
- Win Rate
- 21.6%
- Pick Rate
- 2.2%
- Δ vs Avg
- +7.7
Evil Eye Skill
- Type
- Skill
- Rarity
- Uncommon
- Cost
- 1
- Class
- Ironclad
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
Is Evil Eye good in Slay the Spire 2?
Evil Eye is an uncommon Ironclad skill in Slay the Spire 2. In combat it resolves as: Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 464 recorded runs, decks running it win 21.6% of the time, comfortably clear of the 13.8% average, by 7.7%. It’s a more selective pick, turning up in just 2.2% of decks that could run it. Taken in 21.3% of its offers, it still trails on the pick-versus-skip split: 21.0% for runs that took it against 24.1% for runs that left it, a -3.1% pick lift over 396 decided runs. Ironclad players keep it in 9.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Cascade — together they post a +25.8% swing in win rate. It also has strong chemistry with the relic Sword of Jade, which moves its win rate by +31.1%. At 1 energy, it’s upgraded in 28.7% of runs and usually joins the deck around floor 17.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 99 wins, 360 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 7.5% of its appearances. Read on for Evil Eye’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Evil Eye Win Rate & Pick Rate
Evil Eye’s 21.6% win rate clears the 13.8% all-deck average by 7.7%, the gap charted below.
Run Outcomes with Evil Eye
Evil Eye has 99 wins and 365 losses over 464 tracked runs (21.3% won); abandoned runs count as losses.
- Wins 21.3%
- Losses 78.7%
Pick or Skip: Evil Eye
Out of 1956 recorded offers Evil Eye is taken 21.3% of the time, and taking it is worth -3.1% in pick lift — 21.0% for runs that picked it against 24.1% for runs that skipped, across 396 decided runs.
Taken 417 times out of 1956 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Evil Eye
Evil Eye is strongest when it joins the deck in Act 3, where runs win 52.0% across 50 runs — one of 4 recorded pickup windows.
Win rate of runs by the act Evil Eye entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Evil Eye
Ranked by win-rate lift, Evil Eye performs best alongside Cascade (+25.8%), Demonic Shield (+25.4%), and Demon Form (+22.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Evil Eye Win Rate by Class
Evil Eye is drafted only by the Ironclad, where it holds a 22.0% win rate across 451 runs.
Best Relics for Evil Eye
Evil Eye pairs best with the relics Sword of Jade (+31.1%), Fragrant Mushroom (+27.4%), and Self-Forming Clay (+26.1%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Evil Eye Card Details
Evil Eye is an uncommon skill costing 1 energy; it’s upgraded in 28.7% of runs and usually picked up by floor 17.
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
Upgrade: +3 Block
What Ends Runs with Evil Eye
Evil Eye’s most common run-enders are The Insatiable Boss (7.5%), Queen Boss (6.7%), and Test Subject Boss (6.5%).
- The Insatiable Boss7.5% of runs
- Queen Boss6.7% of runs
- Test Subject Boss6.5% of runs
- Kaiser Crab Boss5.8% of runs
- Aeonglass Boss3.9% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Evil Eye – Frequently Asked Questions
Is Evil Eye good in Slay the Spire 2?
Across 464 tracked runs, Evil Eye has a 21.6% win rate — +7.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Evil Eye do in Slay the Spire 2?
Evil Eye costs 1 energy. Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
What class is Evil Eye in Slay the Spire 2?
Evil Eye is an Uncommon Ironclad Skill.
Is Evil Eye worth upgrading in Slay the Spire 2?
Players upgrade Evil Eye in 28.7% of runs. Upgrading it grants +3 Block.
What is the best relic for Evil Eye?
In tracked runs, Evil Eye has performed best alongside Sword of Jade, which lifts its win rate by +31.1% over 15 runs together.
Should I take Evil Eye when it is offered?
Players take Evil Eye in 21.3% of its 1956 recorded offers. Runs that picked it win 21.0% (396 decided runs) against 24.1% for runs that skipped it (1095 decided runs) — a -3.1% difference, and a -3.1% pick lift once sample size is accounted for.
See Also
Compare Evil Eye with the rest of the best Slay the Spire 2 cards, relics, and classes below.