
- Win Rate
- 48.7%
- Pick Rate
- 37.8%
- KDA
- 2.63
Infernus Abilities
- Skill Level
- All Skill Levels
- Matches
- 44,347
- Version
- 6860
- Last Updated
- Nov 8, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Infernus abilities are Napalm, Flame Dash, Afterburn. The Infernus ultimate ability is Concussive Combustion. This page provides Infernus's ability previews and provides the recommended Infernus ability leveling order for competitive play.
Infernus abilities
Napalm
slow, and coating targets in napalm.Infernus abilities: cooldowns, damage & scaling
Infernus's abilities in Deadlock: Napalm, Flame Dash, and Afterburn. Ultimate: Concussive Combustion (190s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.
| Ability | Cooldown | Key stat | Scaling | Effects |
|---|---|---|---|---|
| 25s | 40Damage | Damage +0.6 per Spirit Power | ||
| 38s | 20mMax Dash Speed | Damage Per Second +0.7 per Spirit Power | ||
| Passive | 14Damage Per Second | Damage Per Second +0.66 per Spirit Power | ||
| 190s | 3.25sExplosion Delay | Damage +0.975 per Spirit Power |
Also imbues any active ability:
Quicksilver Reload
Echo Shard
Mercurial Magnum
Mystic Reverb
Napalm (1)
Ability 1
Spew napalm that amplifies your damage
Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.
- Cooldown
- 25s
- Charges
- 1
- Damage
- 40+0.6 per Spirit Power
- Move Speed
- −28%
- Slow Duration
- 4s
- Damage Taken
- +16%
- Debuff Duration
- 8s
- Cast Range
- 20m
- Lifesteal
- —Unlocked by an upgrade
- Incoming Healing
- —Unlocked by an upgrade
- Incoming Healing
- —Unlocked by an upgrade
Napalm upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Charges 2 |
|
| T2 | 2 AP | Napalm Effect: +20% Lifesteal |
|
| T3 | 5 AP | Napalm Effect: +17% Damage Taken and -33% Healing |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Napalm
Mystic Expansion800 · T1Cast Range 20m → 24m
Compress Cooldown1,600 · T2Cooldown 25s → 20.5s
Duration Extender1,600 · T2Slow Duration 4s → 4.88sDebuff Duration 8s → 9.76s
Ballistic Enchantment3,200 · T3Cast Range 20m → 24.4m
Surge of Power3,200 · T3Damage 40 → 56.8
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Flame Dash (2)
Ability 2
Blaze forward, leaving a flame trail in your wake
Dash forward, gaining slow resistance while leaving a flaming trail that deals
spirit damage over time.
Hold [W] while active to dash farther.
- Cooldown
- 38s
- Max Dash Speed
- 20m
- Damage Per Second
- 30+0.7 per Spirit Power
- Trail Duration
- 4s
- Trail Width
- 4.5m
- Slow Resistance
- 50%
- Dash Speed
- 12m
- Duration
- 3s
- Charges
- —Unlocked by an upgrade
Flame Dash upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cooldown 26s |
|
| T2 | 2 AP | +1.0s Trail Duration and +20.0 DPS |
|
| T3 | 5 AP | Enable 2 Ability Charges with 14s Recharge time |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Flame Dash
Mystic Expansion800 · T1Trail Width 4.5m → 5.4m
Compress Cooldown1,600 · T2Cooldown 38s → 31.2s
Duration Extender1,600 · T2Trail Duration 4s → 4.88sDuration 3s → 3.66s
Ballistic Enchantment3,200 · T3Trail Width 4.5m → 5.49m
Surge of Power3,200 · T3Damage Per Second 30 → 49.6
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Afterburn (3)
Ability 3
Shoot enemies to set them on fire
Weapon hits build up a burning effect, dealing
spirit damage over time.
Abilities refresh to the base burn duration and weapon hits extend it.
- Damage Per Second
- 14+0.66 per Spirit Power
- Base Burn Duration
- 3s
- Max Burn Duration
- 3s
- Buildup Per Bullet
- 8.1%
- Buildup Per Headshot
- 15.4%
- Extend Per Bullet
- +0.5s
- Extend Per Headshot
- +1s
- Buildup Decay Time
- 17s
- Spirit Damage
- —Unlocked by an upgrade
Afterburn upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Damage Per Second 30 |
|
| T2 | 2 AP | Burn Effect: -35% Spirit Damage |
|
| T3 | 5 AP | +3.0s Max Burn Duration |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Afterburn
Duration Extender1,600 · T2Max Burn Duration 3s → 3.66sBuildup Decay Time 17s → 20.7s
Surge of Power3,200 · T3Damage Per Second 14 → 32.5
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Concussive Combustion (4)
Ultimate
Stun all nearby enemies after a short delay
Become a living bomb, dealing
spirit damage and applying
stun to all nearby enemies after a delay.
