Mayhem
Win Rate
46.9%
Pick Rate
0.8%
Δ vs Avg
+33.0

Mayhem Power

Rare
Type
Power
Rarity
Rare
Cost
2
Class
Colorless
Methodology
Data Methodology

At the start of your turn, play the top card of your Draw Pile.

Is Mayhem good in Slay the Spire 2?

In Slay the Spire 2, Mayhem is a rare power from the Colorless card pool. Its effect: At the start of your turn, play the top card of your Draw Pile. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.

Over 164 tracked runs its win rate sits at 46.9%, 33.0% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 0.8% of eligible runs. When it is actually offered players take it 2.2% of the time, and that looks correct: those runs win 48.5% against 26.0% for runs that passed, a +17.3% pick lift over 33 decided runs. Within Silent runs it’s drafted 0.8% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is Prepared, which lifts its win rate by +9.2% when the two share a deck. On the relic side, Tuning Fork is its standout companion, worth a +25.0% win-rate swing alongside it. It costs 2 energy, gets upgraded 56.4% of the time, and tends to be picked up near floor 24.

Upgrading the card adds -1 EnergyCost to its stat line. Of the runs that drafted it, 75 ended in victory against 85 deaths and 4 abandons. Its most common run-ender is Queen Boss, finishing 7.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Mayhem fits a Colorless deck.

Mayhem Win Rate & Pick Rate

At a 46.9% win rate, Mayhem runs 33.0% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate46.9%
Average deck13.8%
+33.0% vs averagePick rate: 0.8%164 runs

Run Outcomes with Mayhem

Across the 164 tracked runs that drafted Mayhem, 75 ended in a win and 89 in a loss — a 45.7% win share, counting abandons as losses.

  • Wins 45.7%
  • Losses 54.3%

Pick or Skip: Mayhem

Players take Mayhem in 2.2% of the 1585 offers it appears in; those runs win 48.5% against 26.0% for runs that passed, a pick lift of +17.3% over 33 decided runs.

Pick rate when offered2.2%1585 offers

Taken 35 times out of 1585 offers.

Win rate when picked48.5%33 runs
Win rate when skipped26.0%1420 runs
+22.5% vs skippingPick lift: +17.3%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Mayhem

Of the 3 pickup windows recorded for Mayhem, Act 3 is the best: 57.5% across 48 runs.

Act 130.4%49 runs
Act 250.8%67 runs
Act 357.5%48 runs

Win rate of runs by the act Mayhem entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Mayhem

Mayhem’s strongest card pairings so far are Prepared (+9.2%), Gather Light (+9.2%), and Backflip (+7.9%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Mayhem Win Rate by Class

Of the 5 classes that draft Mayhem, it performs best with Silent (54.3%), Regent (53.3%), and Necrobinder (46.4%).

Best Relics for Mayhem

The relics that swing Mayhem’s win rate the most are Tuning Fork (+25.0%), Lantern (+20.7%), and Vajra (+19.0%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Mayhem Card Details

A 2-energy rare power, Mayhem is upgraded 56.4% of the time and tends to enter the deck around floor 24.

At the start of your turn, play the top card of your Draw Pile.

Cost2
TypePower
RarityRare
ClassColorless
Avg copies / deck1.2
Upgraded56.4%
Typical pickup floor24

Upgrade: -1 EnergyCost

What Ends Runs with Mayhem

Runs holding Mayhem end most often against Queen Boss (7.3%), Test Subject Boss (6.1%), and Aeonglass Boss (4.3%) — the share of its runs each accounts for is shown.

  • Queen Boss7.3% of runs
  • Test Subject Boss6.1% of runs
  • Aeonglass Boss4.3% of runs
  • Kaiser Crab Boss2.4% of runs
  • Soul Nexus Elite2.4% of runs
MetaBot Desktop

Get the Winning Edge

Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.

  • In-game overlays
  • Automatic match tracking
  • Desktop-exclusive tools
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Mayhem – Frequently Asked Questions

Is Mayhem good in Slay the Spire 2?

Across 164 tracked runs, Mayhem has a 46.9% win rate — +33.0% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Mayhem do in Slay the Spire 2?

Mayhem costs 2 energy. At the start of your turn, play the top card of your Draw Pile.

What class is Mayhem in Slay the Spire 2?

Mayhem is a Rare Colorless Power.

Is Mayhem worth upgrading in Slay the Spire 2?

Players upgrade Mayhem in 56.4% of runs. Upgrading it grants -1 EnergyCost.

What is the best relic for Mayhem?

In tracked runs, Mayhem has performed best alongside Tuning Fork, which lifts its win rate by +25.0% over 17 runs together.

Should I take Mayhem when it is offered?

Players take Mayhem in 2.2% of its 1585 recorded offers. Runs that picked it win 48.5% (33 decided runs) against 26.0% for runs that skipped it (1420 decided runs) — a +22.5% difference, and a +17.3% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.