Azir - League of Legends Champion
Win Rate
47.4%
Pick Rate
1.1%
Ban Rate
0.4%

Azirvs Diana

Azir F TierMageMarksman
Patch26.19
Games960
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Azir vs Diana is a decisive matchup in LoL patch 26.19. Azir wins with a 64.3% win rate (+28.6%) over Diana based on 14 games. Azir holds the advantage in both the early and late game. Below you'll find the best Azir build, runes, laning stats, and strategies for the Azir vs Diana matchup.

Azir Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Azir performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Azir
Azir
38.7%
VS
Diana
61.3%
Diana

Who wins Azir vs Diana?

Slight Diana edgeLow confidence

Azir wins 38.7% of these games. With this many games the true rate is most likely between 23.7% and 56.2% (95% range).

Expected
46.9%
From both champions' overall Mid win rates
Matchup effect
−8.2 pts
Observed minus expected
Sample
31 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Azir wins 38.7% of 31 games (95% range 23.7–56.2%).
  • Both champions' overall Mid win rates predict 46.9% for Azir; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Diana usually wins the lane: 889 gold ahead of Azir at 15 minutes on average (31 games with a 15-minute snapshot).
  • Azir players pick Shadowflame much less often against Diana: 67.5% of their other Mid games, 48.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Azir and Diana played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Azir's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Azir vs Diana Laning Stats

AzirDiana

At 15 minutes

Gold difference
−889
Diana ahead
95% range −1,377 to −401
XP difference
−395
Within the margin of error
95% range −847 to +58
CS difference
+3.2
Within the margin of error
95% range −4.3 to +10.6
1.71
Kills before 15 min
4.16
3.06
Deaths before 15 min
2.58
0.60
Solo kills before 15 min
1.60
6.5%
First blood
19.4%

Whole-game averages

6.3
CS / min
6.0
811
DMG / min
950
11,718
Gold / game
12,916
87
Heal / min
94
445
DMG Mitigated / min
888
0.4
CC / min
0.2

Azir vs Diana Win Rate by Game Length

Azir's win rate against Diana by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
7 games
Too few games
25–30 min
8 games
Too few games
30–35 min
7 games
Too few games
35+ min
6 games
Azir vs Diana95% rangeAzir usual (Mid)

No game length stands out: Azir's results against Diana in short and long games are within the margin of error of each other.

Azir vs Diana Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)DianaAzir gold at 15: −889
  2. First itemDianaAzir: 12.2 min · Diana: 10.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Azir Changes Against Diana

Choices Azir players make noticeably more or less often in this matchup than in their other Mid games.

  • Shadowflame
    Usually
    67.5%
    vs Diana
    48.4%
    −19.1 pts
  • ExhaustFlash
    Exhaust + FlashSummoner spells
    Usually
    3.2%
    vs Diana
    16.1%
    +13.0 pts
  • Conqueror
    ConquerorKeystone
    Usually
    1.3%
    vs Diana
    9.7%
    +8.4 pts
  • Doran's ShieldHealth PotionStealth Ward
    Doran's Shield + Health Potion + Stealth WardStarting items
    Usually
    under 0.5%
    vs Diana
    3.2%
    +3.2 pts
  • Doran's RingHealth Potion
    Doran's Ring + Health PotionStarting items
    Usually
    under 0.5%
    vs Diana
    3.2%
    +3.2 pts
  • ExhaustBarrier
    Exhaust + BarrierSummoner spells
    Usually
    under 0.5%
    vs Diana
    3.2%
    +3.2 pts

Best Azir Build vs Diana

Usual Azir build (Mid)

86.7% win rate · 15 games

Against Diana

Not enough matchup-specific build data: only 5 of 16 Azir games against Diana carried a complete build, which is too few to recommend an item path from. Use Azir's standard build instead.

  • Azir usually completes Nashor's Tooth first, at 12.2 min (median of 29 games).
  • Diana usually completes Stormsurge first, at 10.7 min (median of 20 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Azir Runes vs Diana

Usual Azir runes (Mid)

Lethal TempoLethal Tempo
Precision
Presence of MindLegend: AlacrityCut Down
Sorcery
Gathering StormManaflow Band
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

50.0% win rate · 262 games

Against Diana

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Azir draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Azir matchup data for League of Legends patch 26.19. The table below shows Azir's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Azir build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Azir Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Azir vs Diana FAQ - Patch 26.19

Who wins Azir vs Diana?

Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Azir wins 38.7% of 31 games (95% range 23.7–56.2%).

What is Azir's win rate against Diana?

Azir wins 38.7% of 31 Mid games against Diana on patch 26.19 (95% range 23.7–56.2%). Based on both champions' overall Mid win rates, 46.9% would be expected.

Does Azir counter Diana?

Not clearly. Azir wins 38.7% of 31 games against Diana, and the 95% range (23.7–56.2%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Azir or Diana?

Diana usually wins the lane: 889 gold ahead of Azir at 15 minutes on average (31 games with a 15-minute snapshot).

Does Azir outscale Diana?

There are too few games of each length to tell yet.

When is Diana strongest against Azir?

Diana is measurably ahead in: Lane (15 min), First item.

What should Azir build against Diana?

There are not enough games for a matchup-specific core, so use Azir's usual Mid core: Shadowflame, Nashor's Tooth, Lich Bane. The biggest change against Diana: Shadowflame (67.5% usually, 48.4% here).

What runes should Azir use against Diana?

Use Azir's usual Lethal Tempo page (Precision + Sorcery); there are too few games for a matchup-specific page. The biggest change against Diana: Exhaust + Flash (3.2% usually, 16.1% here).