
Multi-CastSkill
Evoke your rightmost Orb X times.
Is Multi-Cast good in Slay the Spire 2?
In Slay the Spire 2, Multi-Cast is a rare skill from the Defect card pool. Its effect: Evoke your rightmost Orb X times. The data flags it as a weaker pick, settling at F tier — usually one to pass on unless your deck specifically wants it.
Over 32 tracked runs its win rate sits at 16.7%, 2.3% short of the 19.0% all-deck baseline. It sees niche play, included in only 0.8% of eligible runs. Within Defect runs it’s drafted 5.5% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Shadow Shield, which lifts its win rate by +16.7% when the two share a deck. On the relic side, Lantern is its standout companion, worth a +16.7% win-rate swing alongside it. It costs X energy, gets upgraded 18.2% of the time, and tends to be picked up near floor 13.
Of the runs that drafted it, 5 ended in victory against 25 deaths and 2 abandons. Its most common run-ender is Slumbering Beetle Normal, finishing 6.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Multi-Cast fits a Defect deck.
Multi-Cast Win Rate & Pick Rate
At a 16.7% win rate, Multi-Cast runs 2.3% behind the 19.0% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Multi-Cast
Across the 32 tracked runs that drafted Multi-Cast, 5 ended in a win and 27 in a loss — a 15.6% win share, counting abandons as losses.
- Wins 15.6%
- Losses 84.4%
Best Cards to Pair with Multi-Cast
Multi-Cast’s strongest card pairings so far are Shadow Shield (+16.7%), Skim (+12.5%), and Double Energy (+12.5%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Multi-Cast Win Rate by Class
Exclusive to the Defect, Multi-Cast posts a 16.7% win rate over 32 tracked runs.
Best Relics for Multi-Cast
The relics that swing Multi-Cast’s win rate the most are Lantern (+16.7%), Precise Scissors (+11.5%), and Bag of Marbles (+9.5%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Multi-Cast Card Details
A X-energy rare skill, Multi-Cast is upgraded 18.2% of the time and tends to enter the deck around floor 13.
Evoke your rightmost Orb X times.
What Ends Runs with Multi-Cast
Runs holding Multi-Cast end most often against Slumbering Beetle Normal (6.3%), Ovicopter Normal (6.3%), and The Kin Boss (6.3%) — the share of its runs each accounts for is shown.
- Slumbering Beetle Normal6.3% of runs
- Ovicopter Normal6.3% of runs
- The Kin Boss6.3% of runs
- The Obscura Normal6.3% of runs
- Aeonglass Boss6.3% of runs
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Multi-Cast – Frequently Asked Questions
Is Multi-Cast good in Slay the Spire 2?
Across 32 tracked runs, Multi-Cast has a 16.7% win rate — +2.3% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Multi-Cast do in Slay the Spire 2?
Multi-Cast costs X energy. Evoke your rightmost Orb X times.
What class is Multi-Cast in Slay the Spire 2?
Multi-Cast is a Rare Defect Skill.
Is Multi-Cast worth upgrading in Slay the Spire 2?
Multi-Cast can be upgraded at a rest site to improve its effect.
What is the best relic for Multi-Cast?
In tracked runs, Multi-Cast has performed best alongside Lantern, which lifts its win rate by +16.7% over 4 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.