Aniimo Endgame Guide: What to Do After the Story

Aniimo Endgame Guide: What to Do After the Story

Aniimo endgame guide: a priority roadmap for after the story, from 20 Alpha and Omega bosses and the 90-entry Aniilog to Prismana, Elite Training, map collectibles and RV 20.

9 min read
EndgameProgressionCompletion

You have watched the credits roll in Idyll. Now what? Aniimo has no single "endgame mode": the post-story game is a stack of completion systems the story only brushes past. This guide puts them in a sensible order and gives you the real counts from the game files (retail build 1.0.3634150), so you know how big each job is before you start. Where a topic already has its own deep-dive guide, we link to it instead of repeating it.

20Field bosses17 Alpha · 3 Omega
90Aniilog entriesof 95 creatures in the files
25Prismana forms18 in the Prismana Pact
890Chests on the map
169Quests60 Journey · 42 Clue
20RV levels45 Aniimo at max

The post-story priority order

The order below front-loads whatever makes everything else faster. A stronger, higher-level team clears bosses and Elite Training quicker, and those feed Held Items and materials into the long collection grind.

  1. Priority 1
    Finish leveling and beat every boss

    Get your core team into the 53–60 range that Tideblossom Coast expects, then work through the Alphas and Omegas you skipped. The leveling guide has the route and the boss progression guide has the order and counters.

  2. Priority 2
    Finish Elite Training

    Elite Training rewards include an Advanced Held Item Pack at 90 points and the Aniimo Somniwing at 180 points. The gear from it makes every later fight easier.

  3. Priority 3
    Fill the Aniilog and chase Prismana

    With a strong team, catching gets quicker. Fill the 90 Aniilog entries, then hunt the 25 Prismana forms. The catching guide and the weather guide cover the tricky spawns.

  4. Priority 4
    Clear the map

    Sweep chests, Lumin Amber, puzzles, Pathfinder Challenges and Sanctums region by region. This is what pushes region research and collection tiers.

  5. Ongoing
    Homeland and dailies

    Keep the RV climbing to level 20 and run the daily and weekly checklist on the side. It is the longest grind in the game, so start early and let it run in the background.

Bosses: 17 Alphas and 3 Omegas

The map data holds 20 field bosses: 17 Alpha Aniimo and 3 Omega Aniimo. Alpha levels run from 15 up to 60, with Luminelle (level 60, Tideblossom Coast) and Magmarex (level 57, Zephyrus Landbridge) at the top. The three Omegas are Infergon and Sherro at level 40 and Tuckin at level 25, so they are not the hardest fights by level, but they are the rarest boss type on the map. The boss list shows all 20 with locations.

Map collectibles left to clear

Most of what "100%" means in Aniimo lives on the interactive map. These are the current marker counts by category in MetaBot's map data.

CollectibleMarkers
Chests890
Lumin Amber102
Pathfinder Challenges61
Ecological Investigations48
Blooms27
Lumin Collection26
Lumin Markings20
Sanctums17
Elite Training points15
Themed Puzzles14
Dr. Glass's Trials9
Map markers by category (MetaBot map data, build 1.0.3634150)

Jump straight to a category: chests, Lumin Amber, Lumin Collection, Themed Puzzles, Pathfinder Challenges, Sanctums, Elite Training and egg locations.

Region research and collection tiers

Region progress in the files runs on two tracks. Research has 12 tiers, starting at 500 points and topping out at 48,000. Collection has 21 tiers, starting at 9 and ending at 186. The files do not spell out exactly which actions feed each track, so use the region progression page to see your targets and lean on the map sweep above to push both.

Aniilog and Prismana

The Aniilog covers 90 of the 95 creatures in the files. The other five, such as the boss-only variant of Infergon, never get an entry, so 90 is your real target. Beyond that there are 221 forms in total: 100 Basic, 96 regional and 25 Prismana. A Prismana form adds a second element on top of the base one; Stellarys is Dark, while its Prismana form is Dark and Ice. See every one on the Prismana page, and the Sparkling page if you want to chase those too.

