Aniimo Catch Rates & Capture Calculator
Base catch rate for 196 catchable Aniimo forms, every Aniipod's multiplier and level range, and the states a target can be in — the only lever you hold at the moment of the throw. The easiest catch is Baleetle at 56%; the hardest is Rookey · Snowfield Form at 16%.
Catch calculator
Pick a species, an Aniipod and the state you will catch it in. Those three are the whole formula: the game multiplies the species' base rate by the pod and by the target's state, and nothing else.
Catch rate of every Aniimo (196)
Base rate at full HP with a standard Aniipod, from the game's catch table. 12 species have no catch group and cannot be caught in the wild.
Know your catch odds before you throw
Catch Calculator shows the odds and expected throws for any species and Aniipod, and whether a better pod is worth the cost.
- Catch odds per Aniipod
- Expected throws
- Best-value pod

Aniipods (8)
8 Aniipods: Aniipod, Legendary Aniipod, Aniipod Pro, Aniipod Hyper, Aniipod Mega, Aniipod Track, Legendary Aniipod: Windchase Departure, Sparkling Cube. The multiplier applies to the species' base rate, and each pod is built for a level range rather than a single ceiling.
Aniipod | Multiplier | Level range | On a 30% species | Effect |
|---|---|---|---|---|
| ×1 | 1–101 | 30% | A device for catching, equipping, and training Aniimo. Polaris Institute researchers developed it using Lumintech after drawing inspiration from Ancient Idyll Civilization ruins. | |
| ×1 | 25–45 | 30% | Polaris Institute created this special Aniipod using energy drawn from Astral Bead. It can steady the chaotic energy inside Vein Rifts, turning violent power into a gentle flow that soothes rampaging Legendary Aniimo and helps Pathfinders form a bond with them. | |
| ×1.5 | 15–35 | 45% | The first upgraded product in the Aniipod series, designed to help Pathfinders catch Aniimo with greater ease. | |
| ×2 | 35 | 60% | An Aniipod crafted from new materials that increases Toss speed by reducing air resistance and extending the throwing range. | |
| ×2 | 35 | 60% | The second upgraded product in the Aniipod series, designed to help Pathfinders catch Aniimo even more easily. | |
| ×2 | 35 | 60% | An Aniimo catching device equipped with an eagle-eye lock system that automatically Tracks nearby Aniimo after being Tossed. | |
| Guaranteed | 25–45 | 100% | Catch is always Sparkling, Rolls talents on the catch — A special Aniipod crafted using the energy extracted from Irisalis petals. Blessed by the Irisalis, it can attract rare Aniimo and imbue them with a unique radiance. | |
| Guaranteed | 25–45 | 100% | Catch is always Sparkling, Rolls talents on the catch — An upgraded version of the Aniipod Ultra, created by a genius. Some Pathfinders believe that its design transcends mathematics and is instead metaphysical. |
What actually changes the odds
The catch table gives a multiplier to 22 states a wild Aniimo can be in. 9 of them raise your chance, 3 lower it, and 10 refuse the catch outright. This is the only lever you control at the moment of the throw.
Weakening it first does nothing. The catch table's HP and level curves exist on 9 groups, and every one of them is an elite or a boss the same row forbids catching — so for every Aniimo you can actually catch, a full-health target and a nearly-beaten one have identical odds.
Target's state | Effect | Game's tag |
|---|---|---|
| Stunned (one species only) | ×4 | TE_Wild_10481_Stun |
| Already fond of you | ×2 | TE_Par_Affinity |
| Drawn to bait | ×2 | TE_Par_Baited |
| Chatting with you | ×2 | TE_Par_Chat |
| Intoxicated | ×2 | TE_Par_Drunk |
| Eating | ×2 | TE_Par_Eat |
| Asleep | ×2 | TE_Par_Sleep |
| Hypnotised | ×2 | TE_Wild_Hypnosis |
| Stunned | ×2 | TE_Wild_Stun |
| Alerted | ×0.9 | TE_Par_Alert |
| Watching you | ×0.9 | TE_Par_Stare |
| Walking away | ×0.8 | TE_Par_Leave |
No throw succeeds while one of these is true (10): Dropping its disguise to flee, Rampaging, Angry, during the tutorial, Corrupted, Sitting in its nest, Part of a scripted event, Giant, Part of a guided sequence, Already belongs to someone, Scenery, not a real encounter
The names are MetaBot's reading of the game's internal tags, which carry no player-facing text of their own; each row prints the tag it came from so you can check the reading.
How to raise your catch chance
What the tables above add up to: the moves that actually raise your odds at the moment of the throw.
- Do not bother fighting it down first. For every catchable Aniimo the catch table gives no HP bonus at all, so a full-health target is exactly as catchable as a beaten one.
- Change its state instead: Asleep is worth ×2, and it is the biggest single swing available to you.
- Do not let it notice you. Being alerted, stared down or walked away from all cut the chance, and they are easy to trigger by approaching badly.
- Upgrade your Aniipod: Aniipod Track multiplies the rate by 2; the guaranteed pods always succeed.
- Check the pod's level range: each Aniipod is built for a band of levels, not an open ceiling.
- Alpha and Omega bosses cannot be caught; catch the species in the wild instead.
Aniimo catch rates range from 56% (Baleetle) down to 16% (Rookey · Snowfield Form) across 196 catchable forms. There are 8 Aniipods; Aniipod Track is the strongest non-guaranteed pod at ×2. The catch chance is the species' base rate multiplied by the Aniipod and by the target's state; 9 of the 22 states raise it and 3 lower it. Lowering the target's HP does nothing. Wild Prismana (shiny) odds are 1 in 20,000.
See Also
Aniimo guides
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Aniimo catch rate FAQ
How is catch chance calculated in Aniimo?
Each species has a base rate in the game's catch table. Your Aniipod multiplies it, and so does whatever state the target is in — asleep, baited, alert, walking away. Those three numbers are the whole calculation; the calculator above combines them.
Which Aniimo is easiest to catch?
Baleetle has the highest base catch rate at 56%.
Which Aniimo is hardest to catch?
Rookey · Snowfield Form has the lowest base catch rate at 16%. Catch it asleep or baited, and bring a stronger pod — fighting it down first will not help.
What Aniipods are there?
There are 8: Aniipod, Legendary Aniipod, Aniipod Pro, Aniipod Hyper, Aniipod Mega, Aniipod Track, Legendary Aniipod: Windchase Departure, Sparkling Cube. Aniipod Track is the best non-guaranteed pod at ×2.
Does lowering HP help catch Aniimo?
No. The catch table only attaches an HP curve to 9 groups, and all of them are elites and bosses the same rows forbid catching. For every Aniimo you can actually catch there is no HP term at all, so a full-health target and a nearly-beaten one are equally catchable.
What is the best state to catch an Aniimo in?
Asleep, at ×2. 9 of the 22 states in the catch table raise your chance and 3 lower it, and the table on this page lists every one with its multiplier.
Which Aniipod should I use?
The weakest one that still gets the job done. Aniipod Track multiplies the rate by ×2, and the guaranteed pods always succeed — but spending one on a species you would catch anyway is a wasted pod, so the calculator recommends the cheapest that clears the bar.
How rare are Prismana Aniimo?
A wild spawn is Prismana about 1 in 20,000 times. Prismana forms keep the species' catch rate.
Can you catch boss Aniimo?
No. Alpha and Omega bosses are flagged uncatchable in the catch table. Catch the species in the wild; 12 species have no catch group at all.