Orbit
Win Rate
32.0%
Pick Rate
2.8%
Δ vs Avg
+18.2

Orbit Power

Uncommon
Type
Power
Rarity
Uncommon
Cost
2
Class
Regent
Methodology
Data Methodology

Every -cost you spend, gain Energy.

Is Orbit good in Slay the Spire 2?

Orbit is an uncommon Regent power in Slay the Spire 2. In combat it resolves as: Every -cost you spend, gain Energy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 580 recorded runs, decks running it win 32.0% of the time, comfortably clear of the 13.8% average, by 18.2%. It’s a more selective pick, turning up in just 2.8% of decks that could run it. Offer data backs the pick — taken 29.2% of the time it is shown, with 30.0% for runs that took it against 23.9% for runs that did not, a +6.0% pick lift across 443 decided runs. Regent players keep it in 17.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Monarch's Gaze — together they post a +25.5% swing in win rate. It also has strong chemistry with the relic Sword of Jade, which moves its win rate by +35.3%. At 2 energy, it’s upgraded in 54.4% of runs and usually joins the deck around floor 17.

Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 184 wins, 391 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 5.0% of its appearances. Read on for Orbit’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Orbit Win Rate & Pick Rate

Orbit’s 32.0% win rate clears the 13.8% all-deck average by 18.2%, the gap charted below.

Win rate32.0%
Average deck13.8%
+18.2% vs averagePick rate: 2.8%580 runs

Run Outcomes with Orbit

Orbit has 184 wins and 396 losses over 580 tracked runs (31.7% won); abandoned runs count as losses.

  • Wins 31.7%
  • Losses 68.3%

Pick or Skip: Orbit

Out of 1703 recorded offers Orbit is taken 29.2% of the time, and taking it is worth +6.0% in pick lift — 30.0% for runs that picked it against 23.9% for runs that skipped, across 443 decided runs.

Pick rate when offered29.2%1703 offers

Taken 497 times out of 1703 offers.

Win rate when picked30.0%443 runs
Win rate when skipped23.9%752 runs
+6.1% vs skippingPick lift: +6.0%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Orbit

Orbit is strongest when it joins the deck in Act 3, where runs win 68.9% across 74 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—5 runs
Act 119.1%297 runs
Act 237.0%204 runs
Act 368.9%74 runs

Win rate of runs by the act Orbit entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Orbit

Ranked by win-rate lift, Orbit performs best alongside Monarch's Gaze (+25.5%), Mad Science (+24.7%), and Neutron Aegis (+23.3%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Orbit Win Rate by Class

Orbit is drafted only by the Regent, where it holds a 32.7% win rate across 559 runs.

The RegentThe Regentappears in 17.0% of its runs (559 tracked)

Best Relics for Orbit

Orbit pairs best with the relics Sword of Jade (+35.3%), Mummified Hand (+33.4%), and Shuriken (+29.2%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Orbit Card Details

Orbit is an uncommon power costing 2 energy; it’s upgraded in 54.4% of runs and usually picked up by floor 17.

Every -cost you spend, gain Energy.

Cost2
TypePower
RarityUncommon
ClassRegent
Avg copies / deck1.2
Upgraded54.4%
Typical pickup floor17

Upgrade: -1 EnergyCost

What Ends Runs with Orbit

Orbit’s most common run-enders are Test Subject Boss (5.0%), Knowledge Demon Boss (5.0%), and Decimillipede Elite (4.3%).

  • Test Subject Boss5.0% of runs
  • Knowledge Demon Boss5.0% of runs
  • Decimillipede Elite4.3% of runs
  • Infested Prisms Elite4.0% of runs
  • Queen Boss3.6% of runs
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Orbit – Frequently Asked Questions

Is Orbit good in Slay the Spire 2?

Across 580 tracked runs, Orbit has a 32.0% win rate — +18.2% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Orbit do in Slay the Spire 2?

Orbit costs 2 energy. Every -cost you spend, gain Energy.

What class is Orbit in Slay the Spire 2?

Orbit is an Uncommon Regent Power.

Is Orbit worth upgrading in Slay the Spire 2?

Players upgrade Orbit in 54.4% of runs. Upgrading it grants -1 EnergyCost.

What is the best relic for Orbit?

In tracked runs, Orbit has performed best alongside Sword of Jade, which lifts its win rate by +35.3% over 20 runs together.

Should I take Orbit when it is offered?

Players take Orbit in 29.2% of its 1703 recorded offers. Runs that picked it win 30.0% (443 decided runs) against 23.9% for runs that skipped it (752 decided runs) — a +6.1% difference, and a +6.0% pick lift once sample size is accounted for.

See Also

Compare Orbit with the rest of the best Slay the Spire 2 cards, relics, and classes below.