Guilty
Win Rate
0.0%
Pick Rate
1.5%
Δ vs Avg
-12.6

GuiltyCurse

Curse
TypeCurse
RarityCurse
Cost-
ClassCurse
MethodologyData Methodology

Removed from your Deck after combats.

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Is Guilty good in Slay the Spire 2?

Guilty is a curse Curse curse in Slay the Spire 2. In combat it resolves as: Removed from your Deck after combats. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 8 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 1.5% of decks that could run it. Regent players keep it in 2.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Ascender's Bane — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Divine Right, which moves its win rate by 0.0%. At - energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 7.

That’s 0 wins, 4 deaths, and 4 abandoned runs with it in the deck. Read on for Guilty’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Curse run.

Guilty Win Rate & Pick Rate

Guilty’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 1.5%8 runs (limited)

Run Outcomes with Guilty

Guilty has 0 wins and 8 losses over 8 tracked runs (0.0% won); abandoned runs count as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Guilty

Ranked by win-rate lift, Guilty performs best alongside Ascender's Bane (0.0%), Defend (0.0%), and Falling Star (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Guilty Win Rate by Class

Guilty is played across 4 classes, led by Regent (0.0%), Necrobinder (0.0%), and Ironclad (0.0%) by win rate.

Best Relics for Guilty

Guilty pairs best with the relics Divine Right (0.0%), Large Capsule (0.0%), and Neow's Bones (0.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Guilty Card Details

Guilty is a curse curse costing - energy; it’s upgraded in 0.0% of runs and usually picked up by floor 7.

Removed from your Deck after combats.

Cost-
TypeCurse
RarityCurse
ClassCurse
Avg copies / deck1.0
Upgraded0.0%
Typical pickup floor7

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Guilty – Frequently Asked Questions

Is Guilty good in Slay the Spire 2?

Across 8 tracked runs, Guilty has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Guilty do in Slay the Spire 2?

Guilty costs - energy. Removed from your Deck after combats.

What class is Guilty in Slay the Spire 2?

Guilty is a Curse Curse Curse.

Is Guilty worth upgrading in Slay the Spire 2?

Guilty can be upgraded at a rest site to improve its effect.

What is the best relic for Guilty?

In tracked runs, Guilty has performed best alongside Divine Right, which lifts its win rate by 0.0% over 4 runs together.

See Also

Compare Guilty with the rest of the best Slay the Spire 2 cards, relics, and classes below.