
MiseryAttack
Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.
Is Misery good in Slay the Spire 2?
In Slay the Spire 2, Misery is a rare attack from the Necrobinder card pool. Its effect: Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 53 tracked runs its win rate sits at 22.4%, 3.5% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 1.4% of eligible runs. Within Defect runs it’s drafted 0.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Dredge, which lifts its win rate by +20.9% when the two share a deck. On the relic side, Strike Dummy is its standout companion, worth a +16.6% win-rate swing alongside it. It costs 0 energy, gets upgraded 12.5% of the time, and tends to be picked up near floor 18.
Upgrading the card adds +2 Damage to its stat line. Of the runs that drafted it, 11 ended in victory against 38 deaths and 4 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 11.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Misery fits a Necrobinder deck.
Misery Win Rate & Pick Rate
At a 22.4% win rate, Misery runs 3.5% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Misery
Across the 53 tracked runs that drafted Misery, 11 ended in a win and 42 in a loss — a 20.8% win share, counting abandons as losses.
- Wins 20.8%
- Losses 79.2%
Misery Win Rate by Class
Of the 3 classes that draft Misery, it performs best with Defect (100.0%), Necrobinder (21.3%), and Ironclad (0.0%).
Best Relics for Misery
The relics that swing Misery’s win rate the most are Strike Dummy (+16.6%), Potion Belt (+15.7%), and Royal Stamp (+15.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Misery Card Details
A 0-energy rare attack, Misery is upgraded 12.5% of the time and tends to enter the deck around floor 18.
Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.
Upgrade: +2 Damage
What Ends Runs with Misery
Runs holding Misery end most often against Knowledge Demon Boss (11.3%), Queen Boss (7.5%), and The Insatiable Boss (7.5%) — the share of its runs each accounts for is shown.
- Knowledge Demon Boss11.3% of runs
- Queen Boss7.5% of runs
- The Insatiable Boss7.5% of runs
- Infested Prisms Elite5.7% of runs
- Test Subject Boss5.7% of runs
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Misery – Frequently Asked Questions
Is Misery good in Slay the Spire 2?
Across 53 tracked runs, Misery has a 22.4% win rate — +3.5% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Misery do in Slay the Spire 2?
Misery costs 0 energy. Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.
What class is Misery in Slay the Spire 2?
Misery is a Rare Necrobinder Attack.
Is Misery worth upgrading in Slay the Spire 2?
Players upgrade Misery in 12.5% of runs. Upgrading it grants +2 Damage.
What is the best relic for Misery?
In tracked runs, Misery has performed best alongside Strike Dummy, which lifts its win rate by +16.6% over 6 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.