
SPAM Light Cards & Decks Light element
- Cards
- 21
- Average HP
- 745
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Light is one of SPAM's six main elements with 21 cards (11 Common, 5 Rare, 3 Epic and 2 Legendary). Every Light point you stack adds 10% to all Light abilities, and the Lightheart Tox adds 1 to 8 points every turn.
- Light cards
- 2111 Common, 5 Rare, 3 Epic and 2 Legendary
- Average HP
- 745
- Top modeled card
- EphialA tier
- Heart Tox
- Lightheart+1 to +8 per turn
- Pool resistance
- 8.5%average vs Light damage
How Light works
Game dataLight cards use Light damage, and every Light point you have adds 10% to it, for the whole match. That makes Light decks strongest when several cards build the same pool.
The Lightheart Tox is the simplest way to build that pool: from 1 point per turn at Common (15 Spamtons) up to 8 at Legendary (120 Spamtons). On some arenas the terrain also gives both players +5 Light points.
7 Light cards make their own points, led by Light Spirit, Light King and Hatchlings of Midas.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
All Light cards
Game dataEvery released Light card, in card-number order. Open one for its abilities, talents and decks.

Light Spirit
Radiant Whisper
1
Screen
1500/500
10

Glimmer of Hope
Breath
1
Lucky
900/900
10

Artisan of Hours
Slowing
4
Flash
3700/700
5

Léo
Purifying Flash
4
Mimicry
800/800
6

Astry
Misunderstood Genius
4
Chiaroscuro
3600/600
10

Wyrmling of Lights
Peaceful Glow
1
Thoughtful Aid
3500/500
3

Master Thronebéur
Slowing
4
Luminous Hammer
3850/850
8

Green Guardian
Radiance
5
Multi Heal
5800/800
10

Melody of Divinities
Celestial Arrows
2
Divine Judgment
10550/550
3

Lums
Silver Wind
2
Liftoff
4600/600
7

Sky Dragon
Dazzling Breath
4
Tornado Breath
4
Avenger
700/700
8

Ameru
Smoky Dream
3
Smoke
800/800
15

Codex of Luminous Spells
Luminescent Script
1
Immunity
1000/1000
10

Ephial
Astral Tackle
4
Planet Heal
5
Reset
1500/1500
12

Toad of the Stars
Eye for an Eye
2
Punching Bag
Backlash
900/900
6

Flower of Life
Radiant Whisper
1
Floral Barrier
1600/600
7

Hatchlings of Midas
Chirp-chirp-chirp
2
Quintet
2500/500
8

Cloudy Rodent
Cloud Gnawer
3
Taunt
Berserk
750/750
11

Radiant Shinobi
Yellow Lightning
5
Kung‑Fu
5600/600
6

Light King
Blade-L
5
Solar Choice
5
Punching Bag
1000/1000
10

Nebular Aristocrat
Cosmic Masquerade
2500/500
3
Best Light cards
ModeledRanked by our deck model (damage, durability, economy and how often the strongest decks use them). Modeled from game data, not win rates.
- A
EphialLight · Legendary#12 - A
AmeruLight · Rare#23 - B
AstryLight · Rare#34 - B
Radiant ShinobiLight · Rare#37 - B
Light KingLight · Epic#38 - B
Green GuardianLight · Rare#45 - B
Glimmer of HopeLight · Common#64 - C
Melody of DivinitiesLight · Legendary#68
Best Light decks
ModeledCurated decks first, then the strongest decks our model built around Light.



Mono Light Burst Deck (Radiant Shinobi)


Ephial + Astry + Radiant Shinobi + Amerustrength 46


Ephial + Melody of Divinities + Hatchlings of Midas + Light Kingstrength 36


Ephial + Radiant Shinobi + Light King + Light Spiritstrength 40


Ephial + Melody of Divinities + Hatchlings of Midas + Light Spiritstrength 41
Lightheart: the Light Heart Tox
Game dataBought in the in-match Tox Shop. It adds Light points at the start of each of your turns.
| Rarity | Points per turn | Price | Held from turn 1 |
|---|---|---|---|
| Common | +1 | 15 ⬢ | +100% Light damage by turn 10 |
| Rare | +2 | 30 ⬢ | +200% Light damage by turn 10 |
| Epic | +5 | 60 ⬢ | +500% Light damage by turn 10 |
| Legendary | +8 | 120 ⬢ | +800% Light damage by turn 10 |
The last column assumes the Heart is held from turn 1; bought later, it has fewer turns to stack. Higher rarities show up more often in the shop as your Luck grows.
Who resists Light
CalculatedAcross the whole pool, cards average 8.5% resistance to Light damage. Earth cards resist it best (11.6% on average) and Shadow cards the least (4.9%).
Average by card element
- Earth11.6%
- Water10.5%
- Nature9.9%
- Light7.5%
- Fire6.9%
- Shadow4.9%
Most resistant
Other cards that make Light points
CalculatedCards of other elements whose abilities or starting Tox add Light points: the splash options for a Light deck.
Thorn of LoveEarth · Common≈ +2 per turn
Commando GerzEarth · Rare≈ +1.5 per turn
Mistress of TintsEarth · Rare≈ +1 per turn
Snow WarriorEarth · Common≈ +1 per turn
FaeryliaShadow · Epic≈ +1 per turn
Canine SpecterShadow · Common≈ +1 per turn
Squall, Emissary of NightmaresShadow · Rare≈ +1 per turn
Nimbus SeahorseWater · Rare≈ +0.6 per turn
Light has 21 cards in SPAM v1.20, averaging 745 HP; our model rates Ephial the strongest. Lightheart is its Heart Tox, adding 1 to 8 Light points per turn. The pool averages 8.5% resistance to Light; Weaver of Words resists it most (35%) and Wander Blades least (-30%). Our top Light deck is Mono Light Burst Deck (Radiant Shinobi).
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
SPAM Light FAQ — v1.20
Which Light cards are in SPAM?
SPAM has 21 Light cards (11 Common, 5 Rare, 3 Epic and 2 Legendary), including Light Spirit, Glimmer of Hope, Artisan of Hours, Léo, Astry and Wyrmling of Lights.
What are the best Light cards in SPAM?
Our deck model ranks Ephial, Ameru and Astry as the strongest Light cards. The rating is modeled from game data, not win rates.
How do I get Light points?
Play cards that add Light points (such as Light Spirit, Light King and Hatchlings of Midas), buy the Lightheart Tox in the Tox Shop, or play on an arena whose terrain is Light (+5 for both players). Each point adds 10% to your Light abilities.
Which cards resist Light damage?
Earth cards resist Light best on average (11.6%); the single most resistant card is Weaver of Words at 35%. Wander Blades takes the most at -30%.
What is the best Light deck in SPAM?
Our top Light deck is Mono Light Burst Deck (Radiant Shinobi). The deck pages list its talents, Tox plan and turn-by-turn damage.