Guilty
Win Rate
0.0%
Pick Rate
1.0%
Δ vs Avg
-18.9

GuiltyCurse

Curse
TypeCurse
RarityCurse
Cost-
ClassCurse
MethodologyData Methodology

Removed from your Deck after combats.

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Is Guilty good in Slay the Spire 2?

Guilty is a curse Curse curse in Slay the Spire 2. In combat it resolves as: Removed from your Deck after combats. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.

Across 37 recorded runs, decks running it win 0.0% of the time, trailing the 18.9% average by 18.9%. It’s a more selective pick, turning up in just 1.0% of decks that could run it. Necrobinder players keep it in 1.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Astral Pulse — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Large Capsule, which moves its win rate by 0.0%. At - energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 7.

That’s 0 wins, 24 deaths, and 13 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Phrog Parasite Elite, which closes out 16.2% of its appearances. Read on for Guilty’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Curse run.

Guilty Win Rate & Pick Rate

Guilty’s 0.0% win rate trails the 18.9% all-deck average by 18.9%, the gap charted below.

Win rate0.0%
Average deck18.9%
-18.9% vs averagePick rate: 1.0%37 runs

Run Outcomes with Guilty

Guilty has 0 wins and 37 losses over 37 tracked runs (0.0% won); abandoned runs count as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Guilty

Ranked by win-rate lift, Guilty performs best alongside Astral Pulse (0.0%), Bash (0.0%), and Blade Dance (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Guilty Win Rate by Class

Guilty is played across 5 classes, led by Necrobinder (0.0%), Silent (0.0%), and Regent (0.0%) by win rate.

Best Relics for Guilty

Guilty pairs best with the relics Large Capsule (0.0%), Neow's Bones (0.0%), and Pomander (0.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Guilty Card Details

Guilty is a curse curse costing - energy; it’s upgraded in 0.0% of runs and usually picked up by floor 7.

Removed from your Deck after combats.

Cost-
TypeCurse
RarityCurse
ClassCurse
Avg copies / deck1.0
Upgraded0.0%
Typical pickup floor7

What Ends Runs with Guilty

Guilty’s most common run-enders are Phrog Parasite Elite (16.2%), The Kin Boss (8.1%), and Ceremonial Beast Boss (8.1%).

  • Phrog Parasite Elite16.2% of runs
  • The Kin Boss8.1% of runs
  • Ceremonial Beast Boss8.1% of runs
  • Bygone Effigy Elite5.4% of runs
  • Flyconid Normal5.4% of runs
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Guilty – Frequently Asked Questions

Is Guilty good in Slay the Spire 2?

Across 37 tracked runs, Guilty has a 0.0% win rate — +18.9% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Guilty do in Slay the Spire 2?

Guilty costs - energy. Removed from your Deck after combats.

What class is Guilty in Slay the Spire 2?

Guilty is a Curse Curse Curse.

Is Guilty worth upgrading in Slay the Spire 2?

Guilty can be upgraded at a rest site to improve its effect.

What is the best relic for Guilty?

In tracked runs, Guilty has performed best alongside Large Capsule, which lifts its win rate by 0.0% over 6 runs together.

See Also

Compare Guilty with the rest of the best Slay the Spire 2 cards, relics, and classes below.