
HauntPower
Whenever you play a Soul, a random enemy loses 6 HP.
Is Haunt good in Slay the Spire 2?
Haunt is an uncommon Necrobinder power in Slay the Spire 2. In combat it resolves as: Whenever you play a Soul, a random enemy loses 6 HP. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 116 recorded runs, decks running it win 34.6% of the time, comfortably clear of the 18.9% average, by 15.7%. It’s a more selective pick, turning up in just 3.1% of decks that could run it. Necrobinder players keep it in 14.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Mad Science — together they post a +23.5% swing in win rate. It also has strong chemistry with the relic Fragrant Mushroom, which moves its win rate by +27.7%. At 1 energy, it’s upgraded in 40.9% of runs and usually joins the deck around floor 15.
Upgraded, it gains +2 HpLoss, which is why so many decks invest a rest-site upgrade in it. That’s 35 wins, 66 deaths, and 15 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 5.2% of its appearances. Read on for Haunt’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Haunt Win Rate & Pick Rate
Haunt’s 34.6% win rate clears the 18.9% all-deck average by 15.7%, the gap charted below.
Run Outcomes with Haunt
Haunt has 35 wins and 81 losses over 116 tracked runs (30.2% won); abandoned runs count as losses.
- Wins 30.2%
- Losses 69.8%
Best Cards to Pair with Haunt
Ranked by win-rate lift, Haunt performs best alongside Mad Science (+23.5%), Debilitate (+22.7%), and Fetch (+19.2%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Haunt Win Rate by Class
Haunt is drafted only by the Necrobinder, where it holds a 34.6% win rate across 116 runs.
Best Relics for Haunt
Haunt pairs best with the relics Fragrant Mushroom (+27.7%), Anchor (+27.2%), and Gremlin Horn (+26.6%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Haunt Card Details
Haunt is an uncommon power costing 1 energy; it’s upgraded in 40.9% of runs and usually picked up by floor 15.
Whenever you play a Soul, a random enemy loses 6 HP.
Upgrade: +2 HpLoss
What Ends Runs with Haunt
Haunt’s most common run-enders are Decimillipede Elite (5.2%), Test Subject Boss (4.3%), and The Kin Boss (4.3%).
- Decimillipede Elite5.2% of runs
- Test Subject Boss4.3% of runs
- The Kin Boss4.3% of runs
- Kaiser Crab Boss3.4% of runs
- Terror Eel Elite2.6% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Haunt – Frequently Asked Questions
Is Haunt good in Slay the Spire 2?
Across 116 tracked runs, Haunt has a 34.6% win rate — +15.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Haunt do in Slay the Spire 2?
Haunt costs 1 energy. Whenever you play a Soul, a random enemy loses 6 HP.
What class is Haunt in Slay the Spire 2?
Haunt is an Uncommon Necrobinder Power.
Is Haunt worth upgrading in Slay the Spire 2?
Players upgrade Haunt in 40.9% of runs. Upgrading it grants +2 HpLoss.
What is the best relic for Haunt?
In tracked runs, Haunt has performed best alongside Fragrant Mushroom, which lifts its win rate by +27.7% over 10 runs together.
See Also
Compare Haunt with the rest of the best Slay the Spire 2 cards, relics, and classes below.