Panache
Win Rate
32.9%
Pick Rate
1.4%
Δ vs Avg
+19.0

PanachePower

Uncommon
TypePower
RarityUncommon
Cost0
ClassColorless
MethodologyData Methodology

Every time you play 5 cards in a single turn, deal damage to ALL enemies.

Is Panache good in Slay the Spire 2?

Panache is an uncommon Colorless power in Slay the Spire 2. In combat it resolves as: Every time you play 5 cards in a single turn, deal damage to ALL enemies. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 166 recorded runs, decks running it win 32.9% of the time, comfortably clear of the 13.9% average, by 19.0%. It’s a more selective pick, turning up in just 1.4% of decks that could run it. Offer data backs the pick — taken 6.8% of the time it is shown, with 28.9% for runs that took it against 24.6% for runs that did not, a +3.4% pick lift across 38 decided runs. Silent players keep it in 2.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Mad Science — together they post a +21.7% swing in win rate. It also has strong chemistry with the relic Whetstone, which moves its win rate by +24.2%. At 0 energy, it’s upgraded in 19.3% of runs and usually joins the deck around floor 21.

That’s 54 wins, 110 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Aeonglass Boss, which closes out 6.0% of its appearances. Read on for Panache’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Colorless run.

Panache Win Rate & Pick Rate

Panache’s 32.9% win rate clears the 13.9% all-deck average by 19.0%, the gap charted below.

Win rate32.9%
Average deck13.9%
+19.0% vs averagePick rate: 1.4%166 runs

Run Outcomes with Panache

Panache has 54 wins and 112 losses over 166 tracked runs (32.5% won); abandoned runs count as losses.

  • Wins 32.5%
  • Losses 67.5%

Pick or Skip: Panache

Out of 559 recorded offers Panache is taken 6.8% of the time, and taking it is worth +3.4% in pick lift — 28.9% for runs that picked it against 24.6% for runs that skipped, across 38 decided runs.

Pick rate when offered6.8%559 offers

Taken 38 times out of 559 offers.

Win rate when picked28.9%38 runs
Win rate when skipped24.6%491 runs
+4.3% vs skippingPick lift: +3.4%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Panache

Panache is strongest when it joins the deck in Act 3, where runs win 59.5% across 44 runs — one of 3 recorded pickup windows.

Act 111.6%69 runs
Act 239.6%53 runs
Act 359.5%44 runs

Win rate of runs by the act Panache entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Panache

Ranked by win-rate lift, Panache performs best alongside Mad Science (+21.7%), Up My Sleeve (+19.8%), and Accuracy (+19.3%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Panache Win Rate by Class

Panache is played across 5 classes, led by Silent (42.6%), Ironclad (34.5%), and Regent (27.3%) by win rate.

Best Relics for Panache

Panache pairs best with the relics Whetstone (+24.2%), Permafrost (+21.1%), and Vajra (+20.5%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Panache Card Details

Panache is an uncommon power costing 0 energy; it’s upgraded in 19.3% of runs and usually picked up by floor 21.

Every time you play 5 cards in a single turn, deal damage to ALL enemies.

Cost0
TypePower
RarityUncommon
ClassColorless
Avg copies / deck1.1
Upgraded19.3%
Typical pickup floor21

What Ends Runs with Panache

Panache’s most common run-enders are Aeonglass Boss (6.0%), Knowledge Demon Boss (6.0%), and Entomancer Elite (4.2%).

  • Aeonglass Boss6.0% of runs
  • Knowledge Demon Boss6.0% of runs
  • Entomancer Elite4.2% of runs
  • Mecha Knight Elite4.2% of runs
  • The Insatiable Boss4.2% of runs
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Panache – Frequently Asked Questions

Is Panache good in Slay the Spire 2?

Across 166 tracked runs, Panache has a 32.9% win rate — +19.0% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Panache do in Slay the Spire 2?

Panache costs 0 energy. Every time you play 5 cards in a single turn, deal damage to ALL enemies.

What class is Panache in Slay the Spire 2?

Panache is an Uncommon Colorless Power.

Is Panache worth upgrading in Slay the Spire 2?

Panache can be upgraded at a rest site to improve its effect.

What is the best relic for Panache?

In tracked runs, Panache has performed best alongside Whetstone, which lifts its win rate by +24.2% over 31 runs together.

Should I take Panache when it is offered?

Players take Panache in 6.8% of its 559 recorded offers. Runs that picked it win 28.9% (38 decided runs) against 24.6% for runs that skipped it (491 decided runs) — a +4.3% difference, and a +3.4% pick lift once sample size is accounted for.

See Also

Compare Panache with the rest of the best Slay the Spire 2 cards, relics, and classes below.