Yellow Lightning
Deal 50
Light damage to all enemy cards
- Cooldown
- 5
- Accuracy
- 100%
- Critical
- 1% · ×3
- Damage per cast
- 140
- Damage per turn
- 28
- Targets
- All enemies

Radiant Shinobi (Rare, Light) is a SPAM card with 600 HP, 6 Spamtons per turn and 2 abilities: Yellow Lightning and Kung‑Fu.

Radiant Shinobi
Yellow Lightning
5
Kung‑Fu
5600/600

Radiant Shinobi (Rare, Light) has 600 HP and earns 6 Spamtons per turn. Our model rates it B tier, #37 of 127 cards.
Yellow Lightning hits every enemy card at once, so Radiant Shinobi is worth more the more cards your opponent still has. Its abilities add up to about 39 expected damage per turn across the board before element bonuses.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Radiant Shinobi has the same 5% resistance against every element.
Effective HP against the card pool's average damage mix: 632.
Radiant Shinobi has the same 5% resistance against every element.
In the Tox Shop, Lightheart is its best modeled buy.
Curated decks first, then the strongest decks our model found with this card.
Cards that feed Radiant Shinobi's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Radiant Shinobi.
East of Emeldarion lives a very territorial martial tribe. The little we know of them are strong wolf motifs. Lightning seems to strike their region constantly. Researchers believe the Light King and his descendants may have settled there. The theory has never been confirmed. A spatial rift always opens before anyone who crosses the line of the canine totems. Vivy always appears first, followed by her Radiant Shinobi — a masked and visibly overtrained battalion.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Atto
Radiant Shinobi (Rare, Light) has 600 HP and earns 6 Spamtons per turn. Our model rates it B tier, #37 of 127 cards. Yellow Lightning hits every enemy card at once, so Radiant Shinobi is worth more the more cards your opponent still has. Its abilities add up to about 39 expected damage per turn across the board before element bonuses. Radiant Shinobi has the same 5% resistance against every element. In the Tox Shop, Lightheart is its best modeled buy.
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Our model rates Radiant Shinobi B tier (#37 of 127 cards). It scores 82 for damage and 24 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Radiant Shinobi can run Crit Sphere, Multicolor and Brutal; pick the one that fits your deck's plan.
Radiant Shinobi has Yellow Lightning and Kung‑Fu. Together they deal about 39 expected damage per turn against an average card before element bonuses.
Radiant Shinobi has the same 5% resistance against every element.
In the Tox Shop, Lightheart is its best modeled buy.
Radiant Shinobi appears in Mono Light Burst Deck (Radiant Shinobi). Open the deck builder to try it with the cards you own.
East of Emeldarion lives a very territorial martial tribe. The little we know of them are strong wolf motifs. Lightning seems to strike their region constantly. Researchers believe the Light King and his descendants may have settled there. The theory has never been confirmed.