
Noxious FumesPower
At the start of your turn, apply Poison to ALL enemies.
Is Noxious Fumes good in Slay the Spire 2?
Noxious Fumes is an uncommon Silent power in Slay the Spire 2. In combat it resolves as: At the start of your turn, apply Poison to ALL enemies. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 16 recorded runs, decks running it win 27.3% of the time, comfortably clear of the 12.6% average, by 14.7%. It’s a more selective pick, turning up in just 3.1% of decks that could run it. Silent players keep it in 15.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Ultimate Defend — together they post a +72.7% swing in win rate. It also has strong chemistry with the relic Ice Cream, which moves its win rate by +72.7%. At 1 energy, it’s upgraded in 33.3% of runs and usually joins the deck around floor 15.
That’s 3 wins, 8 deaths, and 5 abandoned runs with it in the deck. Read on for Noxious Fumes’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Noxious Fumes Win Rate & Pick Rate
Noxious Fumes’s 27.3% win rate clears the 12.6% all-deck average by 14.7%, the gap charted below.
Run Outcomes with Noxious Fumes
Noxious Fumes has 3 wins and 13 losses over 16 tracked runs (18.8% won); abandoned runs count as losses.
- Wins 18.8%
- Losses 81.3%
Best Cards to Pair with Noxious Fumes
Ranked by win-rate lift, Noxious Fumes performs best alongside Ultimate Defend (+72.7%), Flechettes (+72.7%), and Piercing Wail (+72.7%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Noxious Fumes Win Rate by Class
Noxious Fumes is drafted only by the Silent, where it holds a 27.3% win rate across 16 runs.
Best Relics for Noxious Fumes
Noxious Fumes pairs best with the relics Ice Cream (+72.7%), Oddly Smooth Stone (+72.7%), and Bag of Marbles (+47.7%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Noxious Fumes Card Details
Noxious Fumes is an uncommon power costing 1 energy; it’s upgraded in 33.3% of runs and usually picked up by floor 15.
At the start of your turn, apply Poison to ALL enemies.
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Noxious Fumes – Frequently Asked Questions
Is Noxious Fumes good in Slay the Spire 2?
Across 16 tracked runs, Noxious Fumes has a 27.3% win rate — +14.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Noxious Fumes do in Slay the Spire 2?
Noxious Fumes costs 1 energy. At the start of your turn, apply Poison to ALL enemies.
What class is Noxious Fumes in Slay the Spire 2?
Noxious Fumes is an Uncommon Silent Power.
Is Noxious Fumes worth upgrading in Slay the Spire 2?
Noxious Fumes can be upgraded at a rest site to improve its effect.
What is the best relic for Noxious Fumes?
In tracked runs, Noxious Fumes has performed best alongside Ice Cream, which lifts its win rate by +72.7% over 3 runs together.
See Also
Compare Noxious Fumes with the rest of the best Slay the Spire 2 cards, relics, and classes below.