
StormPower
Whenever you play a Power, Channel 1 Lightning.
Is Storm good in Slay the Spire 2?
In Slay the Spire 2, Storm is an uncommon power from the Defect card pool. Its effect: Whenever you play a Power, Channel 1 Lightning. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 95 tracked runs its win rate sits at 23.8%, 4.9% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 2.5% of eligible runs. Within Defect runs it’s drafted 16.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.4 copies on average.
Its standout pairing so far is Echo Form, which lifts its win rate by +23.4% when the two share a deck. On the relic side, Blood Vial is its standout companion, worth a +27.7% win-rate swing alongside it. It costs 1 energy, gets upgraded 35.1% of the time, and tends to be picked up near floor 15.
Of the runs that drafted it, 20 ended in victory against 64 deaths and 11 abandons. Its most common run-ender is Queen Boss, finishing 6.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Storm fits a Defect deck.
Storm Win Rate & Pick Rate
At a 23.8% win rate, Storm runs 4.9% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Storm
Across the 95 tracked runs that drafted Storm, 20 ended in a win and 75 in a loss — a 21.1% win share, counting abandons as losses.
- Wins 21.1%
- Losses 78.9%
Best Cards to Pair with Storm
Storm’s strongest card pairings so far are Echo Form (+23.4%), Machine Learning (+18.8%), and Overclock (+18.1%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Storm Win Rate by Class
Exclusive to the Defect, Storm posts a 23.8% win rate over 95 tracked runs.
Best Relics for Storm
The relics that swing Storm’s win rate the most are Blood Vial (+27.7%), Joss Paper (+21.8%), and Venerable Tea Set (+20.9%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Storm Card Details
A 1-energy uncommon power, Storm is upgraded 35.1% of the time and tends to enter the deck around floor 15.
Whenever you play a Power, Channel 1 Lightning.
What Ends Runs with Storm
Runs holding Storm end most often against Queen Boss (6.3%), Knowledge Demon Boss (5.3%), and The Insatiable Boss (4.2%) — the share of its runs each accounts for is shown.
- Queen Boss6.3% of runs
- Knowledge Demon Boss5.3% of runs
- The Insatiable Boss4.2% of runs
- Knights Elite4.2% of runs
- Bygone Effigy Elite4.2% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Storm – Frequently Asked Questions
Is Storm good in Slay the Spire 2?
Across 95 tracked runs, Storm has a 23.8% win rate — +4.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Storm do in Slay the Spire 2?
Storm costs 1 energy. Whenever you play a Power, Channel 1 Lightning.
What class is Storm in Slay the Spire 2?
Storm is an Uncommon Defect Power.
Is Storm worth upgrading in Slay the Spire 2?
Storm can be upgraded at a rest site to improve its effect.
What is the best relic for Storm?
In tracked runs, Storm has performed best alongside Blood Vial, which lifts its win rate by +27.7% over 17 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.