
OrbitPower
Every -cost you spend, gain Energy.
Is Orbit good in Slay the Spire 2?
Orbit is an uncommon Regent power in Slay the Spire 2. In combat it resolves as: Every -cost you spend, gain Energy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 19 recorded runs, decks running it win 16.7% of the time, comfortably clear of the 12.6% average, by 4.0%. It’s a more selective pick, turning up in just 3.7% of decks that could run it. Regent players keep it in 11.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Royal Gamble — together they post a +58.3% swing in win rate. It also has strong chemistry with the relic Strawberry, which moves its win rate by +58.3%. At 2 energy, it’s upgraded in 38.1% of runs and usually joins the deck around floor 11.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 3 wins, 15 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Ceremonial Beast Boss, which closes out 15.8% of its appearances. Read on for Orbit’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Orbit Win Rate & Pick Rate
Orbit’s 16.7% win rate clears the 12.6% all-deck average by 4.0%, the gap charted below.
Run Outcomes with Orbit
Orbit has 3 wins and 16 losses over 19 tracked runs (15.8% won); abandoned runs count as losses.
- Wins 15.8%
- Losses 84.2%
Best Cards to Pair with Orbit
Ranked by win-rate lift, Orbit performs best alongside Royal Gamble (+58.3%), Cosmic Indifference (+50.0%), and Hidden Cache (+50.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Orbit Win Rate by Class
Orbit is drafted only by the Regent, where it holds a 16.7% win rate across 19 runs.
Best Relics for Orbit
Orbit pairs best with the relics Strawberry (+58.3%), Happy Flower (+50.0%), and War Paint (+50.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Orbit Card Details
Orbit is an uncommon power costing 2 energy; it’s upgraded in 38.1% of runs and usually picked up by floor 11.
Every -cost you spend, gain Energy.
Upgrade: -1 EnergyCost
What Ends Runs with Orbit
Orbit’s most common run-enders are Ceremonial Beast Boss (15.8%) and Terror Eel Elite (10.5%).
- Ceremonial Beast Boss15.8% of runs
- Terror Eel Elite10.5% of runs
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Orbit – Frequently Asked Questions
Is Orbit good in Slay the Spire 2?
Across 19 tracked runs, Orbit has a 16.7% win rate — +4.0% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Orbit do in Slay the Spire 2?
Orbit costs 2 energy. Every -cost you spend, gain Energy.
What class is Orbit in Slay the Spire 2?
Orbit is an Uncommon Regent Power.
Is Orbit worth upgrading in Slay the Spire 2?
Players upgrade Orbit in 38.1% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Orbit?
In tracked runs, Orbit has performed best alongside Strawberry, which lifts its win rate by +58.3% over 4 runs together.
See Also
Compare Orbit with the rest of the best Slay the Spire 2 cards, relics, and classes below.