
OrbitPower
Every -cost you spend, gain Energy.
Is Orbit good in Slay the Spire 2?
Orbit is an uncommon Regent power in Slay the Spire 2. In combat it resolves as: Every -cost you spend, gain Energy. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 78 recorded runs, decks running it win 28.4% of the time, comfortably clear of the 18.9% average, by 9.4%. It’s a more selective pick, turning up in just 2.1% of decks that could run it. Regent players keep it in 11.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Royal Gamble — together they post a +27.0% swing in win rate. It also has strong chemistry with the relic Horn Cleat, which moves its win rate by +23.4%. At 2 energy, it’s upgraded in 42.9% of runs and usually joins the deck around floor 14.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 21 wins, 53 deaths, and 4 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 6.4% of its appearances. Read on for Orbit’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Orbit Win Rate & Pick Rate
Orbit’s 28.4% win rate clears the 18.9% all-deck average by 9.4%, the gap charted below.
Run Outcomes with Orbit
Orbit has 21 wins and 57 losses over 78 tracked runs (26.9% won); abandoned runs count as losses.
- Wins 26.9%
- Losses 73.1%
Best Cards to Pair with Orbit
Ranked by win-rate lift, Orbit performs best alongside Royal Gamble (+27.0%), Mad Science (+23.6%), and Stardust (+20.9%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Orbit
Orbit pairs best with the relics Horn Cleat (+23.4%), Vajra (+20.6%), and Mummified Hand (+20.5%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Orbit Card Details
Orbit is an uncommon power costing 2 energy; it’s upgraded in 42.9% of runs and usually picked up by floor 14.
Every -cost you spend, gain Energy.
Upgrade: -1 EnergyCost
What Ends Runs with Orbit
Orbit’s most common run-enders are Test Subject Boss (6.4%), Knowledge Demon Boss (5.1%), and Phrog Parasite Elite (3.8%).
- Test Subject Boss6.4% of runs
- Knowledge Demon Boss5.1% of runs
- Phrog Parasite Elite3.8% of runs
- Ceremonial Beast Boss3.8% of runs
- Terror Eel Elite3.8% of runs
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Orbit – Frequently Asked Questions
Is Orbit good in Slay the Spire 2?
Across 78 tracked runs, Orbit has a 28.4% win rate — +9.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Orbit do in Slay the Spire 2?
Orbit costs 2 energy. Every -cost you spend, gain Energy.
What class is Orbit in Slay the Spire 2?
Orbit is an Uncommon Regent Power.
Is Orbit worth upgrading in Slay the Spire 2?
Players upgrade Orbit in 42.9% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Orbit?
In tracked runs, Orbit has performed best alongside Horn Cleat, which lifts its win rate by +23.4% over 9 runs together.
See Also
Compare Orbit with the rest of the best Slay the Spire 2 cards, relics, and classes below.