
StormPower
Whenever you play a Power, Channel 1 Lightning.
Is Storm good in Slay the Spire 2?
In Slay the Spire 2, Storm is an uncommon power from the Defect card pool. Its effect: Whenever you play a Power, Channel 1 Lightning. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 9 tracked runs its win rate sits at 11.1%, 1.5% short of the 12.6% all-deck baseline. It sees niche play, included in only 1.7% of eligible runs. Within Defect runs it’s drafted 32.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 2.0 copies on average.
Its standout pairing so far is Tempest, which lifts its win rate by +22.2% when the two share a deck. On the relic side, Meal Ticket is its standout companion, worth a +22.2% win-rate swing alongside it. It costs 1 energy, gets upgraded 38.9% of the time, and tends to be picked up near floor 11.
Of the runs that drafted it, 1 ended in victory against 8 deaths and 0 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 22.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Storm fits a Defect deck.
Storm Win Rate & Pick Rate
At a 11.1% win rate, Storm runs 1.5% behind the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Storm
Across the 9 tracked runs that drafted Storm, 1 ended in a win and 8 in a loss — a 11.1% win share, counting abandons as losses.
- Wins 11.1%
- Losses 88.9%
Best Cards to Pair with Storm
Storm’s strongest card pairings so far are Tempest (+22.2%), Synchronize (+22.2%), and Hailstorm (+22.2%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Storm Win Rate by Class
Exclusive to the Defect, Storm posts a 11.1% win rate over 9 tracked runs.
Best Relics for Storm
The relics that swing Storm’s win rate the most are Meal Ticket (+22.2%), Whetstone (+22.2%), and Cracked Core (+1.4%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Storm Card Details
A 1-energy uncommon power, Storm is upgraded 38.9% of the time and tends to enter the deck around floor 11.
Whenever you play a Power, Channel 1 Lightning.
What Ends Runs with Storm
Runs holding Storm end most often against Knowledge Demon Boss (22.2%) — the share of its runs each accounts for is shown.
- Knowledge Demon Boss22.2% of runs
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Storm – Frequently Asked Questions
Is Storm good in Slay the Spire 2?
Across 9 tracked runs, Storm has a 11.1% win rate — +1.5% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Storm do in Slay the Spire 2?
Storm costs 1 energy. Whenever you play a Power, Channel 1 Lightning.
What class is Storm in Slay the Spire 2?
Storm is an Uncommon Defect Power.
Is Storm worth upgrading in Slay the Spire 2?
Storm can be upgraded at a rest site to improve its effect.
What is the best relic for Storm?
In tracked runs, Storm has performed best alongside Meal Ticket, which lifts its win rate by +22.2% over 3 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.