Aggression
Win Rate
30.1%
Pick Rate
1.3%
Δ vs Avg
+15.8

Aggression Power

Rare
Type
Power
Rarity
Rare
Cost
1
Class
Ironclad
Methodology
Data Methodology

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Is Aggression good in Slay the Spire 2?

Aggression is a rare Ironclad power in Slay the Spire 2. In combat it resolves as: At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 353 recorded runs, decks running it win 30.1% of the time, comfortably clear of the 14.3% average, by 15.8%. It’s a more selective pick, turning up in just 1.3% of decks that could run it. Taken in 26.7% of its offers, it still trails on the pick-versus-skip split: 30.4% for runs that took it against 34.6% for runs that left it, a -4.1% pick lift over 283 decided runs. Ironclad players keep it in 5.6% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Brand — together they post a +25.5% swing in win rate. It also has strong chemistry with the relic Royal Stamp, which moves its win rate by +27.6%. At 1 energy, it’s upgraded in 36.1% of runs and usually joins the deck around floor 17.

That’s 105 wins, 244 deaths, and 4 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 5.4% of its appearances. Read on for Aggression’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Aggression Win Rate & Pick Rate

Aggression’s 30.1% win rate clears the 14.3% all-deck average by 15.8%, the gap charted below.

Win rate30.1%
Average deck14.3%
+15.8% vs averagePick rate: 1.3%353 runs

Run Outcomes with Aggression

Aggression has 105 wins and 248 losses over 353 tracked runs (29.7% won); abandoned runs count as losses.

  • Wins 29.7%
  • Losses 70.3%

Pick or Skip: Aggression

Out of 1111 recorded offers Aggression is taken 26.7% of the time, and taking it is worth -4.1% in pick lift — 30.4% for runs that picked it against 34.6% for runs that skipped, across 283 decided runs.

Pick rate when offered26.7%1111 offers

Taken 297 times out of 1111 offers.

Win rate when picked30.4%283 runs
Win rate when skipped34.6%659 runs
-4.2% vs skippingPick lift: -4.1%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Aggression

Aggression is strongest when it joins the deck in Act 3, where runs win 50.0% across 16 runs — one of 4 recorded pickup windows.

Starting deck45.5%11 runs
Act 123.6%229 runs
Act 240.2%97 runs
Act 350.0%16 runs

Win rate of runs by the act Aggression entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Aggression

Ranked by win-rate lift, Aggression performs best alongside Brand (+25.5%), Mad Science (+24.1%), and Ultimate Defend (+21.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Aggression Win Rate by Class

Aggression is drafted only by the Ironclad, where it holds a 30.1% win rate across 329 runs.

The IroncladThe Ironcladappears in 5.6% of its runs (329 tracked)

Best Relics for Aggression

Aggression pairs best with the relics Royal Stamp (+27.6%), Unsettling Lamp (+23.3%), and Oddly Smooth Stone (+23.2%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Aggression Card Details

Aggression is a rare power costing 1 energy; it’s upgraded in 36.1% of runs and usually picked up by floor 17.

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Cost1
TypePower
RarityRare
ClassIronclad
Avg copies / deck1.1
Upgraded36.1%
Typical pickup floor17

What Ends Runs with Aggression

Aggression’s most common run-enders are Test Subject Boss (5.4%), Queen Boss (5.4%), and Decimillipede Elite (5.1%).

  • Test Subject Boss5.4% of runs
  • Queen Boss5.4% of runs
  • Decimillipede Elite5.1% of runs
  • The Insatiable Boss4.8% of runs
  • Kaiser Crab Boss4.0% of runs
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Aggression – Frequently Asked Questions

Is Aggression good in Slay the Spire 2?

Across 353 tracked runs, Aggression has a 30.1% win rate — +15.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Aggression do in Slay the Spire 2?

Aggression costs 1 energy. At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

What class is Aggression in Slay the Spire 2?

Aggression is a Rare Ironclad Power.

Is Aggression worth upgrading in Slay the Spire 2?

Aggression can be upgraded at a rest site to improve its effect.

What is the best relic for Aggression?

In tracked runs, Aggression has performed best alongside Royal Stamp, which lifts its win rate by +27.6% over 16 runs together.

Should I take Aggression when it is offered?

Players take Aggression in 26.7% of its 1111 recorded offers. Runs that picked it win 30.4% (283 decided runs) against 34.6% for runs that skipped it (659 decided runs) — a -4.2% difference, and a -4.1% pick lift once sample size is accounted for.

See Also

Compare Aggression with the rest of the best Slay the Spire 2 cards, relics, and classes below.