Chirp-chirp-chirp
Heal 10
Light
Heal 10
Light
Heal 10
Light
Heal 10
Light
Light bonus (+3)
- Cooldown
- 2
- Accuracy
- 100%
- Critical
- 1% · ×2
- Healing per cast
- 40

Hatchlings of Midas (Common, Light) is a SPAM card with 500 HP, 8 Spamtons per turn and 2 abilities: Chirp-chirp-chirp and Quintet.

Hatchlings of Midas
Chirp-chirp-chirp
2
Quintet
2500/500

Hatchlings of Midas (Common, Light) has 500 HP and earns 8 Spamtons per turn. Our model rates it D tier, #125 of 127 cards.
Hatchlings of Midas is an element engine: Chirp-chirp-chirp and Quintet add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Hatchlings of Midas resists Light damage best (15%) and takes the most from Water (-19%).
Effective HP against the card pool's average damage mix: 524.
Hatchlings of Midas resists Light damage best (15%) and takes the most from Water (-19%).
Cards that feed Hatchlings of Midas's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Hatchlings of Midas.
Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. The Hatchlings of Midas are said to be the offspring of the Glimmers of Hope. It hasn't yet been proven, due to the difficulty of Aelther's restrictions — its fauna and flora are hard to observe. Their nest is perched high, at the height of the tallest trees. They only become visible during the ascent of the Celestial Mount, when the summit comes to eye level.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Manayel
Hatchlings of Midas (Common, Light) has 500 HP and earns 8 Spamtons per turn. Our model rates it D tier, #125 of 127 cards. Hatchlings of Midas is an element engine: Chirp-chirp-chirp and Quintet add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks. Hatchlings of Midas resists Light damage best (15%) and takes the most from Water (-19%).
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Our model rates Hatchlings of Midas D tier (#125 of 127 cards). It scores 8 for damage and 44 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Hatchlings of Midas can run Breath-8, Reckless and Paradox; pick the one that fits your deck's plan.
Hatchlings of Midas has Chirp-chirp-chirp and Quintet. Together they deal about 0 expected damage per turn against an average card before element bonuses.
Hatchlings of Midas resists Light damage best (15%) and takes the most from Water (-19%).
Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. The Hatchlings of Midas are said to be the offspring of the Glimmers of Hope.