
SynthesisAttack
Deal 12 damage. The next Power you play costs 0 -cost.
Is Synthesis good in Slay the Spire 2?
Synthesis is an uncommon Defect attack in Slay the Spire 2. In combat it resolves as: Deal 12 damage. The next Power you play costs 0 -cost. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 32 recorded runs, decks running it win 20.0% of the time, comfortably clear of the 18.9% average, by 1.1%. It’s a more selective pick, turning up in just 0.8% of decks that could run it. Defect players keep it in 5.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Adaptive Strike — together they post a +13.3% swing in win rate. It also has strong chemistry with the relic Pendulum, which moves its win rate by +18.5%. At 2 energy, it’s upgraded in 22.9% of runs and usually joins the deck around floor 16.
Upgraded, it gains +6 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 6 wins, 24 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Aeonglass Boss, which closes out 9.4% of its appearances. Read on for Synthesis’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Synthesis Win Rate & Pick Rate
Synthesis’s 20.0% win rate clears the 18.9% all-deck average by 1.1%, the gap charted below.
Run Outcomes with Synthesis
Synthesis has 6 wins and 26 losses over 32 tracked runs (18.8% won); abandoned runs count as losses.
- Wins 18.8%
- Losses 81.3%
Best Cards to Pair with Synthesis
Ranked by win-rate lift, Synthesis performs best alongside Adaptive Strike (+13.3%), Hologram (+11.8%), and White Noise (+11.6%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Synthesis Win Rate by Class
Synthesis is played across 2 classes, led by Defect (20.7%) and Necrobinder (0.0%) by win rate.
Best Relics for Synthesis
Synthesis pairs best with the relics Pendulum (+18.5%), Blood Vial (+15.7%), and Red Mask (+15.7%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Synthesis Card Details
Synthesis is an uncommon attack costing 2 energy; it’s upgraded in 22.9% of runs and usually picked up by floor 16.
Deal 12 damage. The next Power you play costs 0 -cost.
Upgrade: +6 Damage
What Ends Runs with Synthesis
Synthesis’s most common run-enders are Aeonglass Boss (9.4%), Queen Boss (6.3%), and The Obscura Normal (6.3%).
- Aeonglass Boss9.4% of runs
- Queen Boss6.3% of runs
- The Obscura Normal6.3% of runs
- Entomancer Elite6.3% of runs
- Lagavulin Matriarch Boss6.3% of runs
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Synthesis – Frequently Asked Questions
Is Synthesis good in Slay the Spire 2?
Across 32 tracked runs, Synthesis has a 20.0% win rate — +1.1% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Synthesis do in Slay the Spire 2?
Synthesis costs 2 energy. Deal 12 damage. The next Power you play costs 0 -cost.
What class is Synthesis in Slay the Spire 2?
Synthesis is an Uncommon Defect Attack.
Is Synthesis worth upgrading in Slay the Spire 2?
Players upgrade Synthesis in 22.9% of runs. Upgrading it grants +6 Damage.
What is the best relic for Synthesis?
In tracked runs, Synthesis has performed best alongside Pendulum, which lifts its win rate by +18.5% over 3 runs together.
See Also
Compare Synthesis with the rest of the best Slay the Spire 2 cards, relics, and classes below.