Multi-Cast
Win Rate
24.1%
Pick Rate
0.6%
Δ vs Avg
+9.8

Multi-Cast Skill

Rare
Type
Skill
Rarity
Rare
Cost
X
Class
Defect
Methodology
Data Methodology

Evoke your rightmost Orb X times.

Is Multi-Cast good in Slay the Spire 2?

In Slay the Spire 2, Multi-Cast is a rare skill from the Defect card pool. Its effect: Evoke your rightmost Orb X times. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 171 tracked runs its win rate sits at 24.1%, 9.8% ahead of the 14.3% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Taken 12.8% of the times it is offered, it lands close to neutral on the pick-versus-skip split: 28.8% for runs that took it against 27.3% for runs that passed, a +1.4% pick lift over 125 decided runs. Within Defect runs it’s drafted 2.9% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Creative AI, which lifts its win rate by +25.5% when the two share a deck. On the relic side, Happy Flower is its standout companion, worth a +30.6% win-rate swing alongside it. It costs X energy, gets upgraded 27.7% of the time, and tends to be picked up near floor 15.

Of the runs that drafted it, 41 ended in victory against 129 deaths and 1 abandons. Its most common run-ender is Kaiser Crab Boss, finishing 9.4% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Multi-Cast fits a Defect deck.

Multi-Cast Win Rate & Pick Rate

At a 24.1% win rate, Multi-Cast runs 9.8% ahead of the 14.3% all-deck baseline — the bars below put the two side by side.

Win rate24.1%
Average deck14.3%
+9.8% vs averagePick rate: 0.6%171 runs

Run Outcomes with Multi-Cast

Across the 171 tracked runs that drafted Multi-Cast, 41 ended in a win and 130 in a loss — a 24.0% win share, counting abandons as losses.

  • Wins 24.0%
  • Losses 76.0%

Pick or Skip: Multi-Cast

Players take Multi-Cast in 12.8% of the 1000 offers it appears in; those runs win 28.8% against 27.3% for runs that passed, a pick lift of +1.4% over 125 decided runs.

Pick rate when offered12.8%1000 offers

Taken 128 times out of 1000 offers.

Win rate when picked28.8%125 runs
Win rate when skipped27.3%717 runs
+1.5% vs skippingPick lift: +1.4%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Multi-Cast

Of the 4 pickup windows recorded for Multi-Cast, Act 2 is the best: 34.1% across 44 runs.

Starting deckNot enough data—8 runs
Act 116.5%110 runs
Act 234.1%44 runs
Act 3Not enough data—9 runs

Win rate of runs by the act Multi-Cast entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Multi-Cast

Multi-Cast’s strongest card pairings so far are Creative AI (+25.5%), Supercritical (+24.3%), and Machine Learning (+23.8%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Multi-Cast Win Rate by Class

Exclusive to the Defect, Multi-Cast posts a 23.9% win rate over 168 tracked runs.

The DefectThe Defectappears in 2.9% of its runs (168 tracked)

Best Relics for Multi-Cast

The relics that swing Multi-Cast’s win rate the most are Happy Flower (+30.6%), Mercury Hourglass (+29.0%), and Bag of Marbles (+21.9%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Multi-Cast Card Details

A X-energy rare skill, Multi-Cast is upgraded 27.7% of the time and tends to enter the deck around floor 15.

Evoke your rightmost Orb X times.

CostX
TypeSkill
RarityRare
ClassDefect
Avg copies / deck1.1
Upgraded27.7%
Typical pickup floor15

What Ends Runs with Multi-Cast

Runs holding Multi-Cast end most often against Kaiser Crab Boss (9.4%), Aeonglass Boss (6.4%), and Knowledge Demon Boss (4.7%) — the share of its runs each accounts for is shown.

  • Kaiser Crab Boss9.4% of runs
  • Aeonglass Boss6.4% of runs
  • Knowledge Demon Boss4.7% of runs
  • Queen Boss4.7% of runs
  • Decimillipede Elite3.5% of runs
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Multi-Cast – Frequently Asked Questions

Is Multi-Cast good in Slay the Spire 2?

Across 171 tracked runs, Multi-Cast has a 24.1% win rate — +9.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Multi-Cast do in Slay the Spire 2?

Multi-Cast costs X energy. Evoke your rightmost Orb X times.

What class is Multi-Cast in Slay the Spire 2?

Multi-Cast is a Rare Defect Skill.

Is Multi-Cast worth upgrading in Slay the Spire 2?

Multi-Cast can be upgraded at a rest site to improve its effect.

What is the best relic for Multi-Cast?

In tracked runs, Multi-Cast has performed best alongside Happy Flower, which lifts its win rate by +30.6% over 20 runs together.

Should I take Multi-Cast when it is offered?

Players take Multi-Cast in 12.8% of its 1000 recorded offers. Runs that picked it win 28.8% (125 decided runs) against 27.3% for runs that skipped it (717 decided runs) — a +1.5% difference, and a +1.4% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.