
SpinnerPower
At the start of your turn, Channel 1 Glass.
Is Spinner good in Slay the Spire 2?
In Slay the Spire 2, Spinner is a rare power from the Defect card pool. Its effect: At the start of your turn, Channel 1 Glass. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 59 tracked runs its win rate sits at 24.5%, 5.6% ahead of the 19.0% all-deck baseline. It sees niche play, included in only 1.6% of eligible runs. Within Defect runs it’s drafted 9.9% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Echo Form, which lifts its win rate by +20.0% when the two share a deck. On the relic side, Juzu Bracelet is its standout companion, worth a +20.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 23.1% of the time, and tends to be picked up near floor 18.
Of the runs that drafted it, 13 ended in victory against 40 deaths and 6 abandons. Its most common run-ender is Test Subject Boss, finishing 10.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Spinner fits a Defect deck.
Spinner Win Rate & Pick Rate
At a 24.5% win rate, Spinner runs 5.6% ahead of the 19.0% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Spinner
Across the 59 tracked runs that drafted Spinner, 13 ended in a win and 46 in a loss — a 22.0% win share, counting abandons as losses.
- Wins 22.0%
- Losses 78.0%
Best Cards to Pair with Spinner
Spinner’s strongest card pairings so far are Echo Form (+20.0%), Machine Learning (+18.5%), and Iteration (+18.5%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Spinner Win Rate by Class
Of the 2 classes that draft Spinner, it performs best with Defect (25.0%) and Necrobinder (0.0%).
Best Relics for Spinner
The relics that swing Spinner’s win rate the most are Juzu Bracelet (+20.0%), Captain's Wheel (+18.5%), and Sturdy Clamp (+17.4%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Spinner Card Details
A 1-energy rare power, Spinner is upgraded 23.1% of the time and tends to enter the deck around floor 18.
At the start of your turn, Channel 1 Glass.
What Ends Runs with Spinner
Runs holding Spinner end most often against Test Subject Boss (10.2%), Queen Boss (10.2%), and Kaiser Crab Boss (8.5%) — the share of its runs each accounts for is shown.
- Test Subject Boss10.2% of runs
- Queen Boss10.2% of runs
- Kaiser Crab Boss8.5% of runs
- Knowledge Demon Boss5.1% of runs
- Entomancer Elite5.1% of runs
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Spinner – Frequently Asked Questions
Is Spinner good in Slay the Spire 2?
Across 59 tracked runs, Spinner has a 24.5% win rate — +5.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Spinner do in Slay the Spire 2?
Spinner costs 1 energy. At the start of your turn, Channel 1 Glass.
What class is Spinner in Slay the Spire 2?
Spinner is a Rare Defect Power.
Is Spinner worth upgrading in Slay the Spire 2?
Spinner can be upgraded at a rest site to improve its effect.
What is the best relic for Spinner?
In tracked runs, Spinner has performed best alongside Juzu Bracelet, which lifts its win rate by +20.0% over 9 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.