Gather Light
Win Rate
23.4%
Pick Rate
5.6%
Δ vs Avg
+9.6

Gather Light Skill

Common
Type
Skill
Rarity
Common
Cost
1
Class
Regent
Methodology
Data Methodology

Gain 8 Block. Gain Stars.

Is Gather Light good in Slay the Spire 2?

Gather Light is a common Regent skill in Slay the Spire 2. In combat it resolves as: Gain 8 Block. Gain Stars. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 1165 recorded runs, decks running it win 23.4% of the time, comfortably clear of the 13.8% average, by 9.6%. It’s a more selective pick, turning up in just 5.6% of decks that could run it. Taken in 36.6% of its offers, it still trails on the pick-versus-skip split: 22.9% for runs that took it against 29.9% for runs that left it, a -7.0% pick lift over 966 decided runs. Regent players keep it in 35.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.

It performs best next to Bad Luck — together they post a +29.9% swing in win rate. It also has strong chemistry with the relic History Course, which moves its win rate by +32.9%. At 1 energy, it’s upgraded in 20.6% of runs and usually joins the deck around floor 11.

Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 271 wins, 886 deaths, and 8 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 6.4% of its appearances. Read on for Gather Light’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Gather Light Win Rate & Pick Rate

Gather Light’s 23.4% win rate clears the 13.8% all-deck average by 9.6%, the gap charted below.

Win rate23.4%
Average deck13.8%
+9.6% vs averagePick rate: 5.6%1165 runs

Run Outcomes with Gather Light

Gather Light has 271 wins and 894 losses over 1165 tracked runs (23.3% won); abandoned runs count as losses.

  • Wins 23.3%
  • Losses 76.7%

Pick or Skip: Gather Light

Out of 3390 recorded offers Gather Light is taken 36.6% of the time, and taking it is worth -7.0% in pick lift — 22.9% for runs that picked it against 29.9% for runs that skipped, across 966 decided runs.

Pick rate when offered36.6%3390 offers

Taken 1241 times out of 3390 offers.

Win rate when picked22.9%966 runs
Win rate when skipped29.9%825 runs
-7.1% vs skippingPick lift: -7.0%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Gather Light

Gather Light is strongest when it joins the deck in Act 3, where runs win 59.6% across 52 runs — one of 3 recorded pickup windows.

Act 119.5%873 runs
Act 229.1%237 runs
Act 359.6%52 runs

Win rate of runs by the act Gather Light entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Gather Light

Ranked by win-rate lift, Gather Light performs best alongside Bad Luck (+29.9%), Mad Science (+29.1%), and Master of Strategy (+27.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Gather Light Win Rate by Class

Gather Light is drafted only by the Regent, where it holds a 23.4% win rate across 1156 runs.

The RegentThe Regentappears in 35.2% of its runs (1156 tracked)

Best Relics for Gather Light

Gather Light pairs best with the relics History Course (+32.9%), Looming Fruit (+32.5%), and Jeweled Mask (+32.2%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Gather Light Card Details

Gather Light is a common skill costing 1 energy; it’s upgraded in 20.6% of runs and usually picked up by floor 11.

Gain 8 Block. Gain Stars.

Cost1
TypeSkill
RarityCommon
ClassRegent
Avg copies / deck1.4
Upgraded20.6%
Typical pickup floor11

Upgrade: +3 Block

What Ends Runs with Gather Light

Gather Light’s most common run-enders are Knowledge Demon Boss (6.4%), The Insatiable Boss (4.7%), and Decimillipede Elite (4.5%).

  • Knowledge Demon Boss6.4% of runs
  • The Insatiable Boss4.7% of runs
  • Decimillipede Elite4.5% of runs
  • Infested Prisms Elite4.1% of runs
  • Kaiser Crab Boss4.0% of runs
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Gather Light – Frequently Asked Questions

Is Gather Light good in Slay the Spire 2?

Across 1165 tracked runs, Gather Light has a 23.4% win rate — +9.6% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Gather Light do in Slay the Spire 2?

Gather Light costs 1 energy. Gain 8 Block. Gain Stars.

What class is Gather Light in Slay the Spire 2?

Gather Light is a Common Regent Skill.

Is Gather Light worth upgrading in Slay the Spire 2?

Players upgrade Gather Light in 20.6% of runs. Upgrading it grants +3 Block.

What is the best relic for Gather Light?

In tracked runs, Gather Light has performed best alongside History Course, which lifts its win rate by +32.9% over 19 runs together.

Should I take Gather Light when it is offered?

Players take Gather Light in 36.6% of its 3390 recorded offers. Runs that picked it win 22.9% (966 decided runs) against 29.9% for runs that skipped it (825 decided runs) — a -7.1% difference, and a -7.0% pick lift once sample size is accounted for.

See Also

Compare Gather Light with the rest of the best Slay the Spire 2 cards, relics, and classes below.