Hecarim, League of Legends champion
Win Rate
50.1%
Pick Rate
2.6%
Ban Rate
8.6%

Hecarim vs Quinn

Hecarim C TierFighterTank
Patch
26.22
Games
5,066
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Hecarim vs Quinn (Jungle): Hecarim wins 48.5% of 33 ranked games over the last 2 patches. Matchup build, runes and lane stats for patch 26.22.

Hecarim – League of Legends champion iconHecarim48.5%
No clear favoriteLow confidence · 33 games · Patch 26.21–26.22
51.5%QuinnQuinn – League of Legends champion icon

Current data slightly favors Quinn, but the sample is too limited for a strong conclusion: Hecarim wins 48.5% of 33 games (95% range 32.5–64.8%).

Hecarim Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Hecarim performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Hecarim – League of Legends champion icon
Hecarim
48.5%
VS
Quinn
51.5%
Quinn – League of Legends champion icon

Who wins Hecarim vs Quinn?

No clear favoriteLow confidence

Hecarim wins 48.5% of these games. With this many games the true rate is most likely between 32.5% and 64.8% (95% range).

Expected
49.6%
From both champions' overall Jungle win rates
Matchup effect
−1.1 pts
Observed minus expected
Sample
33 games
Lane: Jungle · Patch 26.21–26.22
vs patch 26.21
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (33 games). The lane, game-length, build and rune sections below use patch 26.22 only (26 games).

Key takeaways

  • Current data slightly favors Quinn, but the sample is too limited for a strong conclusion: Hecarim wins 48.5% of 33 games (95% range 32.5–64.8%).
  • Both champions' overall Jungle win rates predict 49.6% for Hecarim; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Hecarim players pick Edge of Night far more often against Quinn: under 0.5% of their other Jungle games, 3.8% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Hecarim and Quinn played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Hecarim's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Hecarim vs Quinn Laning Stats

HecarimQuinn

Only 25 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.5
CS / min
1.0
749
DMG / min
853
13,564
Gold / game
13,704
675
Heal / min
301
1,453
DMG Mitigated / min
531
0.8
CC / min
1.0

Hecarim vs Quinn Win Rate by Game Length

Hecarim's win rate against Quinn by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
3 games
Too few games
25–30 min
7 games
Too few games
30–35 min
6 games
Too few games
35+ min
5 games
Hecarim vs Quinn95% rangeHecarim usual (Jungle)

No game length stands out: Hecarim's results against Quinn in short and long games are within the margin of error of each other.

Hecarim vs Quinn Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Hecarim Changes Against Quinn

Choices Hecarim players make noticeably more or less often in this matchup than in their other Jungle games.

  • Edge of Night – League of Legends item
    Usually
    under 0.5%
    vs Quinn
    3.8%
    +3.8 pts
  • Long Sword – League of Legends itemGustwalker Hatchling – League of Legends itemStealth Ward – League of Legends itemOracle Lens – League of Legends item
    Long Sword + Gustwalker Hatchling + Stealth Ward + Oracle LensStarting items
    Usually
    under 0.5%
    vs Quinn
    3.8%
    +3.8 pts

Best Hecarim Build vs Quinn

Usual Hecarim build (Jungle)

68.4% win rate · 76 games

Against Quinn

Not enough matchup-specific build data: only 4 of 17 Hecarim games against Quinn carried a complete build, which is too few to recommend an item path from. Use Hecarim's standard build instead.

  • Hecarim usually completes Gustwalker Hatchling first, at 0.1 min (median of 26 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Hecarim Runes vs Quinn

Usual Hecarim runes (Jungle)

Stormraider's Surge – League of Legends runeStormraider's Surge
Sorcery
Nimbus Cloak – League of Legends runeTranscendence – League of Legends runeWaterwalking – League of Legends rune
Precision
Legend: Haste – League of Legends runeTriumph – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

75.0% win rate · 24 games

Against Quinn

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Hecarim draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Hecarim matchup data for League of Legends patch 26.22. The table below shows Hecarim's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Hecarim build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Hecarim Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Hecarim vs Quinn FAQ - Patch 26.21–26.22

Who wins Hecarim vs Quinn?

Current data slightly favors Quinn, but the sample is too limited for a strong conclusion: Hecarim wins 48.5% of 33 games (95% range 32.5–64.8%).

What is Hecarim's win rate against Quinn?

Hecarim wins 48.5% of 33 Jungle games against Quinn on patch 26.21–26.22 (95% range 32.5–64.8%). Based on both champions' overall Jungle win rates, 49.6% would be expected.

Does Hecarim counter Quinn?

Not clearly. Hecarim wins 48.5% of 33 games against Quinn, and the 95% range (32.5–64.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Hecarim or Quinn?

There are not enough games with a 15-minute snapshot yet (25) to say who wins lane.

Does Hecarim outscale Quinn?

There are too few games of each length to tell yet.

When is Quinn strongest against Hecarim?

On current data there is no stage of the game where Quinn is ahead of Hecarim beyond the margin of error.

What should Hecarim build against Quinn?

There are not enough games for a matchup-specific core, so use Hecarim's usual Jungle core: Hubris, Serylda's Grudge, Death's Dance. The biggest change against Quinn: Edge of Night (under 0.5% usually, 3.8% here).

What runes should Hecarim use against Quinn?

Use Hecarim's usual Stormraider's Surge page (Sorcery + Precision); there are too few games for a matchup-specific page.