
Gather LightSkill
Gain 8 Block. Gain Stars.
Is Gather Light good in Slay the Spire 2?
Gather Light is a common Regent skill in Slay the Spire 2. In combat it resolves as: Gain 8 Block. Gain Stars. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 59 recorded runs, decks running it win 20.7% of the time, comfortably clear of the 12.6% average, by 8.1%. It’s a popular draft, appearing in 11.4% of eligible decks. Regent players keep it in 35.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.
It performs best next to Mad Science — together they post a +79.3% swing in win rate. It also has strong chemistry with the relic Ornamental Fan, which moves its win rate by +79.3%. At 1 energy, it’s upgraded in 17.1% of runs and usually joins the deck around floor 10.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 12 wins, 46 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Vantom Boss, which closes out 6.8% of its appearances. Read on for Gather Light’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Gather Light Win Rate & Pick Rate
Gather Light’s 20.7% win rate clears the 12.6% all-deck average by 8.1%, the gap charted below.
Run Outcomes with Gather Light
Gather Light has 12 wins and 47 losses over 59 tracked runs (20.3% won); abandoned runs count as losses.
- Wins 20.3%
- Losses 79.7%
Best Cards to Pair with Gather Light
Ranked by win-rate lift, Gather Light performs best alongside Mad Science (+79.3%), Mayhem (+79.3%), and Big Bang (+65.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Gather Light Win Rate by Class
Gather Light is drafted only by the Regent, where it holds a 20.7% win rate across 59 runs.
Best Relics for Gather Light
Gather Light pairs best with the relics Ornamental Fan (+79.3%), Daughter of the Wind (+79.3%), and Joss Paper (+79.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Gather Light Card Details
Gather Light is a common skill costing 1 energy; it’s upgraded in 17.1% of runs and usually picked up by floor 10.
Gain 8 Block. Gain Stars.
Upgrade: +3 Block
What Ends Runs with Gather Light
Gather Light’s most common run-enders are Vantom Boss (6.8%), Entomancer Elite (6.8%), and Ceremonial Beast Boss (5.1%).
- Vantom Boss6.8% of runs
- Entomancer Elite6.8% of runs
- Ceremonial Beast Boss5.1% of runs
- Decimillipede Elite5.1% of runs
- Waterfall Giant Boss5.1% of runs
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Gather Light – Frequently Asked Questions
Is Gather Light good in Slay the Spire 2?
Across 59 tracked runs, Gather Light has a 20.7% win rate — +8.1% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Gather Light do in Slay the Spire 2?
Gather Light costs 1 energy. Gain 8 Block. Gain Stars.
What class is Gather Light in Slay the Spire 2?
Gather Light is a Common Regent Skill.
Is Gather Light worth upgrading in Slay the Spire 2?
Players upgrade Gather Light in 17.1% of runs. Upgrading it grants +3 Block.
What is the best relic for Gather Light?
In tracked runs, Gather Light has performed best alongside Ornamental Fan, which lifts its win rate by +79.3% over 3 runs together.
See Also
Compare Gather Light with the rest of the best Slay the Spire 2 cards, relics, and classes below.