Light element orb in SPAM

SPAM Light Cards & Decks Light element

Light21 cards
Cards
21
Average HP
745
Methodology
Data Methodology

Light is one of SPAM's six main elements with 21 cards (11 Common, 5 Rare, 3 Epic and 2 Legendary). Every Light point you stack adds 10% to all Light abilities, and the Lightheart Tox adds 1 to 8 points every turn.

Light cards
2111 Common, 5 Rare, 3 Epic and 2 Legendary
Average HP
745
Top modeled card
EphialA tier
Heart Tox
Lightheart+1 to +8 per turn
Pool resistance
8.5%average vs Light damage

How Light works

Game data

Light cards use Light damage, and every Light point you have adds 10% to it, for the whole match. That makes Light decks strongest when several cards build the same pool.

The Lightheart Tox is the simplest way to build that pool: from 1 point per turn at Common (15 Spamtons) up to 8 at Legendary (120 Spamtons). On some arenas the terrain also gives both players +5 Light points.

7 Light cards make their own points, led by Light Spirit, Light King and Hatchlings of Midas.

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this

Best Light cards

Modeled

Ranked by our deck model (damage, durability, economy and how often the strongest decks use them). Modeled from game data, not win rates.

  1. AEphial — SPAMEphialLight · Legendary#12
  2. AAmeru — SPAMAmeruLight · Rare#23
  3. BAstry — SPAMAstryLight · Rare#34
  4. BRadiant Shinobi — SPAMRadiant ShinobiLight · Rare#37
  5. BLight King — SPAMLight KingLight · Epic#38
  6. BGreen Guardian — SPAMGreen GuardianLight · Rare#45
  7. BGlimmer of Hope — SPAMGlimmer of HopeLight · Common#64
  8. CMelody of Divinities — SPAMMelody of DivinitiesLight · Legendary#68
Full card tier list →

Lightheart: the Light Heart Tox

Game data

Bought in the in-match Tox Shop. It adds Light points at the start of each of your turns.

RarityPoints per turnPriceHeld from turn 1
Common+115 ⬢+100% Light damage by turn 10
Rare+230 ⬢+200% Light damage by turn 10
Epic+560 ⬢+500% Light damage by turn 10
Legendary+8120 ⬢+800% Light damage by turn 10

The last column assumes the Heart is held from turn 1; bought later, it has fewer turns to stack. Higher rarities show up more often in the shop as your Luck grows.

Who resists Light

Calculated

Across the whole pool, cards average 8.5% resistance to Light damage. Earth cards resist it best (11.6% on average) and Shadow cards the least (4.9%).

Other cards that make Light points

Calculated

Cards of other elements whose abilities or starting Tox add Light points: the splash options for a Light deck.

Light has 21 cards in SPAM v1.20, averaging 745 HP; our model rates Ephial the strongest. Lightheart is its Heart Tox, adding 1 to 8 Light points per turn. The pool averages 8.5% resistance to Light; Weaver of Words resists it most (35%) and Wander Blades least (-30%). Our top Light deck is Mono Light Burst Deck (Radiant Shinobi).

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SPAM Light FAQ — v1.20

Which Light cards are in SPAM?

SPAM has 21 Light cards (11 Common, 5 Rare, 3 Epic and 2 Legendary), including Light Spirit, Glimmer of Hope, Artisan of Hours, Léo, Astry and Wyrmling of Lights.

What are the best Light cards in SPAM?

Our deck model ranks Ephial, Ameru and Astry as the strongest Light cards. The rating is modeled from game data, not win rates.

How do I get Light points?

Play cards that add Light points (such as Light Spirit, Light King and Hatchlings of Midas), buy the Lightheart Tox in the Tox Shop, or play on an arena whose terrain is Light (+5 for both players). Each point adds 10% to your Light abilities.

Which cards resist Light damage?

Earth cards resist Light best on average (11.6%); the single most resistant card is Weaver of Words at 35%. Wander Blades takes the most at -30%.

What is the best Light deck in SPAM?

Our top Light deck is Mono Light Burst Deck (Radiant Shinobi). The deck pages list its talents, Tox plan and turn-by-turn damage.