Booming Conch
Win Rate
0.0%
Pick Rate
1.7%
Δ vs Avg
-12.6

Booming ConchRelic

Ancient
RarityAncient
MethodologyData Methodology

At the start of Elite combats, draw additional cards.

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Is Booming Conch good in Slay the Spire 2?

In Slay the Spire 2, Booming Conch is an ancient relic you can pick up on your climb. Its effect: At the start of Elite combats, draw additional cards. The data marks it as a weaker relic, settling at F tier — rarely a run-defining grab.

Over 9 tracked runs the win rate of decks holding it sits at 0.0%, 12.6% short of the 12.6% all-run baseline. It sees lighter play, carried in only 1.7% of runs. It does its best work in the hands of the Regent, who post a 0.0% win rate with it. Within Regent runs specifically, it’s carried 3.0% of the time.

Its standout card pairing is Ascender's Bane, which lifts the relic’s win rate by 0.0% when both are in play. It also works nicely with Strike, good for a 0.0% win-rate change. It typically enters the deck near floor 1. As an ancient relic, how often it’s offered depends on its rarity tier.

Of the runs that carried it, 0 ended in victory while 4 fell to a defeat. See the best cards, class split, and threats below for the full read on whether Booming Conch is worth grabbing.

Booming Conch Win Rate & Pick Rate

At a 0.0% win rate, Booming Conch runs 12.6% behind the 12.6% all-run baseline — the bars below put the two side by side.

Win rate0.0%
Average run12.6%
-12.6% vs averagePick rate: 1.7%9 runs (limited)

Run Outcomes with Booming Conch

Across the 9 runs that carried Booming Conch, 0 ended in a win and 9 in a loss — a 0.0% win share, counting abandons as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards with Booming Conch

The cards that gain the most from carrying Booming Conch are Ascender's Bane (0.0%), Strike (0.0%), and Defend (0.0%), each shown with its win-rate swing.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Booming Conch Win Rate by Class

Of the 3 classes that carry Booming Conch, it performs best with Regent (0.0%), Necrobinder (0.0%), and Silent (0.0%).

Booming Conch Details

Carried in 1.7% of runs, Booming Conch is an ancient relic typically acquired near floor 1.

At the start of Elite combats, draw additional cards.

RarityAncient
Typical pickup floor1
Pick rate1.7%
Runs tracked9

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Booming Conch – Frequently Asked Questions

Is Booming Conch good in Slay the Spire 2?

Across 9 tracked runs carrying it, Booming Conch wins 0.0% of the time — +12.6% below the average run. Win rate reflects how often runs with the relic end in victory.

What does Booming Conch do in Slay the Spire 2?

At the start of Elite combats, draw additional cards.

How rare is Booming Conch in Slay the Spire 2?

Booming Conch is an Ancient relic, picked up in 1.7% of tracked runs.

What is the best card to use with Booming Conch?

In tracked runs, Booming Conch has performed best alongside Ascender's Bane, which lifts its win rate by 0.0% over 8 runs together.

Which class is Booming Conch best in?

Booming Conch has its highest win rate with The Regent (0.0%).

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.