Mirage
Win Rate
22.8%
Pick Rate
1.6%
Δ vs Avg
+3.9

MirageSkill

Uncommon
TypeSkill
RarityUncommon
Cost1
ClassSilent
MethodologyData Methodology

Gain Block equal to Poison on ALL enemies.

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Is Mirage good in Slay the Spire 2?

In Slay the Spire 2, Mirage is an uncommon skill from the Silent card pool. Its effect: Gain Block equal to Poison on ALL enemies. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 61 tracked runs its win rate sits at 22.8%, 3.9% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 1.6% of eligible runs. Within Silent runs it’s drafted 6.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Serpent Form, which lifts its win rate by +19.1% when the two share a deck. On the relic side, Snecko Skull is its standout companion, worth a +20.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 34.3% of the time, and tends to be picked up near floor 17.

Upgrading the card adds -1 EnergyCost to its stat line. Of the runs that drafted it, 13 ended in victory against 44 deaths and 4 abandons. Its most common run-ender is Queen Boss, finishing 9.8% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Mirage fits a Silent deck.

Mirage Win Rate & Pick Rate

At a 22.8% win rate, Mirage runs 3.9% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.

Win rate22.8%
Average deck18.9%
+3.9% vs averagePick rate: 1.6%61 runs

Run Outcomes with Mirage

Across the 61 tracked runs that drafted Mirage, 13 ended in a win and 48 in a loss — a 21.3% win share, counting abandons as losses.

  • Wins 21.3%
  • Losses 78.7%

Best Cards to Pair with Mirage

Mirage’s strongest card pairings so far are Serpent Form (+19.1%), Shadowmeld (+19.1%), and Expose (+14.1%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Mirage Win Rate by Class

Exclusive to the Silent, Mirage posts a 22.8% win rate over 61 tracked runs.

The SilentThe Silentappears in 6.2% of its runs (61 tracked)

Best Relics for Mirage

The relics that swing Mirage’s win rate the most are Snecko Skull (+20.0%), Juzu Bracelet (+19.1%), and Lantern (+16.6%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Mirage Card Details

A 1-energy uncommon skill, Mirage is upgraded 34.3% of the time and tends to enter the deck around floor 17.

Gain Block equal to Poison on ALL enemies.

Cost1
TypeSkill
RarityUncommon
ClassSilent
Avg copies / deck1.1
Upgraded34.3%
Typical pickup floor17

Upgrade: -1 EnergyCost

What Ends Runs with Mirage

Runs holding Mirage end most often against Queen Boss (9.8%), Test Subject Boss (6.6%), and Knowledge Demon Boss (6.6%) — the share of its runs each accounts for is shown.

  • Queen Boss9.8% of runs
  • Test Subject Boss6.6% of runs
  • Knowledge Demon Boss6.6% of runs
  • Kaiser Crab Boss6.6% of runs
  • Aeonglass Boss4.9% of runs
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Mirage – Frequently Asked Questions

Is Mirage good in Slay the Spire 2?

Across 61 tracked runs, Mirage has a 22.8% win rate — +3.9% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Mirage do in Slay the Spire 2?

Mirage costs 1 energy. Gain Block equal to Poison on ALL enemies.

What class is Mirage in Slay the Spire 2?

Mirage is an Uncommon Silent Skill.

Is Mirage worth upgrading in Slay the Spire 2?

Players upgrade Mirage in 34.3% of runs. Upgrading it grants -1 EnergyCost.

What is the best relic for Mirage?

In tracked runs, Mirage has performed best alongside Snecko Skull, which lifts its win rate by +20.0% over 7 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.