Once cast, Concussive Combustion cannot be interrupted.
- Cooldown
- 190s
- Explosion Delay
- 3.25s
- Damage
- 125+0.975 per Spirit Power
- Radius
- 12m
- Stun Duration
- 1.25s
Concussive Combustion upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Damage 225 |
|
| T2 | 2 AP | -65.0s Cooldown and +100.0% Explosion Lifesteal |
|
| T3 | 5 AP | +0.9s Stun Duration and +10m Radius Increased Spirit Scaling |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Concussive Combustion
Mystic Expansion800 · T1Radius 12m → 14.4m
Compress Cooldown1,600 · T2Cooldown 190s → 156s
Duration Extender1,600 · T2Stun Duration 1.25s → 1.53s
Ballistic Enchantment3,200 · T3Radius 12m → 14.6m
Surge of Power3,200 · T3Damage 125 → 152
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Infernus skill order
494,842 gamesMost Infernus players max Afterburn first (66% of games), then Flame Dash (27%).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 |
Which ability players max first
The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.
Infernus Leveling Costs and Upgrades
Infernus reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.
| Level | Souls | Reward |
|---|---|---|
| 1 | 0 | Ability Unlock |
| 2 | 200 | Ability Point |
| 3 | 500 | Ability Unlock |
| 4 | 900 | Ability Point |
| 5 | 1,400 | Ability Unlock |
| 6 | 2,000 | Ability Point |
| 7 | 2,600 | Ability Point |
| 8 | 3,200 | Ability Unlock |
| 9 | 3,900 | Ability Point |
| 10 | 4,600 | Ability Point |
| 11 | 5,300 | Ability Point |
| 12 | 6,000 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 13 | 6,800 | Ability Point |
| 14 | 7,600 | Ability Point |
| 15 | 8,400 | Ability Point |
| 16 | 9,200 | Ability Point |
| 17 | 10,100 | Ability Point |
| 18 | 11,000 | Ability Point |
| 19 | 11,900 | Ability Point |
| 20 | 12,800 | Ability Point |
| 21 | 13,800 | Ability Point |
| 22 | 14,900 | Ability Point |
| 23 | 16,100 | Ability Point |
| 24 | 17,400 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 25 | 18,900 | Ability Point |
| 26 | 20,600 | Ability Point |
| 27 | 22,500 | Ability Point |
| 28 | 24,600 | Ability Point |
| 29 | 26,900 | Ability Point |
| 30 | 29,400 | Ability Point |
| 31 | 32,100 | Ability Point |
| 32 | 35,000 | Ability Point |
| 33 | 38,100 | Ability Point |
| 34 | 41,400 | Ability Point |
| 35 | 44,900 | Ability Point |
| 36 | 48,600 | Ability Point |
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Infernus Abilities - FAQ
What abilities does Infernus have?
Infernus has four abilities: Napalm, Flame Dash and Afterburn, plus the ultimate Concussive Combustion.
What is Infernus's ultimate in Deadlock?
Infernus's ultimate is Concussive Combustion, with a 190s base cooldown. Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.
What are Infernus's ability cooldowns?
Base cooldowns for Infernus: Napalm 25s, Flame Dash 38s, and Concussive Combustion 190s. Upgrades cut the most from Concussive Combustion, which goes from 190s to 125s with all three tiers.
What is the recommended ability leveling order for Infernus?
Most Infernus players max Afterburn first (66% of games), then Flame Dash (27%).
Does Infernus scale with Spirit Power?
Yes. 4 of Infernus's 4 abilities scale with Spirit Power. The biggest scaler is Concussive Combustion: Damage gains 0.975 per point of Spirit Power.
Which items boost Infernus's abilities?
Imbue items that change Infernus's numbers: Mystic Expansion, Compress Cooldown, Duration Extender, Ballistic Enchantment, and Surge of Power. The biggest jump: Surge of Power on Afterburn takes Damage Per Second from 14 to 32.5.
