Graves, League of Legends champion
Win Rate
49.5%
Pick Rate
3.0%
Ban Rate
7.0%

Graves vs Volibear

Graves C TierMarksman
Patch
26.20
Games
3,898
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 13, 2026 UTC
Methodology
Data Methodology

Graves vs Volibear is a decisive matchup in LoL patch 26.20. Volibear wins with a 72.7% win rate (+45.5%) over Graves based on 44 games. Volibear holds the advantage in both the early and late game. Below you'll find the best Graves build, runes, laning stats, and strategies for the Graves vs Volibear matchup.

Graves Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Graves performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Graves
Graves
26.2%
VS
Volibear
73.8%
Volibear

Who wins Graves vs Volibear?

Volibear favoredLow confidence

Graves wins 26.2% of these games. With this many games the true rate is most likely between 15.3% and 41.1% (95% range).

Expected
48.6%
From both champions' overall Jungle win rates
Matchup effect
−22.4 pts
Observed minus expected
Sample
42 games
Lane: Jungle
vs patch 26.19
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Volibear is favored in this matchup: Graves wins 26.2% of 42 games, and the whole 95% range (15.3–41.1%) is on the same side of 50%.
  • That is 22.4 points worse for Graves than both champions' overall Jungle win rates predict (48.6%), so the matchup itself works against this pick.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 16, within the margin of error (40 games).
  • Graves players pick Scorchclaw Pup far more often against Volibear: 2.3% of their other Jungle games, 9.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Graves and Volibear played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Graves's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Graves vs Volibear Laning Stats

GravesVolibear

At 15 minutes

Gold difference
+16
Within the margin of error
95% range −414 to +445
XP difference
−111
Within the margin of error
95% range −492 to +270
CS difference
−1.2
Within the margin of error
95% range −8.8 to +6.4
2.40
Kills before 15 min
2.80
2.52
Deaths before 15 min
1.95
0.19
Solo kills before 15 min
0.36
4.8%
First blood
9.5%

Whole-game averages

1.6
CS / min
1.2
795
DMG / min
577
13,679
Gold / game
12,807
310
Heal / min
428
742
DMG Mitigated / min
1,450
0.7
CC / min
0.8

Graves vs Volibear Win Rate by Game Length

Graves's win rate against Volibear by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
6 games
Too few games
20–25 min
4 games
Too few games
25–30 min
9 games
Too few games
30–35 min
11 games
Too few games
35+ min
12 games
Graves vs Volibear95% rangeGraves usual (Jungle)

No game length stands out: Graves's results against Volibear in short and long games are within the margin of error of each other.

Graves vs Volibear Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenGraves gold at 15: +16
  2. First itemEvenGraves: 0.2 min · Volibear: 0.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Graves Changes Against Volibear

Choices Graves players make noticeably more or less often in this matchup than in their other Jungle games.

Best Graves Build vs Volibear

Usual Graves build (Jungle)

61.7% win rate · 588 games

Against Volibear

Not enough matchup-specific build data: only 8 of 25 Graves games against Volibear carried a complete build, which is too few to recommend an item path from. Use Graves's standard build instead.

  • Graves usually completes Scorchclaw Pup first, at 0.2 min (median of 36 games).
  • Volibear usually completes Gustwalker Hatchling first, at 0.1 min (median of 33 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Graves Runes vs Volibear

Usual Graves runes (Jungle)

Fleet FootworkFleet Footwork
Precision
TriumphLegend: AlacrityCoup de Grace
Inspiration
Cosmic InsightMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

51.6% win rate · 713 games

Against Volibear

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Graves draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Graves matchup data for League of Legends patch 26.20. The table below shows Graves's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Graves build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Graves Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Graves vs Volibear FAQ - Patch 26.20

Who wins Graves vs Volibear?

Volibear is favored in this matchup: Graves wins 26.2% of 42 games, and the whole 95% range (15.3–41.1%) is on the same side of 50%.

What is Graves's win rate against Volibear?

Graves wins 26.2% of 42 Jungle games against Volibear on patch 26.20 (95% range 15.3–41.1%). Based on both champions' overall Jungle win rates, 48.6% would be expected.

Does Graves counter Volibear?

No — it is the other way around: Graves wins only 26.2% of 42 games against Volibear, and the whole 95% range is below 50%.

Who wins lane, Graves or Volibear?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 16, within the margin of error (40 games).

Does Graves outscale Volibear?

There are too few games of each length to tell yet.

When is Volibear strongest against Graves?

On current data there is no stage of the game where Volibear is ahead of Graves beyond the margin of error.

What should Graves build against Volibear?

There are not enough games for a matchup-specific core, so use Graves's usual Jungle core: Hubris, The Collector, Immortal Shieldbow. The biggest change against Volibear: Scorchclaw Pup (2.3% usually, 9.5% here).

What runes should Graves use against Volibear?

Use Graves's usual Fleet Footwork page (Precision + Inspiration); there are too few games for a matchup-specific page.