
HauntPower
Whenever you play a Soul, a random enemy loses 6 HP.
Is Haunt good in Slay the Spire 2?
Haunt is an uncommon Necrobinder power in Slay the Spire 2. In combat it resolves as: Whenever you play a Soul, a random enemy loses 6 HP. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.
Across 23 recorded runs, decks running it win 52.4% of the time, comfortably clear of the 12.6% average, by 39.8%. It’s a more selective pick, turning up in just 4.4% of decks that could run it. Necrobinder players keep it in 13.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.
It performs best next to Seance — together they post a +47.6% swing in win rate. It also has strong chemistry with the relic Gremlin Horn, which moves its win rate by +47.6%. At 1 energy, it’s upgraded in 63.6% of runs and usually joins the deck around floor 13.
Upgraded, it gains +2 HpLoss, which is why so many decks invest a rest-site upgrade in it. That’s 11 wins, 10 deaths, and 2 abandoned runs with it in the deck. Read on for Haunt’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Haunt Win Rate & Pick Rate
Haunt’s 52.4% win rate clears the 12.6% all-deck average by 39.8%, the gap charted below.
Run Outcomes with Haunt
Haunt has 11 wins and 12 losses over 23 tracked runs (47.8% won); abandoned runs count as losses.
- Wins 47.8%
- Losses 52.2%
Best Cards to Pair with Haunt
Ranked by win-rate lift, Haunt performs best alongside Seance (+47.6%), Oblivion (+47.6%), and Death March (+47.6%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Haunt Win Rate by Class
Haunt is drafted only by the Necrobinder, where it holds a 52.4% win rate across 23 runs.
Best Relics for Haunt
Haunt pairs best with the relics Gremlin Horn (+47.6%), Gorget (+47.6%), and Festive Popper (+47.6%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Haunt Card Details
Haunt is an uncommon power costing 1 energy; it’s upgraded in 63.6% of runs and usually picked up by floor 13.
Whenever you play a Soul, a random enemy loses 6 HP.
Upgrade: +2 HpLoss
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Haunt – Frequently Asked Questions
Is Haunt good in Slay the Spire 2?
Across 23 tracked runs, Haunt has a 52.4% win rate — +39.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Haunt do in Slay the Spire 2?
Haunt costs 1 energy. Whenever you play a Soul, a random enemy loses 6 HP.
What class is Haunt in Slay the Spire 2?
Haunt is an Uncommon Necrobinder Power.
Is Haunt worth upgrading in Slay the Spire 2?
Players upgrade Haunt in 63.6% of runs. Upgrading it grants +2 HpLoss.
What is the best relic for Haunt?
In tracked runs, Haunt has performed best alongside Gremlin Horn, which lifts its win rate by +47.6% over 3 runs together.
See Also
Compare Haunt with the rest of the best Slay the Spire 2 cards, relics, and classes below.