Hatchlings of Midas card in SPAM

Hatchlings of Midas — SPAM Card Light · Common

LightCommonSupportElement engine
HP
500
Spamtons
8
Tier
D
Methodology
Data Methodology

Hatchlings of Midas (Common, Light) is a SPAM card with 500 HP, 8 Spamtons per turn and 2 abilities: Chirp-chirp-chirp and Quintet.

Element
Light
Rarity
Common
HP
500524 effective
Spamtons per turn
8
Modeled tier
D · #125

Hatchlings of Midas overview

Game data
Hatchlings of Midas card in SPAMHatchlings of MidasChirp-chirp-chirp2Quintet2500/5008

Hatchlings of Midas (Common, Light) has 500 HP and earns 8 Spamtons per turn. Our model rates it D tier, #125 of 127 cards.

Hatchlings of Midas is an element engine: Chirp-chirp-chirp and Quintet add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks.

D#125 of 127 cardsModeled from damage, durability, economy and how often the strongest decks use itModeled
Damage
8
Durability
44
Economy
61
Utility
78

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this

Hatchlings of Midas abilities

Calculated

Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.

Chirp-chirp-chirp

Light

Heal 10 Light
Heal 10 Light
Heal 10 Light
Heal 10 Light Light bonus (+3)

Cooldown
2
Accuracy
100%
Critical
1% · ×2
Healing per cast
40

Quintet

Light

Base damage and healing increase by 2

Cooldown
2
Accuracy
100%

Hatchlings of Midas talents

Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.

  1. 1Breath-8From turn 8Gains the Elemental Breath attack at the start of turn 8
  2. 2RecklessImmediately applies "Random Metamorph" to this card and grants (+500) HP.
  3. 3ParadoxThis card's resistances are inverted: positive ones become negative, and vice versa.

Talents unlock when you pull duplicates of the card from orbs.

Resistances

Game data

Hatchlings of Midas resists Light damage best (15%) and takes the most from Water (-19%).

-10%Fire
-19%Water
+14%Earth
+13%Nature
+14%Shadow
+15%Light

Effective HP against the card pool's average damage mix: 524.

How to play Hatchlings of Midas

Hatchlings of Midas resists Light damage best (15%) and takes the most from Water (-19%).

GeneratesLight

Similar cards and alternatives

Same element or role with comparable HP and income: swap options when you don't own Hatchlings of Midas.

Hatchlings of Midas lore

Species: CreatureRegion: AeltherEra: Prosperous Era

Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. The Hatchlings of Midas are said to be the offspring of the Glimmers of Hope. It hasn't yet been proven, due to the difficulty of Aelther's restrictions — its fauna and flora are hard to observe. Their nest is perched high, at the height of the tallest trees. They only become visible during the ascent of the Celestial Mount, when the summit comes to eye level.

More SPAM lore →

Art and print odds

Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:

  • Standard95%
  • Reverse3%
  • Foil1.6%
  • Full Art0.4%

Illustrated by Manayel

Hatchlings of Midas (Common, Light) has 500 HP and earns 8 Spamtons per turn. Our model rates it D tier, #125 of 127 cards. Hatchlings of Midas is an element engine: Chirp-chirp-chirp and Quintet add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks. Hatchlings of Midas resists Light damage best (15%) and takes the most from Water (-19%).

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Hatchlings of Midas FAQ — SPAM v1.20

Is Hatchlings of Midas good in SPAM?

Our model rates Hatchlings of Midas D tier (#125 of 127 cards). It scores 8 for damage and 44 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.

What is the best talent for Hatchlings of Midas?

Hatchlings of Midas can run Breath-8, Reckless and Paradox; pick the one that fits your deck's plan.

What abilities does Hatchlings of Midas have?

Hatchlings of Midas has Chirp-chirp-chirp and Quintet. Together they deal about 0 expected damage per turn against an average card before element bonuses.

What is Hatchlings of Midas weak to?

Hatchlings of Midas resists Light damage best (15%) and takes the most from Water (-19%).

What is the lore of Hatchlings of Midas?

Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. The Hatchlings of Midas are said to be the offspring of the Glimmers of Hope.