
StompAttack
Deal 12 damage to ALL enemies. Costs 1 less -cost for each Attack played this turn.
Is Stomp good in Slay the Spire 2?
In Slay the Spire 2, Stomp is an uncommon attack from the Ironclad card pool. Its effect: Deal 12 damage to ALL enemies. Costs 1 less -cost for each Attack played this turn. The data flags it as a weaker pick, settling at F tier — usually one to pass on unless your deck specifically wants it.
Over 102 tracked runs its win rate sits at 18.9%, almost exactly the overall average. It sees niche play, included in only 2.7% of eligible runs. Within Ironclad runs it’s drafted 13.9% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Second Wind, which lifts its win rate by +17.4% when the two share a deck. On the relic side, Toxic Egg is its standout companion, worth a +18.7% win-rate swing alongside it. It costs 3 energy, gets upgraded 21.8% of the time, and tends to be picked up near floor 13.
Upgrading the card adds +3 Damage to its stat line. Of the runs that drafted it, 17 ended in victory against 73 deaths and 12 abandons. Its most common run-ender is The Insatiable Boss, finishing 8.8% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Stomp fits a Ironclad deck.
Stomp Win Rate & Pick Rate
Stomp’s 18.9% win rate sits right on the 18.9% all-deck baseline — a 0.1% difference, as the bars show.
Run Outcomes with Stomp
Across the 102 tracked runs that drafted Stomp, 17 ended in a win and 85 in a loss — a 16.7% win share, counting abandons as losses.
- Wins 16.7%
- Losses 83.3%
Best Cards to Pair with Stomp
Stomp’s strongest card pairings so far are Second Wind (+17.4%), Mad Science (+16.0%), and Prowess (+16.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Stomp Win Rate by Class
Of the 4 classes that draft Stomp, it performs best with Ironclad (19.8%), Silent (0.0%), and Necrobinder (0.0%).
Best Relics for Stomp
The relics that swing Stomp’s win rate the most are Toxic Egg (+18.7%), Jeweled Mask (+18.7%), and Sparkling Rouge (+16.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Stomp Card Details
A 3-energy uncommon attack, Stomp is upgraded 21.8% of the time and tends to enter the deck around floor 13.
Deal 12 damage to ALL enemies. Costs 1 less -cost for each Attack played this turn.
Upgrade: +3 Damage
What Ends Runs with Stomp
Runs holding Stomp end most often against The Insatiable Boss (8.8%), Test Subject Boss (5.9%), and Queen Boss (4.9%) — the share of its runs each accounts for is shown.
- The Insatiable Boss8.8% of runs
- Test Subject Boss5.9% of runs
- Queen Boss4.9% of runs
- Knowledge Demon Boss3.9% of runs
- Kaiser Crab Boss3.9% of runs
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Stomp – Frequently Asked Questions
Is Stomp good in Slay the Spire 2?
Across 102 tracked runs, Stomp has a 18.9% win rate — +0.1% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Stomp do in Slay the Spire 2?
Stomp costs 3 energy. Deal 12 damage to ALL enemies. Costs 1 less -cost for each Attack played this turn.
What class is Stomp in Slay the Spire 2?
Stomp is an Uncommon Ironclad Attack.
Is Stomp worth upgrading in Slay the Spire 2?
Players upgrade Stomp in 21.8% of runs. Upgrading it grants +3 Damage.
What is the best relic for Stomp?
In tracked runs, Stomp has performed best alongside Toxic Egg, which lifts its win rate by +18.7% over 4 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.