
- Win Rate
- 48.3%
- Pick Rate
- 2.3%
- Ban Rate
- 5.8%
Hecarim vs Vi
- Patch
- 26.22
- Games
- 4,412
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 13, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Hecarim vs Vi (Jungle): Hecarim wins 50.4% of 131 ranked games over the last 2 patches (gold diff at 15: +731). Patch 26.22 build & runes.
Current data slightly favors Hecarim, but the sample is too limited for a strong conclusion: Hecarim wins 50.4% of 131 games (95% range 41.9–58.8%).
Hecarim Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Hecarim performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Hecarim vs Vi?
Hecarim wins 50.4% of these games. With this many games the true rate is most likely between 41.9% and 58.8% (95% range).
- Expected
- 49.5% From both champions' overall Jungle win rates
- Matchup effect
- +0.9 pts Observed minus expected
- Sample
- 131 games Lane: Jungle · Patch 26.21–26.22
- vs patch 26.21
- +5.4 pts Within normal patch-to-patch noise
Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 13
The headline win rate covers patches 26.21–26.22 (131 games). The lane, game-length, build and rune sections below use patch 26.22 only (80 games).
Key takeaways
- Current data slightly favors Hecarim, but the sample is too limited for a strong conclusion: Hecarim wins 50.4% of 131 games (95% range 41.9–58.8%).
- Both champions' overall Jungle win rates predict 49.5% for Hecarim; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Hecarim usually wins the lane: 731 gold ahead of Vi at 15 minutes on average (79 games with a 15-minute snapshot).
- Hecarim players pick Health Scaling (defense) much less often against Vi: 74.9% of their other Jungle games, 63.7% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Hecarim and Vi played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Hecarim's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Hecarim vs Vi Laning Stats
At 15 minutes
Whole-game averages
Hecarim vs Vi Win Rate by Game Length
Hecarim's win rate against Vi by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Hecarim's results against Vi in short and long games are within the margin of error of each other.
Hecarim vs Vi Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)HecarimHecarim gold at 15: +731
- First itemEvenHecarim: 0.1 min · Vi: 0.2 min
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Hecarim Changes Against Vi
Choices Hecarim players make noticeably more or less often in this matchup than in their other Jungle games.
Health Scaling (defense)Stat shardUsually74.9%vs Vi63.7%−11.1 pts52.9% WR here
InspirationSecondary treeUsually0.9%vs Vi5.0%+4.1 pts
Cut DownRuneUsually1.4%vs Vi5.0%+3.6 pts
Magical FootwearRuneUsually0.5%vs Vi3.8%+3.2 pts
Best Hecarim Build vs Vi
Usual Hecarim build (Jungle)
74.0% win rate · 77 games
Against Vi
Not enough matchup-specific build data: only 12 of 63 Hecarim games against Vi carried a complete build, which is too few to recommend an item path from. Use Hecarim's standard build instead.
- Hecarim usually completes Gustwalker Hatchling first, at 0.1 min (median of 71 games).
- Vi usually completes Scorchclaw Pup first, at 0.2 min (median of 34 games).
- Skill priority: Q > W > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Hecarim Runes vs Vi
Plan your Hecarim draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Hecarim matchup data for League of Legends patch 26.22. The table below shows Hecarim's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Hecarim build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Hecarim Matchups
Hardest for Hecarim
Easiest for Hecarim
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Hecarim vs Vi FAQ - Patch 26.21–26.22
Who wins Hecarim vs Vi?
Current data slightly favors Hecarim, but the sample is too limited for a strong conclusion: Hecarim wins 50.4% of 131 games (95% range 41.9–58.8%).
What is Hecarim's win rate against Vi?
Hecarim wins 50.4% of 131 Jungle games against Vi on patch 26.21–26.22 (95% range 41.9–58.8%). Based on both champions' overall Jungle win rates, 49.5% would be expected.
Does Hecarim counter Vi?
Not clearly. Hecarim wins 50.4% of 131 games against Vi, and the 95% range (41.9–58.8%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Hecarim or Vi?
Hecarim usually wins the lane: 731 gold ahead of Vi at 15 minutes on average (79 games with a 15-minute snapshot).
Does Hecarim outscale Vi?
There are too few games of each length to tell yet.
When is Vi strongest against Hecarim?
On current data there is no stage of the game where Vi is ahead of Hecarim beyond the margin of error.
What should Hecarim build against Vi?
There are not enough games for a matchup-specific core, so use Hecarim's usual Jungle core: Hubris, Serylda's Grudge, Death's Dance.
What runes should Hecarim use against Vi?
Stormraider's Surge with Sorcery and Precision — 44.8% over 29 games against Vi. The biggest change against Vi: Health Scaling (defense) (74.9% usually, 63.7% here).