
OrbitPower
Every -cost you spend, gain Energy.
Is Orbit good in Slay the Spire 2?
Orbit is an uncommon Regent power in Slay the Spire 2. In combat it resolves as: Every -cost you spend, gain Energy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 295 recorded runs, decks running it win 30.0% of the time, comfortably clear of the 14.1% average, by 15.9%. It’s a more selective pick, turning up in just 2.9% of decks that could run it. Offer data backs the pick — taken 26.7% of the time it is shown, with 28.3% for runs that took it against 22.8% for runs that did not, a +5.3% pick lift across 226 decided runs. Regent players keep it in 15.6% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Mad Science — together they post a +27.1% swing in win rate. It also has strong chemistry with the relic Galactic Dust, which moves its win rate by +26.6%. At 2 energy, it’s upgraded in 51.3% of runs and usually joins the deck around floor 16.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 88 wins, 205 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 5.4% of its appearances. Read on for Orbit’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Orbit Win Rate & Pick Rate
Orbit’s 30.0% win rate clears the 14.1% all-deck average by 15.9%, the gap charted below.
Run Outcomes with Orbit
Orbit has 88 wins and 207 losses over 295 tracked runs (29.8% won); abandoned runs count as losses.
- Wins 29.8%
- Losses 70.2%
Pick or Skip: Orbit
Out of 925 recorded offers Orbit is taken 26.7% of the time, and taking it is worth +5.3% in pick lift — 28.3% for runs that picked it against 22.8% for runs that skipped, across 226 decided runs.
Taken 247 times out of 925 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Orbit
Orbit is strongest when it joins the deck in Act 3, where runs win 64.9% across 37 runs — one of 4 recorded pickup windows.
Win rate of runs by the act Orbit entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Orbit
Ranked by win-rate lift, Orbit performs best alongside Mad Science (+27.1%), Neutron Aegis (+26.0%), and Big Bang (+21.5%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Orbit Win Rate by Class
Orbit is drafted only by the Regent, where it holds a 30.8% win rate across 288 runs.
Best Relics for Orbit
Orbit pairs best with the relics Galactic Dust (+26.6%), Vajra (+24.3%), and Venerable Tea Set (+22.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Orbit Card Details
Orbit is an uncommon power costing 2 energy; it’s upgraded in 51.3% of runs and usually picked up by floor 16.
Every -cost you spend, gain Energy.
Upgrade: -1 EnergyCost
What Ends Runs with Orbit
Orbit’s most common run-enders are Test Subject Boss (5.4%), Knowledge Demon Boss (4.4%), and The Insatiable Boss (3.7%).
- Test Subject Boss5.4% of runs
- Knowledge Demon Boss4.4% of runs
- The Insatiable Boss3.7% of runs
- Infested Prisms Elite3.4% of runs
- Decimillipede Elite3.1% of runs
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Orbit – Frequently Asked Questions
Is Orbit good in Slay the Spire 2?
Across 295 tracked runs, Orbit has a 30.0% win rate — +15.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Orbit do in Slay the Spire 2?
Orbit costs 2 energy. Every -cost you spend, gain Energy.
What class is Orbit in Slay the Spire 2?
Orbit is an Uncommon Regent Power.
Is Orbit worth upgrading in Slay the Spire 2?
Players upgrade Orbit in 51.3% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Orbit?
In tracked runs, Orbit has performed best alongside Galactic Dust, which lifts its win rate by +26.6% over 20 runs together.
Should I take Orbit when it is offered?
Players take Orbit in 26.7% of its 925 recorded offers. Runs that picked it win 28.3% (226 decided runs) against 22.8% for runs that skipped it (439 decided runs) — a +5.5% difference, and a +5.3% pick lift once sample size is accounted for.
See Also
Compare Orbit with the rest of the best Slay the Spire 2 cards, relics, and classes below.