Multi-Cast
Win Rate
16.7%
Pick Rate
0.8%
Δ vs Avg
-2.3

Multi-CastSkill

Rare
TypeSkill
RarityRare
CostX
ClassDefect
MethodologyData Methodology

Evoke your rightmost Orb X times.

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Is Multi-Cast good in Slay the Spire 2?

In Slay the Spire 2, Multi-Cast is a rare skill from the Defect card pool. Its effect: Evoke your rightmost Orb X times. The data flags it as a weaker pick, settling at F tier — usually one to pass on unless your deck specifically wants it.

Over 32 tracked runs its win rate sits at 16.7%, 2.3% short of the 19.0% all-deck baseline. It sees niche play, included in only 0.8% of eligible runs. Within Defect runs it’s drafted 5.5% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.

Its standout pairing so far is Shadow Shield, which lifts its win rate by +16.7% when the two share a deck. On the relic side, Lantern is its standout companion, worth a +16.7% win-rate swing alongside it. It costs X energy, gets upgraded 18.2% of the time, and tends to be picked up near floor 13.

Of the runs that drafted it, 5 ended in victory against 25 deaths and 2 abandons. Its most common run-ender is Slumbering Beetle Normal, finishing 6.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Multi-Cast fits a Defect deck.

Multi-Cast Win Rate & Pick Rate

At a 16.7% win rate, Multi-Cast runs 2.3% behind the 19.0% all-deck baseline — the bars below put the two side by side.

Win rate16.7%
Average deck19.0%
-2.3% vs averagePick rate: 0.8%32 runs

Run Outcomes with Multi-Cast

Across the 32 tracked runs that drafted Multi-Cast, 5 ended in a win and 27 in a loss — a 15.6% win share, counting abandons as losses.

  • Wins 15.6%
  • Losses 84.4%

Best Cards to Pair with Multi-Cast

Multi-Cast’s strongest card pairings so far are Shadow Shield (+16.7%), Skim (+12.5%), and Double Energy (+12.5%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Multi-Cast Win Rate by Class

Exclusive to the Defect, Multi-Cast posts a 16.7% win rate over 32 tracked runs.

The DefectThe Defectappears in 5.5% of its runs (32 tracked)

Best Relics for Multi-Cast

The relics that swing Multi-Cast’s win rate the most are Lantern (+16.7%), Precise Scissors (+11.5%), and Bag of Marbles (+9.5%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Multi-Cast Card Details

A X-energy rare skill, Multi-Cast is upgraded 18.2% of the time and tends to enter the deck around floor 13.

Evoke your rightmost Orb X times.

CostX
TypeSkill
RarityRare
ClassDefect
Avg copies / deck1.0
Upgraded18.2%
Typical pickup floor13

What Ends Runs with Multi-Cast

Runs holding Multi-Cast end most often against Slumbering Beetle Normal (6.3%), Ovicopter Normal (6.3%), and The Kin Boss (6.3%) — the share of its runs each accounts for is shown.

  • Slumbering Beetle Normal6.3% of runs
  • Ovicopter Normal6.3% of runs
  • The Kin Boss6.3% of runs
  • The Obscura Normal6.3% of runs
  • Aeonglass Boss6.3% of runs
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Multi-Cast – Frequently Asked Questions

Is Multi-Cast good in Slay the Spire 2?

Across 32 tracked runs, Multi-Cast has a 16.7% win rate — +2.3% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Multi-Cast do in Slay the Spire 2?

Multi-Cast costs X energy. Evoke your rightmost Orb X times.

What class is Multi-Cast in Slay the Spire 2?

Multi-Cast is a Rare Defect Skill.

Is Multi-Cast worth upgrading in Slay the Spire 2?

Multi-Cast can be upgraded at a rest site to improve its effect.

What is the best relic for Multi-Cast?

In tracked runs, Multi-Cast has performed best alongside Lantern, which lifts its win rate by +16.7% over 4 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.