Haunt
Win Rate
34.6%
Pick Rate
3.1%
Δ vs Avg
+15.7

HauntPower

Uncommon
TypePower
RarityUncommon
Cost1
ClassNecrobinder
MethodologyData Methodology

Whenever you play a Soul, a random enemy loses 6 HP.

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Is Haunt good in Slay the Spire 2?

Haunt is an uncommon Necrobinder power in Slay the Spire 2. In combat it resolves as: Whenever you play a Soul, a random enemy loses 6 HP. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 116 recorded runs, decks running it win 34.6% of the time, comfortably clear of the 18.9% average, by 15.7%. It’s a more selective pick, turning up in just 3.1% of decks that could run it. Necrobinder players keep it in 14.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Mad Science — together they post a +23.5% swing in win rate. It also has strong chemistry with the relic Fragrant Mushroom, which moves its win rate by +27.7%. At 1 energy, it’s upgraded in 40.9% of runs and usually joins the deck around floor 15.

Upgraded, it gains +2 HpLoss, which is why so many decks invest a rest-site upgrade in it. That’s 35 wins, 66 deaths, and 15 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 5.2% of its appearances. Read on for Haunt’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.

Haunt Win Rate & Pick Rate

Haunt’s 34.6% win rate clears the 18.9% all-deck average by 15.7%, the gap charted below.

Win rate34.6%
Average deck18.9%
+15.7% vs averagePick rate: 3.1%116 runs

Run Outcomes with Haunt

Haunt has 35 wins and 81 losses over 116 tracked runs (30.2% won); abandoned runs count as losses.

  • Wins 30.2%
  • Losses 69.8%

Best Cards to Pair with Haunt

Ranked by win-rate lift, Haunt performs best alongside Mad Science (+23.5%), Debilitate (+22.7%), and Fetch (+19.2%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Haunt Win Rate by Class

Haunt is drafted only by the Necrobinder, where it holds a 34.6% win rate across 116 runs.

The NecrobinderThe Necrobinderappears in 14.0% of its runs (116 tracked)

Best Relics for Haunt

Haunt pairs best with the relics Fragrant Mushroom (+27.7%), Anchor (+27.2%), and Gremlin Horn (+26.6%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Haunt Card Details

Haunt is an uncommon power costing 1 energy; it’s upgraded in 40.9% of runs and usually picked up by floor 15.

Whenever you play a Soul, a random enemy loses 6 HP.

Cost1
TypePower
RarityUncommon
ClassNecrobinder
Avg copies / deck1.3
Upgraded40.9%
Typical pickup floor15

Upgrade: +2 HpLoss

What Ends Runs with Haunt

Haunt’s most common run-enders are Decimillipede Elite (5.2%), Test Subject Boss (4.3%), and The Kin Boss (4.3%).

  • Decimillipede Elite5.2% of runs
  • Test Subject Boss4.3% of runs
  • The Kin Boss4.3% of runs
  • Kaiser Crab Boss3.4% of runs
  • Terror Eel Elite2.6% of runs
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Haunt – Frequently Asked Questions

Is Haunt good in Slay the Spire 2?

Across 116 tracked runs, Haunt has a 34.6% win rate — +15.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Haunt do in Slay the Spire 2?

Haunt costs 1 energy. Whenever you play a Soul, a random enemy loses 6 HP.

What class is Haunt in Slay the Spire 2?

Haunt is an Uncommon Necrobinder Power.

Is Haunt worth upgrading in Slay the Spire 2?

Players upgrade Haunt in 40.9% of runs. Upgrading it grants +2 HpLoss.

What is the best relic for Haunt?

In tracked runs, Haunt has performed best alongside Fragrant Mushroom, which lifts its win rate by +27.7% over 10 runs together.

See Also

Compare Haunt with the rest of the best Slay the Spire 2 cards, relics, and classes below.