Spinner
Win Rate
23.1%
Pick Rate
1.4%
Δ vs Avg
+9.3

Spinner Power

Rare
Type
Power
Rarity
Rare
Cost
1
Class
Defect
Methodology
Data Methodology

At the start of your turn, Channel 1 Glass.

Is Spinner good in Slay the Spire 2?

In Slay the Spire 2, Spinner is a rare power from the Defect card pool. Its effect: At the start of your turn, Channel 1 Glass. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 291 tracked runs its win rate sits at 23.1%, 9.3% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 1.4% of eligible runs. Offer data argues the other way: taken 33.6% of the time it is shown, runs that picked it win 23.7% against 26.1% for runs that passed — a -2.3% pick lift across 211 decided runs. Within Defect runs it’s drafted 6.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is Ice Lance, which lifts its win rate by +27.9% when the two share a deck. On the relic side, Candelabra is its standout companion, worth a +26.2% win-rate swing alongside it. It costs 1 energy, gets upgraded 32.2% of the time, and tends to be picked up near floor 16.

Of the runs that drafted it, 67 ended in victory against 223 deaths and 1 abandons. Its most common run-ender is Kaiser Crab Boss, finishing 10.0% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Spinner fits a Defect deck.

Spinner Win Rate & Pick Rate

At a 23.1% win rate, Spinner runs 9.3% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate23.1%
Average deck13.8%
+9.3% vs averagePick rate: 1.4%291 runs

Run Outcomes with Spinner

Across the 291 tracked runs that drafted Spinner, 67 ended in a win and 224 in a loss — a 23.0% win share, counting abandons as losses.

  • Wins 23.0%
  • Losses 77.0%

Pick or Skip: Spinner

Players take Spinner in 33.6% of the 654 offers it appears in; those runs win 23.7% against 26.1% for runs that passed, a pick lift of -2.3% over 211 decided runs.

Pick rate when offered33.6%654 offers

Taken 220 times out of 654 offers.

Win rate when picked23.7%211 runs
Win rate when skipped26.1%371 runs
-2.4% vs skippingPick lift: -2.3%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Spinner

Of the 4 pickup windows recorded for Spinner, Act 3 is the best: 45.5% across 11 runs.

Starting deckNot enough data—8 runs
Act 116.7%199 runs
Act 235.6%73 runs
Act 345.5%11 runs

Win rate of runs by the act Spinner entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Spinner

Spinner’s strongest card pairings so far are Ice Lance (+27.9%), Mad Science (+23.1%), and Genetic Algorithm (+23.1%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Spinner Win Rate by Class

Exclusive to the Defect, Spinner posts a 23.2% win rate over 285 tracked runs.

The DefectThe Defectappears in 6.2% of its runs (285 tracked)

Best Relics for Spinner

The relics that swing Spinner’s win rate the most are Candelabra (+26.2%), Cloak Clasp (+26.1%), and Strawberry (+22.4%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Spinner Card Details

A 1-energy rare power, Spinner is upgraded 32.2% of the time and tends to enter the deck around floor 16.

At the start of your turn, Channel 1 Glass.

Cost1
TypePower
RarityRare
ClassDefect
Avg copies / deck1.2
Upgraded32.2%
Typical pickup floor16

What Ends Runs with Spinner

Runs holding Spinner end most often against Kaiser Crab Boss (10.0%), The Insatiable Boss (5.8%), and Aeonglass Boss (5.5%) — the share of its runs each accounts for is shown.

  • Kaiser Crab Boss10.0% of runs
  • The Insatiable Boss5.8% of runs
  • Aeonglass Boss5.5% of runs
  • Test Subject Boss5.2% of runs
  • Queen Boss4.5% of runs
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Spinner – Frequently Asked Questions

Is Spinner good in Slay the Spire 2?

Across 291 tracked runs, Spinner has a 23.1% win rate — +9.3% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Spinner do in Slay the Spire 2?

Spinner costs 1 energy. At the start of your turn, Channel 1 Glass.

What class is Spinner in Slay the Spire 2?

Spinner is a Rare Defect Power.

Is Spinner worth upgrading in Slay the Spire 2?

Spinner can be upgraded at a rest site to improve its effect.

What is the best relic for Spinner?

In tracked runs, Spinner has performed best alongside Candelabra, which lifts its win rate by +26.2% over 19 runs together.

Should I take Spinner when it is offered?

Players take Spinner in 33.6% of its 654 recorded offers. Runs that picked it win 23.7% (211 decided runs) against 26.1% for runs that skipped it (371 decided runs) — a -2.4% difference, and a -2.3% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.