Gather Light
Win Rate
20.7%
Pick Rate
11.4%
Δ vs Avg
+8.1

Gather LightSkill

Common
TypeSkill
RarityCommon
Cost1
ClassRegent
MethodologyData Methodology

Gain 8 Block. Gain Stars.

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Is Gather Light good in Slay the Spire 2?

Gather Light is a common Regent skill in Slay the Spire 2. In combat it resolves as: Gain 8 Block. Gain Stars. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 59 recorded runs, decks running it win 20.7% of the time, comfortably clear of the 12.6% average, by 8.1%. It’s a popular draft, appearing in 11.4% of eligible decks. Regent players keep it in 35.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.

It performs best next to Mad Science — together they post a +79.3% swing in win rate. It also has strong chemistry with the relic Ornamental Fan, which moves its win rate by +79.3%. At 1 energy, it’s upgraded in 17.1% of runs and usually joins the deck around floor 10.

Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 12 wins, 46 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Vantom Boss, which closes out 6.8% of its appearances. Read on for Gather Light’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Gather Light Win Rate & Pick Rate

Gather Light’s 20.7% win rate clears the 12.6% all-deck average by 8.1%, the gap charted below.

Win rate20.7%
Average deck12.6%
+8.1% vs averagePick rate: 11.4%59 runs

Run Outcomes with Gather Light

Gather Light has 12 wins and 47 losses over 59 tracked runs (20.3% won); abandoned runs count as losses.

  • Wins 20.3%
  • Losses 79.7%

Best Cards to Pair with Gather Light

Ranked by win-rate lift, Gather Light performs best alongside Mad Science (+79.3%), Mayhem (+79.3%), and Big Bang (+65.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Gather Light Win Rate by Class

Gather Light is drafted only by the Regent, where it holds a 20.7% win rate across 59 runs.

The RegentThe Regentappears in 35.5% of its runs (59 tracked)

Best Relics for Gather Light

Gather Light pairs best with the relics Ornamental Fan (+79.3%), Daughter of the Wind (+79.3%), and Joss Paper (+79.3%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Gather Light Card Details

Gather Light is a common skill costing 1 energy; it’s upgraded in 17.1% of runs and usually picked up by floor 10.

Gain 8 Block. Gain Stars.

Cost1
TypeSkill
RarityCommon
ClassRegent
Avg copies / deck1.4
Upgraded17.1%
Typical pickup floor10

Upgrade: +3 Block

What Ends Runs with Gather Light

Gather Light’s most common run-enders are Vantom Boss (6.8%), Entomancer Elite (6.8%), and Ceremonial Beast Boss (5.1%).

  • Vantom Boss6.8% of runs
  • Entomancer Elite6.8% of runs
  • Ceremonial Beast Boss5.1% of runs
  • Decimillipede Elite5.1% of runs
  • Waterfall Giant Boss5.1% of runs

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Gather Light – Frequently Asked Questions

Is Gather Light good in Slay the Spire 2?

Across 59 tracked runs, Gather Light has a 20.7% win rate — +8.1% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Gather Light do in Slay the Spire 2?

Gather Light costs 1 energy. Gain 8 Block. Gain Stars.

What class is Gather Light in Slay the Spire 2?

Gather Light is a Common Regent Skill.

Is Gather Light worth upgrading in Slay the Spire 2?

Players upgrade Gather Light in 17.1% of runs. Upgrading it grants +3 Block.

What is the best relic for Gather Light?

In tracked runs, Gather Light has performed best alongside Ornamental Fan, which lifts its win rate by +79.3% over 3 runs together.

See Also

Compare Gather Light with the rest of the best Slay the Spire 2 cards, relics, and classes below.