
Noxious FumesPower
At the start of your turn, apply Poison to ALL enemies.
Is Noxious Fumes good in Slay the Spire 2?
Noxious Fumes is an uncommon Silent power in Slay the Spire 2. In combat it resolves as: At the start of your turn, apply Poison to ALL enemies. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 130 recorded runs, decks running it win 26.9% of the time, comfortably clear of the 19.0% average, by 7.9%. It’s a more selective pick, turning up in just 3.4% of decks that could run it. Defect players keep it in 0.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Tactician — together they post a +29.2% swing in win rate. It also has strong chemistry with the relic Bronze Scales, which moves its win rate by +25.2%. At 1 energy, it’s upgraded in 42.2% of runs and usually joins the deck around floor 14.
That’s 29 wins, 79 deaths, and 22 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Entomancer Elite, which closes out 6.2% of its appearances. Read on for Noxious Fumes’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Noxious Fumes Win Rate & Pick Rate
Noxious Fumes’s 26.9% win rate clears the 19.0% all-deck average by 7.9%, the gap charted below.
Run Outcomes with Noxious Fumes
Noxious Fumes has 29 wins and 101 losses over 130 tracked runs (22.3% won); abandoned runs count as losses.
- Wins 22.3%
- Losses 77.7%
Best Cards to Pair with Noxious Fumes
Ranked by win-rate lift, Noxious Fumes performs best alongside Tactician (+29.2%), Reflex (+26.6%), and Shadowmeld (+18.4%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Noxious Fumes
Noxious Fumes pairs best with the relics Bronze Scales (+25.2%), Gorget (+23.9%), and Centennial Puzzle (+22.1%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Noxious Fumes Card Details
Noxious Fumes is an uncommon power costing 1 energy; it’s upgraded in 42.2% of runs and usually picked up by floor 14.
At the start of your turn, apply Poison to ALL enemies.
What Ends Runs with Noxious Fumes
Noxious Fumes’s most common run-enders are Entomancer Elite (6.2%), Knowledge Demon Boss (5.4%), and Queen Boss (5.4%).
- Entomancer Elite6.2% of runs
- Knowledge Demon Boss5.4% of runs
- Queen Boss5.4% of runs
- Test Subject Boss3.8% of runs
- The Insatiable Boss3.8% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Noxious Fumes – Frequently Asked Questions
Is Noxious Fumes good in Slay the Spire 2?
Across 130 tracked runs, Noxious Fumes has a 26.9% win rate — +7.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Noxious Fumes do in Slay the Spire 2?
Noxious Fumes costs 1 energy. At the start of your turn, apply Poison to ALL enemies.
What class is Noxious Fumes in Slay the Spire 2?
Noxious Fumes is an Uncommon Silent Power.
Is Noxious Fumes worth upgrading in Slay the Spire 2?
Noxious Fumes can be upgraded at a rest site to improve its effect.
What is the best relic for Noxious Fumes?
In tracked runs, Noxious Fumes has performed best alongside Bronze Scales, which lifts its win rate by +25.2% over 26 runs together.
See Also
Compare Noxious Fumes with the rest of the best Slay the Spire 2 cards, relics, and classes below.