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Enfeebling Touch – Frequently Asked Questions

Is Enfeebling Touch good in Slay the Spire 2?

Across 786 tracked runs, Enfeebling Touch has a 32.4% win rate — +18.6% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Enfeebling Touch do in Slay the Spire 2?

Enfeebling Touch costs 1 energy. Enemy loses Strength this turn.

What class is Enfeebling Touch in Slay the Spire 2?

Enfeebling Touch is an Uncommon Necrobinder Skill.

Is Enfeebling Touch worth upgrading in Slay the Spire 2?

Enfeebling Touch can be upgraded at a rest site to improve its effect.

What is the best relic for Enfeebling Touch?

In tracked runs, Enfeebling Touch has performed best alongside Ice Cream, which lifts its win rate by +34.8% over 35 runs together.

Should I take Enfeebling Touch when it is offered?

Players take Enfeebling Touch in 44.0% of its 1630 recorded offers. Runs that picked it win 32.8% (644 decided runs) against 24.3% for runs that skipped it (597 decided runs) — a +8.5% difference, and a +8.3% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.