Stronghold
Apply Taunt for 2 turns
- Cooldown
- 4
- Accuracy
- 100%

The Wild Carrier (Common, Earth) is a SPAM card with 1,000 HP, 7 Spamtons per turn and 1 ability: Stronghold.

The Wild Carrier
Stronghold
4

The Wild Carrier (Common, Earth) has 1,000 HP and earns 7 Spamtons per turn. Our model rates it D tier, #112 of 127 cards.
With 1,000 HP (1,111 effective against the average damage mix), The Wild Carrier is there to soak hits and buy turns while your other cards build up their element bonuses.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
The Wild Carrier enters every match with Punching Bag already in one of its three slots.
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
The Wild Carrier has the same 10% resistance against every element.
Effective HP against the card pool's average damage mix: 1,111.
The Wild Carrier has the same 10% resistance against every element.
Same element or role with comparable HP and income: swap options when you don't own The Wild Carrier.
Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. The Carrier of Shal'Zaar, in the wild, is one of the few creatures able to stand against the desert's Abyssal threat. Its abilities make it a top pick to tame — for combat or for hauling goods. Monster hunters live in harmony with herds of Carriers.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Simdof
The Wild Carrier (Common, Earth) has 1,000 HP and earns 7 Spamtons per turn. Our model rates it D tier, #112 of 127 cards. With 1,000 HP (1,111 effective against the average damage mix), The Wild Carrier is there to soak hits and buy turns while your other cards build up their element bonuses. The Wild Carrier has the same 10% resistance against every element.
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Our model rates The Wild Carrier D tier (#112 of 127 cards). It scores 8 for damage and 80 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
The Wild Carrier can run Focus, Evolution and Cavalry; pick the one that fits your deck's plan.
The Wild Carrier has Stronghold. Together they deal about 0 expected damage per turn against an average card before element bonuses.
The Wild Carrier has the same 10% resistance against every element.
Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. The Carrier of Shal'Zaar, in the wild, is one of the few creatures able to stand against the desert's Abyssal threat.