
MayhemPower
At the start of your turn, play the top card of your Draw Pile.
Is Mayhem good in Slay the Spire 2?
In Slay the Spire 2, Mayhem is a rare power from the Colorless card pool. Its effect: At the start of your turn, play the top card of your Draw Pile. Right now it’s a premium pick that sits at S tier — one of the better cards you can add to a deck this run.
Over 44 tracked runs its win rate sits at 52.5%, 33.5% ahead of the 19.0% all-deck baseline. It sees niche play, included in only 1.2% of eligible runs. Within Necrobinder runs it’s drafted 1.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Gather Light, which lifts its win rate by +11.6% when the two share a deck. On the relic side, Mercury Hourglass is its standout companion, worth a +15.8% win-rate swing alongside it. It costs 2 energy, gets upgraded 61.7% of the time, and tends to be picked up near floor 21.
Upgrading the card adds -1 EnergyCost to its stat line. Of the runs that drafted it, 21 ended in victory against 19 deaths and 4 abandons. Its most common run-ender is Queen Boss, finishing 6.8% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Mayhem fits a Colorless deck.
Mayhem Win Rate & Pick Rate
At a 52.5% win rate, Mayhem runs 33.5% ahead of the 19.0% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Mayhem
Across the 44 tracked runs that drafted Mayhem, 21 ended in a win and 23 in a loss — a 47.7% win share, counting abandons as losses.
- Wins 47.7%
- Losses 52.3%
Best Cards to Pair with Mayhem
Mayhem’s strongest card pairings so far are Gather Light (+11.6%), Astral Pulse (+11.0%), and Particle Wall (+11.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Mayhem Win Rate by Class
Of the 5 classes that draft Mayhem, it performs best with Necrobinder (62.5%), Regent (62.5%), and Defect (60.0%).
Best Relics for Mayhem
The relics that swing Mayhem’s win rate the most are Mercury Hourglass (+15.8%), Vajra (+13.7%), and Orichalcum (+13.7%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Mayhem Card Details
A 2-energy rare power, Mayhem is upgraded 61.7% of the time and tends to enter the deck around floor 21.
At the start of your turn, play the top card of your Draw Pile.
Upgrade: -1 EnergyCost
What Ends Runs with Mayhem
Runs holding Mayhem end most often against Queen Boss (6.8%), The Obscura Normal (6.8%), and Test Subject Boss (6.8%) — the share of its runs each accounts for is shown.
- Queen Boss6.8% of runs
- The Obscura Normal6.8% of runs
- Test Subject Boss6.8% of runs
- Construct Menagerie Normal4.5% of runs
- Vine Shambler Normal4.5% of runs
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Mayhem – Frequently Asked Questions
Is Mayhem good in Slay the Spire 2?
Across 44 tracked runs, Mayhem has a 52.5% win rate — +33.5% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Mayhem do in Slay the Spire 2?
Mayhem costs 2 energy. At the start of your turn, play the top card of your Draw Pile.
What class is Mayhem in Slay the Spire 2?
Mayhem is a Rare Colorless Power.
Is Mayhem worth upgrading in Slay the Spire 2?
Players upgrade Mayhem in 61.7% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Mayhem?
In tracked runs, Mayhem has performed best alongside Mercury Hourglass, which lifts its win rate by +15.8% over 5 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.