Hecarim, League of Legends champion
Win Rate
50.1%
Pick Rate
2.6%
Ban Rate
8.6%

Hecarim vs Rengar

Hecarim C TierFighterTank
Patch
26.22
Games
5,066
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Hecarim vs Rengar (Jungle): Hecarim wins 54.4% of 114 ranked games over the last 2 patches (gold diff at 15: +251). Patch 26.22 build & runes.

Hecarim – League of Legends champion iconHecarim54.4%
No clear favoriteLow confidence · 114 games · Patch 26.21–26.22
45.6%RengarRengar – League of Legends champion icon

Current data slightly favors Hecarim, but the sample is too limited for a strong conclusion: Hecarim wins 54.4% of 114 games (95% range 45.2–63.2%).

Hecarim Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Hecarim performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Hecarim – League of Legends champion icon
Hecarim
54.4%
VS
Rengar
45.6%
Rengar – League of Legends champion icon

Who wins Hecarim vs Rengar?

No clear favoriteLow confidence

Hecarim wins 54.4% of these games. With this many games the true rate is most likely between 45.2% and 63.2% (95% range).

Expected
53.0%
From both champions' overall Jungle win rates
Matchup effect
+1.4 pts
Observed minus expected
Sample
114 games
Lane: Jungle · Patch 26.21–26.22
vs patch 26.21
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (114 games). The lane, game-length, build and rune sections below use patch 26.22 only (92 games).

Key takeaways

  • Current data slightly favors Hecarim, but the sample is too limited for a strong conclusion: Hecarim wins 54.4% of 114 games (95% range 45.2–63.2%).
  • Both champions' overall Jungle win rates predict 53.0% for Hecarim; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 251, within the margin of error (91 games).
  • Hecarim players pick Death's Dance far more often against Rengar: 68.3% of their other Jungle games, 81.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Hecarim and Rengar played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Hecarim's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Hecarim vs Rengar Laning Stats

HecarimRengar

At 15 minutes

Gold difference
+251
Within the margin of error
95% range −48 to +550
XP difference
+497
Hecarim ahead
95% range +181 to +812
CS difference
+9.5
Hecarim ahead
95% range +4.8 to +14.1
3.91
Kills before 15 min
3.67
2.35
Deaths before 15 min
2.47
0.38
Solo kills before 15 min
0.23
9.8%
First blood
12.0%

Whole-game averages

1.1
CS / min
1.0
759
DMG / min
794
13,509
Gold / game
13,400
653
Heal / min
499
1,343
DMG Mitigated / min
601
0.7
CC / min
0.5

Hecarim vs Rengar Win Rate by Game Length

Hecarim's win rate against Rengar by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
12 games
Too few games
20–25 min
18 games
46.2%
25–30 min
26 games
Too few games
30–35 min
19 games
Too few games
35+ min
17 games
Hecarim vs Rengar95% rangeHecarim usual (Jungle)

No game length stands out: Hecarim's results against Rengar in short and long games are within the margin of error of each other.

Hecarim vs Rengar Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenHecarim gold at 15: +251
  2. First itemEvenHecarim: 0.1 min · Rengar: 0.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenHecarim wins 56.8% of 44 games
  5. 30+ min gamesInsufficient data

What Hecarim Changes Against Rengar

Choices Hecarim players make noticeably more or less often in this matchup than in their other Jungle games.

  • Death's Dance – League of Legends item
    Usually
    68.3%
    vs Rengar
    81.5%
    +13.2 pts53.3% WR here
  • Spear of Shojin – League of Legends item
    Usually
    67.4%
    vs Rengar
    55.4%
    −11.9 pts47.1% WR here
  • Adaptive Force (offense) – League of Legends rune
    Adaptive Force (offense)Stat shard
    Usually
    81.2%
    vs Rengar
    72.8%
    −8.4 pts53.7% WR here
  • Maw of Malmortius – League of Legends item
    Usually
    15.9%
    vs Rengar
    7.6%
    −8.3 pts
  • Attack Speed (offense) – League of Legends rune
    Attack Speed (offense)Stat shard
    Usually
    7.5%
    vs Rengar
    13.0%
    +5.6 pts
  • Presence of Mind – League of Legends rune
    Usually
    under 0.5%
    vs Rengar
    3.3%
    +3.3 pts

Best Hecarim Build vs Rengar

Usual Hecarim build (Jungle)

68.4% win rate · 76 games

Against Rengar

Not enough matchup-specific build data: only 11 of 59 Hecarim games against Rengar carried a complete build, which is too few to recommend an item path from. Use Hecarim's standard build instead.

  • Hecarim usually completes Gustwalker Hatchling first, at 0.1 min (median of 90 games).
  • Rengar usually completes Gustwalker Hatchling first, at 0.1 min (median of 83 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Hecarim Runes vs Rengar

Usual Hecarim runes (Jungle)

Stormraider's Surge – League of Legends runeStormraider's Surge
Sorcery
Nimbus Cloak – League of Legends runeTranscendence – League of Legends runeWaterwalking – League of Legends rune
Precision
Legend: Haste – League of Legends runeTriumph – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

75.0% win rate · 24 games

Against Rengar

Stormraider's Surge – League of Legends runeStormraider's Surge
Sorcery
Nimbus Cloak – League of Legends runeCelerity – League of Legends runeWaterwalking – League of Legends rune
Precision
Legend: Haste – League of Legends runeTriumph – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

48.3% win rate · 29 games

MetaBot Desktop

Plan your Hecarim draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Hecarim matchup data for League of Legends patch 26.22. The table below shows Hecarim's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Hecarim build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Hecarim Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Hecarim vs Rengar FAQ - Patch 26.21–26.22

Who wins Hecarim vs Rengar?

Current data slightly favors Hecarim, but the sample is too limited for a strong conclusion: Hecarim wins 54.4% of 114 games (95% range 45.2–63.2%).

What is Hecarim's win rate against Rengar?

Hecarim wins 54.4% of 114 Jungle games against Rengar on patch 26.21–26.22 (95% range 45.2–63.2%). Based on both champions' overall Jungle win rates, 53.0% would be expected.

Does Hecarim counter Rengar?

Not clearly. Hecarim wins 54.4% of 114 games against Rengar, and the 95% range (45.2–63.2%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Hecarim or Rengar?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 251, within the margin of error (91 games).

Does Hecarim outscale Rengar?

There are too few games of each length to tell yet.

When is Rengar strongest against Hecarim?

On current data there is no stage of the game where Rengar is ahead of Hecarim beyond the margin of error.

What should Hecarim build against Rengar?

There are not enough games for a matchup-specific core, so use Hecarim's usual Jungle core: Hubris, Serylda's Grudge, Death's Dance. The biggest change against Rengar: Death's Dance (68.3% usually, 81.5% here).

What runes should Hecarim use against Rengar?

Stormraider's Surge with Sorcery and Precision — 48.3% over 29 games against Rengar. The biggest change against Rengar: Adaptive Force (offense) (81.2% usually, 72.8% here).