Radiant Shinobi card in SPAM

Mono Light Burst Deck (Radiant Shinobi) — SPAM Area Damage

Area DamageTier DLight
Strength index
40.9
Total HP
3,700
Spamtons / turn
38
Methodology
Data Methodology

Mono Light Burst Deck (Radiant Shinobi) (Area Damage) runs Radiant Shinobi, Ephial, Light King and Astry. It has 3,700 total HP, earns 38 Spamtons a turn plus the turn number, and our model gives it a strength index of 40.9 (D tier).

Strength index
40.9 · D0 = random deck, 100 = best
Archetype
Area Damage
Total HP
3,700
Spamtons / turn
38+ the turn number
Tox plan
Berserk

The four cards

Modeled

Talents are the model's picks; where the model sees no difference between a card's talents, all three are listed.

Ephial card in SPAMEphialAstral Tackle4Planet Heal5Reset1500/150012
TalentCavalryIncreases the max HP of all other allied cards by (+150)
Astry card in SPAMAstryMisunderstood Genius4Chiaroscuro3600/60010
TalentBlue WhaleIncreases this card’s HP by (+200)

Game plan

Yellow Lightning (50 Light to every enemy) and Kung-Fu (40 Earth with area damage) both come up every fifth turn, so this deck hits in bursts rather than every turn. Ephial (1,500 HP) and Light King hold the board, Planet Heal and Chiaroscuro keep it healthy, and Light King's Solar Choice banks Light bonus for Blade-L.

Our model rates this the weakest of the mono-element decks; play it if you own the Light cards and want a durable, heal-heavy board.

Strengths

  • Area damage that hits several enemy cards at once
  • Healing to outlast trades
  • 3,700 total HP — well above the 2,895 average deck
  • 38 Spamtons a turn from cards: rarer Tox sooner
  • Builds 10.5 element points a turn on its own
  • Resists Light damage best (11.3% team average)

Weaknesses

  • Weakest against Water damage (10.5% team average resistance)
  • Most of its damage comes late: 70% lands in turns 8–10

Damage curve and Tox buys

Modeled

Expected damage per turn against an average enemy card with the Tox plan below. Shop turns are even; the rarity is the one most likely to be offered and affordable at that turn's Luck.

3,194 expected damage over 10 turns · 280 Spamtons spent

  1. Turn 2: Berserk (Common) for 30 Spamtons100% chance per offer at Luck 2
  2. Turn 4: Berserk (Common) for 30 Spamtons80% chance per offer at Luck 4
  3. Turn 6: Berserk (Rare) for 60 Spamtons45% chance per offer at Luck 6
  4. Turn 8: Berserk (Rare) for 60 Spamtons53% chance per offer at Luck 8
  5. Turn 10: Berserk (Epic) for 100 Spamtons40% chance per offer at Luck 10

Berserk

Who does the work

CardDamageHealing
Radiant Shinobi — SPAMRadiant Shinobi2,038—
Ephial — SPAMEphial3402,064
Light King — SPAMLight King558—
Astry — SPAMAstry258303

Modeled from SPAM game client v1.20 data · updated Oct 7, 2026 · not win rates · How we calculate this

Element points and resistances

Calculated

Points the deck generates per turn on its own, and the team's average resistance against each element.

Points per turn

+8.8 random element / turnLight +1.8

Team resistance

10.8%Fire
10.5%Water
10.8%Earth
11%Nature
10.5%Shadow
11.3%Light

Collection cost

Calculated

How hard each card is to pull. Odds are per card slot of a Classic orb (4 cards for 1,000 Crystals).

CardRarityPer slot≈ CrystalsDaily shop price
Radiant Shinobi — SPAMRadiant ShinobiRare0.533%46,875500
Ephial — SPAMEphialLegendary0.15%166,6672,000
Light King — SPAMLight KingEpic0.289%86,5381,000
Astry — SPAMAstryRare0.533%46,875500

Expected Crystals to pull one specific card from Classic orbs; duplicates unlock its talents.

The Light deck: Radiant Shinobi's Yellow Lightning hits every enemy card for 50, Ephial and Astry heal, and Astry's Misunderstood Genius can add +35 to an element. Yellow Lightning (50 Light to every enemy) and Kung-Fu (40 Earth with area damage) both come up every fifth turn, so this deck hits in bursts rather than every turn. Ephial (1,500 HP) and Light King hold the board, Planet Heal and Chiaroscuro keep it healthy, and Light King's Solar Choice banks Light bonus for Blade-L. Mono Light Burst Deck (Radiant Shinobi) (Area Damage) runs Radiant Shinobi, Ephial, Light King and Astry. It has 3,700 total HP, earns 38 Spamtons a turn plus the turn number, and our model gives it a strength index of 40.9 (D tier).

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Mono Light Burst Deck (Radiant Shinobi) FAQ — SPAM v1.20

Is Mono Light Burst Deck (Radiant Shinobi) good?

Our model gives Mono Light Burst Deck (Radiant Shinobi) a strength index of 40.9 (D tier), where 0 is an average random deck and 100 the best deck found. It is modeled from game data over the first 10 turns, not from win rates.

Which Tox should Mono Light Burst Deck (Radiant Shinobi) buy?

Berserk on every even turn: Turn 2: Berserk (Common) for 30 Spamtons; Turn 4: Berserk (Common) for 30 Spamtons; Turn 6: Berserk (Rare) for 60 Spamtons; Turn 8: Berserk (Rare) for 60 Spamtons; Turn 10: Berserk (Epic) for 100 Spamtons.

What beats Mono Light Burst Deck (Radiant Shinobi)?

Its team resistance is lowest against Water damage (10.5%).

What can I play instead of Radiant Shinobi?

Lums and Flower of Life fill a similar role. Try them in the deck builder to compare the strength index.