Spinner
Win Rate
24.5%
Pick Rate
1.6%
Δ vs Avg
+5.6

SpinnerPower

Rare
TypePower
RarityRare
Cost1
ClassDefect
MethodologyData Methodology

At the start of your turn, Channel 1 Glass.

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Is Spinner good in Slay the Spire 2?

In Slay the Spire 2, Spinner is a rare power from the Defect card pool. Its effect: At the start of your turn, Channel 1 Glass. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 59 tracked runs its win rate sits at 24.5%, 5.6% ahead of the 19.0% all-deck baseline. It sees niche play, included in only 1.6% of eligible runs. Within Defect runs it’s drafted 9.9% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Echo Form, which lifts its win rate by +20.0% when the two share a deck. On the relic side, Juzu Bracelet is its standout companion, worth a +20.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 23.1% of the time, and tends to be picked up near floor 18.

Of the runs that drafted it, 13 ended in victory against 40 deaths and 6 abandons. Its most common run-ender is Test Subject Boss, finishing 10.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Spinner fits a Defect deck.

Spinner Win Rate & Pick Rate

At a 24.5% win rate, Spinner runs 5.6% ahead of the 19.0% all-deck baseline — the bars below put the two side by side.

Win rate24.5%
Average deck19.0%
+5.6% vs averagePick rate: 1.6%59 runs

Run Outcomes with Spinner

Across the 59 tracked runs that drafted Spinner, 13 ended in a win and 46 in a loss — a 22.0% win share, counting abandons as losses.

  • Wins 22.0%
  • Losses 78.0%

Best Cards to Pair with Spinner

Spinner’s strongest card pairings so far are Echo Form (+20.0%), Machine Learning (+18.5%), and Iteration (+18.5%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Spinner Win Rate by Class

Of the 2 classes that draft Spinner, it performs best with Defect (25.0%) and Necrobinder (0.0%).

Best Relics for Spinner

The relics that swing Spinner’s win rate the most are Juzu Bracelet (+20.0%), Captain's Wheel (+18.5%), and Sturdy Clamp (+17.4%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Spinner Card Details

A 1-energy rare power, Spinner is upgraded 23.1% of the time and tends to enter the deck around floor 18.

At the start of your turn, Channel 1 Glass.

Cost1
TypePower
RarityRare
ClassDefect
Avg copies / deck1.1
Upgraded23.1%
Typical pickup floor18

What Ends Runs with Spinner

Runs holding Spinner end most often against Test Subject Boss (10.2%), Queen Boss (10.2%), and Kaiser Crab Boss (8.5%) — the share of its runs each accounts for is shown.

  • Test Subject Boss10.2% of runs
  • Queen Boss10.2% of runs
  • Kaiser Crab Boss8.5% of runs
  • Knowledge Demon Boss5.1% of runs
  • Entomancer Elite5.1% of runs
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Spinner – Frequently Asked Questions

Is Spinner good in Slay the Spire 2?

Across 59 tracked runs, Spinner has a 24.5% win rate — +5.6% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Spinner do in Slay the Spire 2?

Spinner costs 1 energy. At the start of your turn, Channel 1 Glass.

What class is Spinner in Slay the Spire 2?

Spinner is a Rare Defect Power.

Is Spinner worth upgrading in Slay the Spire 2?

Spinner can be upgraded at a rest site to improve its effect.

What is the best relic for Spinner?

In tracked runs, Spinner has performed best alongside Juzu Bracelet, which lifts its win rate by +20.0% over 9 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.