
Gather LightSkill
Gain 8 Block. Gain Stars.
Is Gather Light good in Slay the Spire 2?
Gather Light is a common Regent skill in Slay the Spire 2. In combat it resolves as: Gain 8 Block. Gain Stars. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 254 recorded runs, decks running it win 26.7% of the time, comfortably clear of the 18.9% average, by 7.8%. It’s a more selective pick, turning up in just 6.7% of decks that could run it. Regent players keep it in 37.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.
It performs best next to Sword Sage — together they post a +27.1% swing in win rate. It also has strong chemistry with the relic Ornamental Fan, which moves its win rate by +28.0%. At 1 energy, it’s upgraded in 17.9% of runs and usually joins the deck around floor 10.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 59 wins, 162 deaths, and 33 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 5.9% of its appearances. Read on for Gather Light’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Gather Light Win Rate & Pick Rate
Gather Light’s 26.7% win rate clears the 18.9% all-deck average by 7.8%, the gap charted below.
Run Outcomes with Gather Light
Gather Light has 59 wins and 195 losses over 254 tracked runs (23.2% won); abandoned runs count as losses.
- Wins 23.2%
- Losses 76.8%
Best Cards to Pair with Gather Light
Ranked by win-rate lift, Gather Light performs best alongside Sword Sage (+27.1%), Mad Science (+23.9%), and Big Bang (+21.4%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Gather Light Win Rate by Class
Gather Light is drafted only by the Regent, where it holds a 26.7% win rate across 254 runs.
Best Relics for Gather Light
Gather Light pairs best with the relics Ornamental Fan (+28.0%), Vajra (+27.1%), and Sai (+27.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Gather Light Card Details
Gather Light is a common skill costing 1 energy; it’s upgraded in 17.9% of runs and usually picked up by floor 10.
Gain 8 Block. Gain Stars.
Upgrade: +3 Block
What Ends Runs with Gather Light
Gather Light’s most common run-enders are Knowledge Demon Boss (5.9%), The Insatiable Boss (5.1%), and Infested Prisms Elite (4.7%).
- Knowledge Demon Boss5.9% of runs
- The Insatiable Boss5.1% of runs
- Infested Prisms Elite4.7% of runs
- Decimillipede Elite4.3% of runs
- Entomancer Elite3.5% of runs
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Gather Light – Frequently Asked Questions
Is Gather Light good in Slay the Spire 2?
Across 254 tracked runs, Gather Light has a 26.7% win rate — +7.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Gather Light do in Slay the Spire 2?
Gather Light costs 1 energy. Gain 8 Block. Gain Stars.
What class is Gather Light in Slay the Spire 2?
Gather Light is a Common Regent Skill.
Is Gather Light worth upgrading in Slay the Spire 2?
Players upgrade Gather Light in 17.9% of runs. Upgrading it grants +3 Block.
What is the best relic for Gather Light?
In tracked runs, Gather Light has performed best alongside Ornamental Fan, which lifts its win rate by +28.0% over 16 runs together.
See Also
Compare Gather Light with the rest of the best Slay the Spire 2 cards, relics, and classes below.