
In Slay the Spire 2, Kingly Punch is an uncommon attack from the Regent card pool. Its effect: Deal 8 damage. Whenever you draw this card, increase its damage by this combat. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 122 tracked runs its win rate sits at 18.2%, 3.7% ahead of the 14.5% all-deck baseline. It sees niche play, included in only 1.3% of eligible runs. Offer data argues the other way: taken 16.6% of the time it is shown, runs that picked it win 17.0% against 30.4% for runs that passed — a -12.2% pick lift across 100 decided runs. Within Regent runs it’s drafted 7.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Royal Gamble, which lifts its win rate by +21.9% when the two share a deck. On the relic side, Venerable Tea Set is its standout companion, worth a +23.4% win-rate swing alongside it. It costs 1 energy, gets upgraded 44.6% of the time, and tends to be picked up near floor 12.
Upgrading the card adds +2 Damage to its stat line. Of the runs that drafted it, 22 ended in victory against 99 deaths and 1 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 4.9% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Kingly Punch fits a Regent deck.
At a 18.2% win rate, Kingly Punch runs 3.7% ahead of the 14.5% all-deck baseline — the bars below put the two side by side.
Across the 122 tracked runs that drafted Kingly Punch, 22 ended in a win and 100 in a loss — a 18.0% win share, counting abandons as losses.
Players take Kingly Punch in 16.6% of the 658 offers it appears in; those runs win 17.0% against 30.4% for runs that passed, a pick lift of -12.2% over 100 decided runs.
Taken 109 times out of 658 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
Of the 3 pickup windows recorded for Kingly Punch, Act 2 is the best: 35.3% across 34 runs.
Win rate of runs by the act Kingly Punch entered the deck. Acts that have not reached the sample floor show their run count only.
Kingly Punch’s strongest card pairings so far are Royal Gamble (+21.9%), Dying Star (+13.1%), and Solar Strike (+10.0%), each shown with the win-rate lift it adds.
Exclusive to the Regent, Kingly Punch posts a 17.2% win rate over 117 tracked runs.
The relics that swing Kingly Punch’s win rate the most are Venerable Tea Set (+23.4%), Lantern (+19.1%), and Centennial Puzzle (+18.2%), with each lift shown.
A 1-energy uncommon attack, Kingly Punch is upgraded 44.6% of the time and tends to enter the deck around floor 12.
Deal 8 damage. Whenever you draw this card, increase its damage by this combat.
Upgrade: +2 Damage
Runs holding Kingly Punch end most often against Knowledge Demon Boss (4.9%), The Kin Boss (4.9%), and Kaiser Crab Boss (4.9%) — the share of its runs each accounts for is shown.
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Based on small co-occurring samples — treat these as early signals, not final verdicts.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Across 122 tracked runs, Kingly Punch has a 18.2% win rate — +3.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
Kingly Punch costs 1 energy. Deal 8 damage. Whenever you draw this card, increase its damage by this combat.
Kingly Punch is an Uncommon Regent Attack.
Players upgrade Kingly Punch in 44.6% of runs. Upgrading it grants +2 Damage.
In tracked runs, Kingly Punch has performed best alongside Venerable Tea Set, which lifts its win rate by +23.4% over 16 runs together.
Players take Kingly Punch in 16.6% of its 658 recorded offers. Runs that picked it win 17.0% (100 decided runs) against 30.4% for runs that skipped it (392 decided runs) — a -13.4% difference, and a -12.2% pick lift once sample size is accounted for.
Deal 8 damage. Whenever you draw this card, increase its damage by this combat.