Hecarim, League of Legends champion
Win Rate
47.2%
Pick Rate
2.2%
Ban Rate
2.9%

Hecarim vs Diana

Hecarim F TierFighterTank
Patch
26.19
Games
2,001
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 5, 2026 UTC
Methodology
Data Methodology

Hecarim vs Diana is a decisive matchup in LoL patch 26.19. Hecarim wins with a 54.2% win rate (+8.3%) over Diana based on 24 games. Diana wins the early laning phase while Hecarim scales better into the late game. Below you'll find the best Hecarim build, runes, laning stats, and strategies for the Hecarim vs Diana matchup.

Hecarim Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Hecarim performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Hecarim
Hecarim
45.8%
VS
Diana
54.2%
Diana

Who wins Hecarim vs Diana?

Slight Diana edgeLow confidence

Hecarim wins 45.8% of these games. With this many games the true rate is most likely between 33.7% and 58.3% (95% range).

Expected
47.7%
From both champions' overall Jungle win rates
Matchup effect
−1.9 pts
Observed minus expected
Sample
59 games
Lane: Jungle
vs patch 26.18
−8.6 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Hecarim wins 45.8% of 59 games (95% range 33.7–58.3%).
  • Both champions' overall Jungle win rates predict 47.7% for Hecarim; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 111, within the margin of error (58 games).
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Hecarim and Diana played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Hecarim's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Hecarim vs Diana Laning Stats

HecarimDiana

At 15 minutes

Gold difference
+111
Within the margin of error
95% range −232 to +455
XP difference
+187
Within the margin of error
95% range −155 to +529
CS difference
+3.4
Within the margin of error
95% range −3.4 to +10.1
3.10
Kills before 15 min
2.66
2.16
Deaths before 15 min
2.57
0.29
Solo kills before 15 min
0.20
5.1%
First blood
6.8%

Whole-game averages

1.0
CS / min
1.3
639
DMG / min
738
12,592
Gold / game
12,887
604
Heal / min
282
1,198
DMG Mitigated / min
1,163
0.7
CC / min
0.5

Hecarim vs Diana Win Rate by Game Length

Hecarim's win rate against Diana by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
6 games
44.4%
25–30 min
27 games
Too few games
30–35 min
12 games
Too few games
35+ min
9 games
Hecarim vs Diana95% rangeHecarim usual (Jungle)

No game length stands out: Hecarim's results against Diana in short and long games are within the margin of error of each other.

Hecarim vs Diana Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenHecarim gold at 15: +111
  2. First itemEvenHecarim: 0.2 min · Diana: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Hecarim Changes Against Diana

Hecarim players don't meaningfully change their setup against Diana: no item, rune, spell or skill order differs by 3 points or more beyond the margin of error. The usual build applies.

Best Hecarim Build vs Diana

Usual Hecarim build (Jungle)

79.3% win rate · 29 games

Against Diana

Not enough matchup-specific build data: only 11 of 42 Hecarim games against Diana carried a complete build, which is too few to recommend an item path from. Use Hecarim's standard build instead.

  • Hecarim usually completes Gustwalker Hatchling first, at 0.2 min (median of 56 games).
  • Diana usually completes Scorchclaw Pup first, at 0.2 min (median of 34 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Hecarim Runes vs Diana

Usual Hecarim runes (Jungle)

Stormraider's SurgeStormraider's Surge
Sorcery
Nimbus CloakCelerityWaterwalking
Precision
Legend: HasteTriumph
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

48.1% win rate · 1,445 games

Against Diana

Stormraider's SurgeStormraider's Surge
Sorcery
Nimbus CloakCelerityWaterwalking
Precision
Legend: HasteTriumph
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

38.5% win rate · 26 games

MetaBot Desktop

Plan your Hecarim draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Hecarim matchup data for League of Legends patch 26.19. The table below shows Hecarim's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Hecarim build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Hecarim Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Hecarim vs Diana FAQ - Patch 26.19

Who wins Hecarim vs Diana?

Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Hecarim wins 45.8% of 59 games (95% range 33.7–58.3%).

What is Hecarim's win rate against Diana?

Hecarim wins 45.8% of 59 Jungle games against Diana on patch 26.19 (95% range 33.7–58.3%). Based on both champions' overall Jungle win rates, 47.7% would be expected.

Does Hecarim counter Diana?

Not clearly. Hecarim wins 45.8% of 59 games against Diana, and the 95% range (33.7–58.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Hecarim or Diana?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 111, within the margin of error (58 games).

Does Hecarim outscale Diana?

There are too few games of each length to tell yet.

When is Diana strongest against Hecarim?

On current data there is no stage of the game where Diana is ahead of Hecarim beyond the margin of error.

What should Hecarim build against Diana?

There are not enough games for a matchup-specific core, so use Hecarim's usual Jungle core: Hubris, Axiom Arc, Serylda's Grudge.

What runes should Hecarim use against Diana?

Stormraider's Surge with Sorcery and Precision — 38.5% over 26 games against Diana.