
Kingly PunchAttack
Deal 8 damage. Whenever you draw this card, increase its damage by this combat.
Is Kingly Punch good in Slay the Spire 2?
In Slay the Spire 2, Kingly Punch is an uncommon attack from the Regent card pool. Its effect: Deal 8 damage. Whenever you draw this card, increase its damage by this combat. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 7 tracked runs its win rate sits at 0.0%, 12.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 1.4% of eligible runs. Within Regent runs it’s drafted 4.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Ascender's Bane, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Divine Right is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 0.0% of the time, and tends to be picked up near floor 7.
Upgrading the card adds +2 Damage to its stat line. Of the runs that drafted it, 0 ended in victory against 7 deaths and 0 abandons. Its most common run-ender is Skulking Colony Elite, finishing 28.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Kingly Punch fits a Regent deck.
Kingly Punch Win Rate & Pick Rate
At a 0.0% win rate, Kingly Punch runs 12.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Kingly Punch
Across the 7 tracked runs that drafted Kingly Punch, 0 ended in a win and 7 in a loss — a 0.0% win share, counting abandons as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Kingly Punch
Kingly Punch’s strongest card pairings so far are Ascender's Bane (0.0%), Astral Pulse (0.0%), and Crescent Spear (0.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Kingly Punch Win Rate by Class
Exclusive to the Regent, Kingly Punch posts a 0.0% win rate over 7 tracked runs.
Best Relics for Kingly Punch
The relics that swing Kingly Punch’s win rate the most are Divine Right (0.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Kingly Punch Card Details
A 1-energy uncommon attack, Kingly Punch is upgraded 0.0% of the time and tends to enter the deck around floor 7.
Deal 8 damage. Whenever you draw this card, increase its damage by this combat.
Upgrade: +2 Damage
What Ends Runs with Kingly Punch
Runs holding Kingly Punch end most often against Skulking Colony Elite (28.6%) — the share of its runs each accounts for is shown.
- Skulking Colony Elite28.6% of runs
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Kingly Punch – Frequently Asked Questions
Is Kingly Punch good in Slay the Spire 2?
Across 7 tracked runs, Kingly Punch has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Kingly Punch do in Slay the Spire 2?
Kingly Punch costs 1 energy. Deal 8 damage. Whenever you draw this card, increase its damage by this combat.
What class is Kingly Punch in Slay the Spire 2?
Kingly Punch is an Uncommon Regent Attack.
Is Kingly Punch worth upgrading in Slay the Spire 2?
Players upgrade Kingly Punch in 0.0% of runs. Upgrading it grants +2 Damage.
What is the best relic for Kingly Punch?
In tracked runs, Kingly Punch has performed best alongside Divine Right, which lifts its win rate by 0.0% over 7 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.