Diana, League of Legends champion
Win Rate
47.9%
Pick Rate
3.5%
Ban Rate
4.2%

Dianavs Azir

Diana F TierFighterAssassin
Patch26.19
Games3,138
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Diana vs Azir is a decisive matchup in LoL patch 26.19. Azir wins with a 64.3% win rate (+28.6%) over Diana based on 14 games. Azir holds the advantage in both the early and late game. Below you'll find the best Diana build, runes, laning stats, and strategies for the Diana vs Azir matchup.

Diana Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Diana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Diana
Diana
61.3%
VS
Azir
38.7%
Azir

Who wins Diana vs Azir?

Slight Diana edgeLow confidence

Diana wins 61.3% of these games. With this many games the true rate is most likely between 43.8% and 76.3% (95% range).

Expected
53.1%
From both champions' overall Mid win rates
Matchup effect
+8.2 pts
Observed minus expected
Sample
31 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Diana wins 61.3% of 31 games (95% range 43.8–76.3%).
  • Both champions' overall Mid win rates predict 53.1% for Diana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Diana usually wins the lane: 889 gold ahead of Azir at 15 minutes on average (31 games with a 15-minute snapshot).
  • Diana players pick Sixth Sense far more often against Azir: 2.9% of their other Mid games, 12.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Diana and Azir played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Diana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Diana vs Azir Laning Stats

DianaAzir

At 15 minutes

Gold difference
+889
Diana ahead
95% range +401 to +1,377
XP difference
+395
Within the margin of error
95% range −58 to +847
CS difference
−3.2
Within the margin of error
95% range −10.6 to +4.3
4.16
Kills before 15 min
1.71
2.58
Deaths before 15 min
3.06
1.60
Solo kills before 15 min
0.60
19.4%
First blood
6.5%

Whole-game averages

6.0
CS / min
6.3
950
DMG / min
811
12,916
Gold / game
11,718
94
Heal / min
87
888
DMG Mitigated / min
445
0.2
CC / min
0.4

Diana vs Azir Win Rate by Game Length

Diana's win rate against Azir by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
7 games
Too few games
25–30 min
8 games
Too few games
30–35 min
7 games
Too few games
35+ min
6 games
Diana vs Azir95% rangeDiana usual (Mid)

No game length stands out: Diana's results against Azir in short and long games are within the margin of error of each other.

Diana vs Azir Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)DianaDiana gold at 15: +889
  2. First itemDianaDiana: 10.7 min · Azir: 12.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Diana Changes Against Azir

Choices Diana players make noticeably more or less often in this matchup than in their other Mid games.

Best Diana Build vs Azir

Usual Diana build (Mid)

88.2% win rate · 17 games

Against Azir

Not enough matchup-specific build data: only 10 of 18 Diana games against Azir carried a complete build, which is too few to recommend an item path from. Use Diana's standard build instead.

  • Diana usually completes Stormsurge first, at 10.7 min (median of 20 games).
  • Azir usually completes Nashor's Tooth first, at 12.2 min (median of 29 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Diana Runes vs Azir

Usual Diana runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Sorcery
Manaflow BandScorch
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.6% win rate · 952 games

Against Azir

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Diana draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Diana matchup data for League of Legends patch 26.19. The table below shows Diana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Diana build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Diana Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Diana vs Azir FAQ - Patch 26.19

Who wins Diana vs Azir?

Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Diana wins 61.3% of 31 games (95% range 43.8–76.3%).

What is Diana's win rate against Azir?

Diana wins 61.3% of 31 Mid games against Azir on patch 26.19 (95% range 43.8–76.3%). Based on both champions' overall Mid win rates, 53.1% would be expected.

Does Diana counter Azir?

Not clearly. Diana wins 61.3% of 31 games against Azir, and the 95% range (43.8–76.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Diana or Azir?

Diana usually wins the lane: 889 gold ahead of Azir at 15 minutes on average (31 games with a 15-minute snapshot).

Does Diana outscale Azir?

There are too few games of each length to tell yet.

When is Azir strongest against Diana?

On current data there is no stage of the game where Azir is ahead of Diana beyond the margin of error.

What should Diana build against Azir?

There are not enough games for a matchup-specific core, so use Diana's usual Mid core: Stormsurge, Shadowflame, Mejai's Soulstealer. The biggest change against Azir: Swiftmarch (under 0.5% usually, 3.2% here).

What runes should Diana use against Azir?

Use Diana's usual Electrocute page (Domination + Sorcery); there are too few games for a matchup-specific page. The biggest change against Azir: Sixth Sense (2.9% usually, 12.9% here).