Elite Training

Elite Training is a course book of 7 chapters, split into Core Courses and four paths: Twining, Discovery, Victory and Splendor. Points unlock reward tiers at 10, 30, 60, 90, 120, 150 and 180. The files name three of the rewards; the others are not itemised. Somniwing is tied to the quest The Promised Moment of the Butterfly Shadows. The map has 15 Elite Training points to visit.

PointsReward
10Custom Egg Box - DPS
90Advanced Held Item Pack
180Somniwing (Aniimo)
Named Elite Training rewards

Held Items: where post-story power comes from

The files list 25 Held Items, each in three tiers, plus two legendary Bonded Held Items: a Floral Rainbow Feather tied to Irisalis, and Pact: Ferocious Fang, which gives a Bonded Held Item for whichever of Helion or Lunara you chose. Higher tiers keep the base effect and add a Core Effect. Tier 1 Ambusher's Cloak gives Damage Amp +25% for attacks in stealth or from behind; tier 3 adds more Damage Amp, back-attack Crit Rate and a Crit Damage buff. Browse them on the held items page, then build around them with the tier list and the team builder.

Quests you probably skipped

The quest data holds 169 quests: 15 main, 60 Journey, 42 Clue, 24 Rumor, 27 Home and 1 side quest. The main story is only a small slice. Journey quests carry the regional legend chains, and Home quests gate RV upgrades, so a lot of them are worth doing anyway. Filter what is left on the quests page.

Homeland: the long haul

The RV has 20 levels. Reaching level 20 costs 74,142,140 Home Coins in total (level 20 alone is 20,800,000), and the last step also asks for 20,000 Habitability, 40 farmlands, 20 woodlands, 10 Mines and a 12-hour upgrade timer. At level 20 you can house 45 Aniimo. The Homeland guide breaks down every step, and the Homeland planner tracks it.

Aniimo endgame checklist

  • Core team in the level 53–60 range
  • All 17 Alphas defeated
  • All 3 Omegas defeated: Infergon, Sherro and Tuckin
  • Elite Training at 180 points and Somniwing claimed
  • 90/90 Aniilog entries
  • All 25 Prismana forms registered
  • Region research at tier 12 and collection at tier 21
  • 890 chests, 102 Lumin Amber, 61 Pathfinder Challenges and 17 Sanctums cleared
  • Every Journey, Clue and Rumor quest finished
  • Main team kitted with tier 3 Held Items
  • RV at level 20
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Guide FAQ

Is there an endgame in Aniimo?

Not as a separate mode. After the story, the game is about completion: 20 field bosses, the 90-entry Aniilog, 25 Prismana forms, Elite Training, region research and collection tiers, map collectibles and the 20-level RV.

What should I do first after finishing the story?

Level your team to the 53–60 range and defeat any Alphas and Omegas you skipped, using the [boss progression guide](/aniimo/guides/boss-progression). Then finish Elite Training for its Advanced Held Item Pack and Somniwing.

How many Aniimo are in the Aniilog?

90 of the 95 creatures in the game files have an Aniilog entry. Counting regional and Prismana variants, there are 221 forms in total.

What does 100% completion take in Aniimo?

We have not found a single 100% counter in the game files. The closest targets are maxing every region's research (12 tiers) and collection (21 tiers) and filling the Aniilog. On the map that means 890 chests, 102 Lumin Amber, 61 Pathfinder Challenges, 26 Lumin Collection points, 17 Sanctums and 14 Themed Puzzles, among others.

How many bosses are in Aniimo?

20 field bosses: 17 Alpha Aniimo from level 15 to 60, and 3 Omega Aniimo (Infergon and Sherro at level 40, Tuckin at level 25). The highest-level boss is Luminelle at level 60 on Tideblossom Coast. See them all on the [boss list](/aniimo/bosses).

Do Alpha bosses respawn?

Ten Alpha descriptions list a 20-second respawn interval. Whether repeat kills give full rewards again is not documented in the files, so test it before planning a farm route around it.