
UnrelentingAttack
Deal 12 damage. The next Attack you play costs 0 -cost.
Is Unrelenting good in Slay the Spire 2?
In Slay the Spire 2, Unrelenting is an uncommon attack from the Ironclad card pool. Its effect: Deal 12 damage. The next Attack you play costs 0 -cost. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 4 tracked runs its win rate sits at 0.0%, 12.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 0.8% of eligible runs. Within Ironclad runs it’s drafted 8.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Bash, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Burning Blood is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 2 energy, gets upgraded 50.0% of the time, and tends to be picked up near floor 11.
Upgrading the card adds +6 Damage to its stat line. Of the runs that drafted it, 0 ended in victory against 3 deaths and 1 abandons. See the synergies, class split, and threats below for the full picture of where Unrelenting fits a Ironclad deck.
Unrelenting Win Rate & Pick Rate
At a 0.0% win rate, Unrelenting runs 12.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Unrelenting
Across the 4 tracked runs that drafted Unrelenting, 0 ended in a win and 4 in a loss — a 0.0% win share, counting abandons as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Unrelenting
Unrelenting’s strongest card pairings so far are Bash (0.0%), Bloodletting (0.0%), and Defend (0.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Unrelenting Win Rate by Class
Exclusive to the Ironclad, Unrelenting posts a 0.0% win rate over 4 tracked runs.
Best Relics for Unrelenting
The relics that swing Unrelenting’s win rate the most are Burning Blood (0.0%) and Bronze Scales (0.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Unrelenting Card Details
A 2-energy uncommon attack, Unrelenting is upgraded 50.0% of the time and tends to enter the deck around floor 11.
Deal 12 damage. The next Attack you play costs 0 -cost.
Upgrade: +6 Damage
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Unrelenting – Frequently Asked Questions
Is Unrelenting good in Slay the Spire 2?
Across 4 tracked runs, Unrelenting has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Unrelenting do in Slay the Spire 2?
Unrelenting costs 2 energy. Deal 12 damage. The next Attack you play costs 0 -cost.
What class is Unrelenting in Slay the Spire 2?
Unrelenting is an Uncommon Ironclad Attack.
Is Unrelenting worth upgrading in Slay the Spire 2?
Players upgrade Unrelenting in 50.0% of runs. Upgrading it grants +6 Damage.
What is the best relic for Unrelenting?
In tracked runs, Unrelenting has performed best alongside Burning Blood, which lifts its win rate by 0.0% over 4 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.